Player Matchup

King Arthur
King Arthur
MikeWulfy
King Arthur
Level 69
God Stats
1W - 0L
1,256 SR
Queue Stats
181W - 118L
1,608 Elo+
Party 2
Tiamat
Tiamat
lWorldSerpentl
Tiamat
Level 124
God Stats
2W - 2L
1,560 SR
Queue Stats
342W - 208L
1,633 Elo+
Party 2
Ne Zha
Ne Zha
undeadragon03
Ne Zha
Level 80
God Stats
2W - 2L
1,433 SR
Queue Stats
201W - 125L
1,668 Elo+
Party 2
Team Averages
Level 91
1,416 SR
1,636 Elo+

VS

Team Averages
Level 57
1,502 SR
1,347 Elo+
Ra
Ra
Double00Buckk
Ra
Level 60
God Stats
4W - 15L
1,262 SR
Queue Stats
41W - 62L
1,292 Elo+
Party 1
Hachiman
Hachiman
ItsThatSlyGuy
Hachiman
Level 69
God Stats
1W - 3L
1,712 SR
Queue Stats
50W - 87L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
Silcus
Cthulhu
Level 43
God Stats
15W - 17L
1,531 SR
Queue Stats
15W - 21L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MikeWulfy
King Arthur
15
2 / 2 / 11
11,035
649
11,042
21,150
20,714
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
7 / 3 / 4
12,159
715
17,913
13,524
10,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 6
11,290
664
12,391
12,548
5,069
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
10,427
613
9,929
11,101
3,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ItsThatSlyGuy
Hachiman
14
4 / 6 / 4
11,279
663
10,907
16,615
4,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Silcus
Cthulhu
13
2 / 5 / 5
10,072
592
10,559
18,426
17,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
14
Kills
9
9
Deaths
14
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
L
Hachiman
ItsThatSlyGuy
Hachiman
4
6
4
1
W
King Arthur
MikeWulfy
King Arthur
2
2
11
3.75
L
Cthulhu
Silcus
Cthulhu
2
5
5
0.9
W
7
3
4
3
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,346
Damage
31,395
47,222
Taken
46,142
35,938
Mitigated
25,715
14,437
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,929
539
2,899
2,521
11,101
3,844
172
3,670
7,431
43,625
0
L
Hachiman
ItsThatSlyGuy
Hachiman
10,907
8,172
0
3,398
16,615
4,787
653
6,101
10,514
0
31,800
W
King Arthur
MikeWulfy
King Arthur
11,042
1,220
0
6,474
21,150
20,714
250
9,450
11,311
0
34,009
L
Cthulhu
Silcus
Cthulhu
10,559
1,035
446
2,756
18,426
17,084
0
8,142
10,284
34,691
0
W
17,913
1,512
192
4,858
13,524
10,155
772
5,532
7,901
58,269
0
W
12,391
3,342
0
2,913
12,548
5,069
1,189
4,830
7,522
0
45,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,484
Gold Earned
31,778
177
Minions Killed
169
0
Camps Cleared
0
950,457
Distance Traveled
840,354
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,427
613
69
4
0
284,535
2
L
Hachiman
11,279
663
39
2
0
272,218
1
W
King Arthur
11,035
649
30
2
0
343,292
4
L
Cthulhu
10,072
592
61
4
0
283,601
1
W
Tiamat
12,159
715
87
5
0
305,982
2
W
Ne Zha
11,290
664
60
4
0
301,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role