Player Matchup

Tiamat
Tiamat
Dragons Chef
Tiamat
Level 95
God Stats
3W - 4L
1,405 SR
Queue Stats
47W - 53L
1,524 Elo+
Party 1
Medusa
Medusa
SevenSeaSinbad
Medusa
Level 133
God Stats
0W - 1L
1,746 SR
Queue Stats
59W - 73L
1,503 Elo+
Party 1
Chaac
Chaac
UbiquitousSteve
Chaac
Level 66
God Stats
0W - 1L
1,433 SR
Queue Stats
0W - 2L
1,270 Elo+
Party 1
Team Averages
Level 98
1,528 SR
1,432 Elo+

VS

Team Averages
Level 139
1,460 SR
1,615 Elo+
Eset
Eset
Lunicry201
Eset
Level 107
God Stats
3W - 4L
1,492 SR
Queue Stats
117W - 99L
1,615 Elo+
Party 2
Susano
Susano
TheFubu_69
Susano
Level 153
God Stats
27W - 13L
1,573 SR
Queue Stats
387W - 337L
1,610 Elo+
Party 2
Artio
Artio
mission732
Artio
Level 156
God Stats
1W - 0L
1,314 SR
Queue Stats
299W - 264L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
4 / 7 / 2
9,551
682
7,800
12,761
5,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 7 / 2
8,438
603
10,922
13,677
3,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 6
8,496
607
6,592
12,874
5,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 9
10,518
751
12,852
7,477
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
TheFubu_69
Susano
14
7 / 3 / 9
10,638
760
11,565
10,420
3,284
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Artio
15
4 / 3 / 13
10,894
778
9,606
18,733
17,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
6
Kills
18
18
Deaths
6
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Tiamat
4
7
2
0.71
W
7
0
9
11.5
L
2
7
2
0.43
W
Susano
TheFubu_69
Susano
7
3
9
3.83
L
0
4
6
0.75
W
Artio
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,314
Damage
34,023
39,312
Taken
36,630
15,043
Mitigated
23,338
8,469
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
7,800
485
0
1,762
12,761
5,648
0
6,475
6,286
24,682
0
W
12,852
284
772
2,417
7,477
2,074
887
1,651
5,732
54,716
0
L
10,922
5,382
0
1,630
13,677
3,482
689
7,935
5,742
0
30,841
W
Susano
TheFubu_69
Susano
11,565
1,042
0
0
10,420
3,284
1,448
1,494
8,776
0
38,778
L
6,592
1,040
300
4,777
12,874
5,913
0
8,048
4,826
0
26,184
W
Artio
9,606
1,055
1,597
5,293
18,733
17,980
190
3,982
14,322
24,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,485
Gold Earned
32,050
127
Minions Killed
157
0
Camps Cleared
0
716,644
Distance Traveled
796,946
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,551
682
46
3
0
234,040
5
W
Eset
10,518
751
98
7
0
256,282
3
L
Medusa
8,438
603
52
4
0
210,463
2
W
Susano
10,638
760
39
3
0
280,179
0
L
Chaac
8,496
607
29
2
0
272,141
3
W
Artio
10,894
778
20
1
0
260,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role