Player Matchup

Fafnir
Fafnir
GoodGuyJay
Fafnir
Level 22
God Stats
3W - 2L
1,456 SR
Queue Stats
29W - 38L
1,177 Elo+
Party 1
Anhur
Anhur
JitterMon
Anhur
Level 23
God Stats
1W - 1L
1,693 SR
Queue Stats
32W - 39L
1,177 Elo+
Party 1
Merlin
Merlin
RTF12
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,027 Elo+
Party 2
Guan Yu
Guan Yu
xXLocstaXx
Guan Yu
Level 22
God Stats
1W - 1L
1,635 SR
Queue Stats
12W - 14L
1,244 Elo+
Solo
Nemesis
Nemesis
yVitu-_-
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,027 Elo+
Party 2
Team Averages
Level 15
1,557 SR
1,130 Elo+

VS

Team Averages
Level 33
1,473 SR
1,355 Elo+
Athena
Athena
Burch_canoe
Athena
Level 89
God Stats
3W - 3L
1,394 SR
Queue Stats
265W - 257L
1,450 Elo+
Party 3
Fenrir
Fenrir
LickMyButthole9
Fenrir
Level 17
God Stats
25W - 18L
1,488 SR
Queue Stats
50W - 39L
1,431 Elo+
Solo
Sobek
Sobek
RafinhaSan94Br
Sobek
Level 26
God Stats
14W - 15L
1,484 SR
Queue Stats
64W - 88L
1,318 Elo+
Solo
Merlin
Merlin
SiiSaw
Merlin
Level 13
God Stats
4W - 2L
1,548 SR
Queue Stats
4W - 5L
1,267 Elo+
Party 3
Izanami
Izanami
SneakyBafool
Izanami
Level 18
God Stats
6W - 5L
1,451 SR
Queue Stats
7W - 8L
1,311 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GoodGuyJay
Fafnir
15
2 / 10 / 3
11,077
462
4,219
23,089
25,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
JitterMon
Anhur
12
1 / 10 / 1
8,590
358
8,285
15,173
4,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
RTF12
Merlin
17
4 / 9 / 3
11,579
482
9,358
15,543
5,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
xXLocstaXx
Guan Yu
18
2 / 4 / 3
12,283
512
11,510
27,053
31,364
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
yVitu-_-
Nemesis
15
2 / 9 / 2
10,537
439
8,184
20,492
7,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
19
6 / 1 / 20
13,201
550
9,425
20,699
21,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

3
0 / 0 / 0
7,403
308
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

15
0 / 3 / 3
10,119
422
2,277
20,758
29,148
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
SiiSaw
Merlin
20
13 / 5 / 12
14,695
612
27,414
19,645
9,478
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
SneakyBafool
Izanami
20
22 / 2 / 8
15,467
644
34,495
13,775
7,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
84
11
Kills
41
42
Deaths
11
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Athena
6
1
20
16
L
Fafnir
GoodGuyJay
Fafnir
2
10
3
0.35
L
Anhur
JitterMon
Anhur
1
10
1
0.15
W
0
0
0
0
L
Merlin
RTF12
Merlin
4
9
3
0.61
W
0
3
3
0.5
W
Merlin
SiiSaw
Merlin
13
5
12
3.8
W
Izanami
SneakyBafool
Izanami
22
2
8
13
L
Guan Yu
xXLocstaXx
Guan Yu
2
4
3
0.88
L
Nemesis
yVitu-_-
Nemesis
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,556
Damage
73,611
101,350
Taken
74,877
74,078
Mitigated
67,205
17,877
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
9,425
2,081
0
1,699
20,699
21,282
789
2,952
17,747
40,303
0
L
Fafnir
GoodGuyJay
Fafnir
4,219
1,083
0
1,855
23,089
25,424
214
7,484
15,355
22,234
0
L
Anhur
JitterMon
Anhur
8,285
4,688
0
1,351
15,173
4,165
1,008
4,078
11,045
0
46,449
W
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
RTF12
Merlin
9,358
1,985
576
2,094
15,543
5,215
54
8,304
6,895
70,899
0
W
2,277
698
0
3,107
20,758
29,148
411
3,629
17,129
28,486
0
W
Merlin
SiiSaw
Merlin
27,414
3,725
468
3,736
19,645
9,478
2,311
4,309
15,336
105,841
0
W
Izanami
SneakyBafool
Izanami
34,495
20,452
0
3,640
13,775
7,297
9,033
2,939
10,836
0
139,288
L
Guan Yu
xXLocstaXx
Guan Yu
11,510
1,558
733
6,379
27,053
31,364
31
12,478
14,325
252
69,267
L
Nemesis
yVitu-_-
Nemesis
8,184
3,196
0
4,889
20,492
7,910
704
6,357
14,017
0
71,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,066
Gold Earned
60,885
386
Minions Killed
493
0
Camps Cleared
0
1,940,485
Distance Traveled
1,702,816
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
13,201
550
52
2
0
507,054
13
L
Fafnir
11,077
462
27
1
0
373,363
0
L
Anhur
8,590
358
59
2
0
347,069
5
W
Fenrir
7,403
308
0
0
0
0
0
L
Merlin
11,579
482
98
4
0
319,578
0
W
Sobek
10,119
422
51
2
0
345,023
0
W
Merlin
14,695
612
165
7
0
412,447
1
W
Izanami
15,467
644
225
9
0
438,292
0
L
Guan Yu
12,283
512
115
5
0
457,518
0
L
Nemesis
10,537
439
87
4
0
442,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role