Player Matchup

Fenrir
Fenrir
Hoolahoopa1
Fenrir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Prettypony1313
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
Ryouie
Cupid
Level 16
God Stats
0W - 1L
1,785 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Medusa
Medusa
Shindou
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Chiron
Chiron
Tru Airr
Chiron
Level 26
God Stats
62W - 84L
1,384 SR
Queue Stats
98W - 150L
1,276 Elo+
Solo
Team Averages
Level 9
1,534 SR
1,455 Elo+

VS

Team Averages
Level 21
1,523 SR
1,288 Elo+
Scylla
Scylla
GristlyDuck7807
Scylla
Level 17
God Stats
18W - 15L
1,563 SR
Queue Stats
65W - 82L
1,168 Elo+
Party 1
Arachne
Arachne
SciiL
Arachne
Level 28
God Stats
5W - 1L
1,718 SR
Queue Stats
76W - 90L
1,313 Elo+
Solo
Ymir
Ymir
Smashphixia
Ymir
Level 26
God Stats
17W - 22L
1,476 SR
Queue Stats
78W - 90L
1,375 Elo+
Party 4
Artemis
Artemis
Spiff_34
Artemis
Level 26
God Stats
20W - 15L
1,605 SR
Queue Stats
83W - 90L
1,374 Elo+
Party 4
Thor
Thor
Voltrose123
Thor
Level 8
God Stats
4W - 5L
1,251 SR
Queue Stats
57W - 63L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
5
0 / 2 / 1
3,336
667
949
3,413
1,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
3,399
680
1,427
1,144
290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
Ryouie
Cupid
2
0 / 1 / 0
2,644
529
0
595
95
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
Shindou
Medusa
1
0 / 1 / 0
2,591
518
0
621
140
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
Tru Airr
Chiron
5
1 / 3 / 0
3,162
632
2,201
3,594
540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,319
664
633
1,234
236
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
SciiL
Arachne
5
1 / 1 / 1
3,654
731
875
2,959
931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
3 / 1 / 1
3,964
793
1,735
3,481
1,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Spiff_34
Artemis
7
2 / 0 / 3
4,261
852
2,466
2,103
505
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

5
1 / 0 / 0
3,414
683
319
1,372
682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
7
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Fenrir
0
2
1
0.25
L
1
0
0
1
L
Cupid
Ryouie
Cupid
0
1
0
0
W
Arachne
SciiL
Arachne
1
1
1
1.5
L
Medusa
Shindou
Medusa
0
1
0
0
W
3
1
1
3.5
W
Artemis
Spiff_34
Artemis
2
0
3
3.5
L
Chiron
Tru Airr
Chiron
1
3
0
0.33
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,577
Damage
6,028
9,367
Taken
11,149
2,177
Mitigated
4,081
2,672
Healing
4,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
633
37
0
250
1,234
236
0
368
774
6,983
0
L
Fenrir
949
239
0
1,402
3,413
1,112
0
534
2,879
0
11,139
L
1,427
184
50
427
1,144
290
0
646
498
10,906
0
L
Cupid
Ryouie
Cupid
0
0
0
3
595
95
0
0
595
0
541
W
Arachne
SciiL
Arachne
875
481
82
1,236
2,959
931
0
454
2,415
0
13,087
L
Medusa
Shindou
Medusa
0
0
0
4
621
140
0
406
215
0
919
W
1,735
840
0
1,111
3,481
1,727
144
58
3,416
6,963
0
W
Artemis
Spiff_34
Artemis
2,466
1,332
0
822
2,103
505
382
0
2,103
0
15,487
L
Chiron
Tru Airr
Chiron
2,201
1,360
0
786
3,594
540
0
782
2,812
0
7,353
W
319
0
0
529
1,372
682
50
321
1,014
0
6,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,132
Gold Earned
18,612
66
Minions Killed
100
0
Camps Cleared
0
380,957
Distance Traveled
485,712
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
3,319
664
15
3
0
94,746
0
L
Fenrir
3,336
667
28
6
0
96,733
2
L
Ra
3,399
680
17
3
0
104,942
0
L
Cupid
2,644
529
2
0
0
45,384
0
W
Arachne
3,654
731
27
5
0
93,286
0
L
Medusa
2,591
518
4
1
0
40,408
0
W
Ymir
3,964
793
14
3
0
95,451
2
W
Artemis
4,261
852
29
6
0
104,513
0
L
Chiron
3,162
632
15
3
0
93,490
0
W
Thor
3,414
683
15
3
0
97,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role