Player Matchup

Ullr
Ullr
Agusjl20
Ullr
Level 9
God Stats
2W - 6L
1,359 SR
Queue Stats
17W - 23L
1,265 Elo+
Party 2
Baron Samedi
Baron Samedi
Robbibob
Baron Samedi
Level 28
God Stats
13W - 6L
1,605 SR
Queue Stats
37W - 33L
1,408 Elo+
Solo
Ymir
Ymir
X_ExtreMenda_X
Ymir
Level 11
God Stats
6W - 8L
1,373 SR
Queue Stats
17W - 22L
1,265 Elo+
Party 2
Da Ji
Da Ji
nootnoot225
Da Ji
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 22L
1,400 Elo+
Solo
Nemesis
Nemesis
trickomaster
Nemesis
Level 29
God Stats
24W - 17L
1,599 SR
Queue Stats
83W - 82L
1,423 Elo+
Solo
Team Averages
Level 18
1,487 SR
1,352 Elo+

VS

Team Averages
Level 10
1,495 SR
1,306 Elo+
Olorun
Olorun
AleeDipsi97
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ESCENCS
Danzaburou
Level 9
God Stats
3W - 5L
1,476 SR
Queue Stats
7W - 16L
1,174 Elo+
Solo
Scylla
Scylla
Fl3xin
Scylla
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,217 Elo+
Party 1
Hachiman
Hachiman
Parsc
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,260 Elo+
Party 1
Sobek
Sobek
kiprenskayail
Sobek
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 0 / 1
6,787
485
4,295
2,864
853
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Robbibob
Baron Samedi
15
9 / 0 / 2
9,449
675
10,050
8,856
4,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 2
6,555
468
708
4,849
2,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
4 / 2 / 8
8,124
580
6,519
10,584
4,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
trickomaster
Nemesis
13
7 / 0 / 0
8,120
580
5,012
6,426
2,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
2
0 / 1 / 0
4,227
302
135
689
201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
ESCENCS
Danzaburou
10
1 / 3 / 1
6,275
448
1,844
7,543
1,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
Fl3xin
Scylla
9
0 / 9 / 1
5,557
397
3,271
9,734
2,383
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Parsc
Hachiman
9
1 / 8 / 0
5,718
408
5,064
9,992
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 0
5,638
403
1,977
8,768
6,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
22
Kills
3
3
Deaths
24
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
1
0
1
1.5
L
Olorun
0
1
0
0
L
Danzaburou
ESCENCS
Danzaburou
1
3
1
0.5
L
Scylla
Fl3xin
Scylla
0
9
1
0.06
L
Hachiman
Parsc
Hachiman
1
8
0
0.13
W
Baron Samedi
Robbibob
Baron Samedi
9
0
2
10
W
1
1
2
2
L
1
3
0
0.33
W
4
2
8
4
W
Nemesis
trickomaster
Nemesis
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,584
Damage
12,291
33,579
Taken
36,726
14,558
Mitigated
13,261
9,362
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
4,295
932
0
341
2,864
853
1,906
414
2,450
0
38,559
L
Olorun
135
103
0
47
689
201
0
214
433
792
598
L
Danzaburou
ESCENCS
Danzaburou
1,844
591
0
794
7,543
1,773
0
704
6,815
0
22,249
L
Scylla
Fl3xin
Scylla
3,271
394
0
2,244
9,734
2,383
0
4,558
4,957
24,515
0
L
Hachiman
Parsc
Hachiman
5,064
3,774
38
1,301
9,992
2,455
23
2,248
7,650
0
21,650
W
Baron Samedi
Robbibob
Baron Samedi
10,050
809
227
4,089
8,856
4,387
791
2,589
6,267
65,964
0
W
708
102
0
1,250
4,849
2,343
687
164
4,685
8,624
0
L
1,977
232
0
460
8,768
6,449
0
2,535
6,113
7,834
0
W
6,519
1,325
0
1,833
10,584
4,282
0
1,358
9,226
0
55,189
W
Nemesis
trickomaster
Nemesis
5,012
2,284
0
1,622
6,426
2,693
1,484
826
5,600
0
40,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,035
Gold Earned
27,415
369
Minions Killed
144
0
Camps Cleared
0
1,397,844
Distance Traveled
965,718
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,787
485
70
5
0
267,162
0
L
Olorun
4,227
302
6
0
0
27,986
0
L
Danzaburou
6,275
448
37
3
0
247,142
0
L
Scylla
5,557
397
47
3
0
223,888
0
L
Hachiman
5,718
408
38
3
0
237,994
0
W
Baron Samedi
9,449
675
122
9
0
271,026
5
W
Ymir
6,555
468
19
1
0
261,919
0
L
Sobek
5,638
403
16
1
0
228,708
3
W
Da Ji
8,124
580
78
6
0
290,385
1
W
Nemesis
8,120
580
80
6
0
307,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role