Player Matchup

Fenrir
Fenrir
Killinov
Fenrir
Level 18
God Stats
1W - 1L
1,790 SR
Queue Stats
16W - 30L
1,389 Elo+
Party 1
Cthulhu
Cthulhu
PiperJaraxle
Cthulhu
Level 18
God Stats
4W - 1L
1,407 SR
Queue Stats
25W - 28L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
Refnokt
Danzaburou
Level 17
God Stats
2W - 10L
1,240 SR
Queue Stats
18W - 33L
1,430 Elo+
Party 1
Horus
Horus
Zefris
Horus
Level 67
God Stats
9W - 6L
1,528 SR
Queue Stats
77W - 80L
1,452 Elo+
Party 1
Merlin
Merlin
matamago
Merlin
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 35L
1,478 Elo+
Solo
Team Averages
Level 28
1,493 SR
1,423 Elo+

VS

Team Averages
Level 23
1,557 SR
1,414 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chernobog
Chernobog
Kami2431
Chernobog
Level 24
God Stats
44W - 50L
1,470 SR
Queue Stats
67W - 99L
1,389 Elo+
Party 2
Raijin
Raijin
KingSquilliam
Raijin
Level 12
God Stats
7W - 8L
1,517 SR
Queue Stats
12W - 18L
1,429 Elo+
Party 3
Izanami
Izanami
PicYrPoisn
Izanami
Level 8
God Stats
5W - 3L
1,470 SR
Queue Stats
13W - 14L
1,364 Elo+
Solo
Yemoja
Yemoja
SUPERnerd197
Yemoja
Level 24
God Stats
2W - 2L
1,829 SR
Queue Stats
66W - 93L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Killinov
Fenrir
18
7 / 1 / 7
11,750
511
8,853
14,234
11,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
PiperJaraxle
Cthulhu
19
7 / 3 / 5
12,786
556
12,701
16,404
21,920
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
Refnokt
Danzaburou
18
2 / 0 / 4
11,525
501
7,053
13,985
5,759
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
Zefris
Horus
16
4 / 1 / 12
11,330
493
14,941
15,122
16,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
matamago
Merlin
20
10 / 1 / 10
13,680
595
27,056
18,117
11,348
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 4 / 2
11,139
484
15,798
25,131
19,919
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chernobog
Kami2431
Chernobog
13
0 / 6 / 0
8,447
367
9,585
15,614
4,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 6 / 1
9,993
434
7,830
17,442
6,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
PicYrPoisn
Izanami
14
1 / 10 / 1
9,409
409
8,639
17,081
4,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
13
0 / 4 / 1
9,066
394
4,323
15,860
12,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
11
30
Kills
6
6
Deaths
30
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
4
2
1
L
Chernobog
Kami2431
Chernobog
0
6
0
0
W
Fenrir
Killinov
Fenrir
7
1
7
10.5
L
2
6
1
0.42
L
Izanami
PicYrPoisn
Izanami
1
10
1
0.15
W
Cthulhu
PiperJaraxle
Cthulhu
7
3
5
3.17
W
Danzaburou
Refnokt
Danzaburou
2
0
4
4
L
Yemoja
0
4
1
0.13
W
Horus
Zefris
Horus
4
1
12
10
W
Merlin
matamago
Merlin
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,604
Damage
46,175
77,862
Taken
91,128
66,548
Mitigated
49,330
34,665
Healing
20,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
15,798
3,359
0
11,581
25,131
19,919
0
12,284
12,847
0
78,849
L
Chernobog
Kami2431
Chernobog
9,585
5,473
0
0
15,614
4,863
807
4,201
11,413
0
65,666
W
Fenrir
Killinov
Fenrir
8,853
2,190
1,790
3,656
14,234
11,087
517
1,434
12,636
0
81,122
L
7,830
949
0
2,296
17,442
6,786
0
11,113
6,242
55,443
0
L
Izanami
PicYrPoisn
Izanami
8,639
5,207
0
1,542
17,081
4,962
0
8,169
8,912
0
51,891
W
Cthulhu
PiperJaraxle
Cthulhu
12,701
1,441
1,498
2,582
16,404
21,920
1,292
845
15,386
80,533
0
W
Danzaburou
Refnokt
Danzaburou
7,053
4,146
0
7,609
13,985
5,759
636
2,553
11,432
0
90,693
L
Yemoja
4,323
784
2,521
2,775
15,860
12,800
371
6,501
9,359
21,060
0
W
Horus
Zefris
Horus
14,941
5,622
2,158
7,212
15,122
16,434
423
3,607
11,477
5,952
29,957
W
Merlin
matamago
Merlin
27,056
1,736
742
7,418
18,117
11,348
510
3,904
14,005
123,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,071
Gold Earned
48,054
645
Minions Killed
475
0
Camps Cleared
0
1,971,918
Distance Traveled
1,896,257
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,139
484
139
6
0
440,432
8
L
Chernobog
8,447
367
112
5
0
335,498
1
W
Fenrir
11,750
511
112
5
0
431,084
4
L
Raijin
9,993
434
101
4
0
367,922
3
L
Izanami
9,409
409
86
4
0
396,268
0
W
Cthulhu
12,786
556
148
6
0
344,495
4
W
Danzaburou
11,525
501
139
6
0
344,044
0
L
Yemoja
9,066
394
37
2
0
356,137
1
W
Horus
11,330
493
45
2
0
439,470
0
W
Merlin
13,680
595
201
9
0
412,825
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role