Player Matchup

Chiron
Chiron
Deathstroke Red
Chiron
Level 153
God Stats
2W - 1L
1,758 SR
Queue Stats
534W - 468L
1,469 Elo+
Solo
Aphrodite
Aphrodite
ExaltedTrashKing
Aphrodite
Level 103
God Stats
20W - 11L
1,644 SR
Queue Stats
425W - 408L
1,502 Elo+
Solo
Sobek
Sobek
MMMMRELISH
Sobek
Level 124
God Stats
2W - 1L
1,660 SR
Queue Stats
42W - 44L
1,503 Elo+
Solo
Medusa
Medusa
SnorkFungus46
Medusa
Level 125
God Stats
3W - 1L
1,448 SR
Queue Stats
202W - 210L
1,508 Elo+
Solo
Thor
Thor
alflopezcar
Thor
Level 158
God Stats
9W - 10L
1,505 SR
Queue Stats
480W - 475L
1,515 Elo+
Solo
Team Averages
Level 133
1,603 SR
1,499 Elo+

VS

Team Averages
Level 102
1,543 SR
1,530 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
El Chingon frs
Chiron
Level 78
God Stats
9W - 10L
1,550 SR
Queue Stats
19W - 23L
1,502 Elo+
Party 1
Odin
Odin
OldAsDIRT73
Odin
Level 158
God Stats
9W - 7L
1,638 SR
Queue Stats
109W - 91L
1,632 Elo+
Party 1
Nemesis
Nemesis
THED1RTYB1RD
Nemesis
Level 89
God Stats
9W - 9L
1,529 SR
Queue Stats
48W - 55L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,810
635
2,268
1,816
366
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
7
1 / 1 / 0
3,941
657
867
2,465
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sobek
5
0 / 0 / 2
3,359
560
554
2,607
888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 2 / 0
3,169
528
430
3,352
724
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 1 / 1
3,848
641
789
3,689
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
2 / 1 / 0
4,235
706
2,840
2,323
527
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artio
 
Artio
3
0 / 2 / 0
2,903
484
128
2,592
544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 0 / 0
3,410
568
1,347
1,532
262
8
2 / 0 / 0
4,312
719
2,755
1,724
496
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
THED1RTYB1RD
Nemesis
6
0 / 0 / 1
3,759
627
344
1,902
597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
4
4
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
0
2
L
Artio
 
Artio
0
2
0
0
W
2
0
0
2
L
0
0
0
0
W
Aphrodite
1
1
0
1
W
Sobek
0
0
2
1
L
2
0
0
2
W
0
2
0
0
L
Nemesis
THED1RTYB1RD
Nemesis
0
0
1
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,908
Damage
7,414
13,929
Taken
10,073
3,864
Mitigated
2,426
5,521
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,840
745
0
961
2,323
527
43
635
1,688
18,124
0
L
Artio
 
Artio
128
0
0
48
2,592
544
0
465
2,104
1,381
0
W
2,268
799
158
799
1,816
366
156
13
1,803
0
18,828
L
1,347
282
140
1,285
1,532
262
0
66
1,466
0
13,622
W
Aphrodite
867
36
133
1,243
2,465
854
0
1,638
827
16,263
0
W
Sobek
554
32
0
955
2,607
888
0
115
2,492
4,460
0
L
2,755
955
0
990
1,724
496
0
0
1,724
0
17,824
W
430
78
0
612
3,352
724
0
0
3,352
0
10,557
L
Nemesis
THED1RTYB1RD
Nemesis
344
112
0
810
1,902
597
0
232
1,670
0
12,514
W
789
350
0
1,621
3,689
1,032
0
1,202
2,487
0
15,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,127
Gold Earned
18,619
137
Minions Killed
143
0
Camps Cleared
0
553,216
Distance Traveled
502,261
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,235
706
40
7
0
110,719
1
L
Artio
2,903
484
2
0
0
63,236
0
W
Chiron
3,810
635
40
7
0
106,703
2
L
Chiron
3,410
568
27
5
0
110,510
0
W
Aphrodite
3,941
657
42
7
0
112,756
1
W
Sobek
3,359
560
5
1
0
100,537
1
L
Odin
4,312
719
40
7
0
111,265
1
W
Medusa
3,169
528
9
2
0
121,314
2
L
Nemesis
3,759
627
34
6
0
106,531
0
W
Thor
3,848
641
41
7
0
111,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role