Player Matchup

Rama
Rama
Ghost0700
Rama
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
280W - 209L
1,588 Elo+
Party 3
Nemesis
Nemesis
alnwimi
Nemesis
Level 152
God Stats
10W - 10L
1,482 SR
Queue Stats
569W - 558L
1,500 Elo+
Party 3
Athena
Athena
dohom
Athena
Level 24
God Stats
31W - 11L
1,577 SR
Queue Stats
178W - 156L
1,519 Elo+
Party 3
Persephone
Persephone
opCRYO
Persephone
Level 102
God Stats
17W - 7L
1,847 SR
Queue Stats
207W - 156L
1,650 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
opRB3
Morgan Le Fay
Level 64
God Stats
33W - 18L
1,711 SR
Queue Stats
479W - 371L
1,605 Elo+
Party 3
Team Averages
Level 90
1,623 SR
1,572 Elo+

VS

Team Averages
Level 87
1,577 SR
1,485 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Kymon-04
Ymir
Level 84
God Stats
8W - 9L
1,551 SR
Queue Stats
355W - 344L
1,508 Elo+
Party 2
Ra
Ra
LechePaTuBody
Ra
Level 17
God Stats
10W - 3L
1,801 SR
Queue Stats
153W - 164L
1,452 Elo+
Party 1
Bakasura
Bakasura
lalecheketeandao
Bakasura
Level 126
God Stats
129W - 120L
1,532 SR
Queue Stats
329W - 325L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
4 / 1 / 3
7,808
558
6,377
7,077
2,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
alnwimi
Nemesis
13
6 / 2 / 1
8,067
576
5,766
9,119
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
dohom
Athena
12
1 / 3 / 9
7,315
523
3,688
11,669
7,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
opCRYO
Persephone
15
4 / 3 / 5
9,195
657
11,826
7,516
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
opRB3
Morgan Le Fay
13
4 / 2 / 2
8,044
575
8,244
4,903
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 5 / 2
7,692
549
5,541
13,935
10,262
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
 
Izanami
11
3 / 4 / 1
7,210
515
7,155
9,030
2,464
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ymir
9
0 / 5 / 5
6,382
456
3,803
14,629
5,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 2 / 0
6,391
457
1,233
3,917
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
5 / 3 / 1
8,022
573
2,547
8,177
3,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
19
Kills
11
11
Deaths
19
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
5
2
0.8
L
Izanami
 
Izanami
3
4
1
0.88
W
Rama
4
1
3
5.5
L
Ymir
0
5
5
0.5
L
0
2
0
0
W
Nemesis
alnwimi
Nemesis
6
2
1
3.25
W
Athena
dohom
Athena
1
3
9
1.83
L
5
3
1
1.83
W
Persephone
opCRYO
Persephone
4
3
5
2.17
W
Morgan Le Fay
opRB3
Morgan Le Fay
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,901
Damage
20,279
40,284
Taken
49,688
19,060
Mitigated
22,454
12,948
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,541
557
219
2,060
13,935
10,262
317
8,701
5,234
37,397
0
L
Izanami
 
Izanami
7,155
5,181
0
3,368
9,030
2,464
422
2,440
6,590
0
39,330
W
Rama
6,377
5,693
0
3,407
7,077
2,070
2,542
1,273
5,804
0
54,979
L
Ymir
3,803
646
0
1,000
14,629
5,521
0
8,112
6,517
17,492
0
L
1,233
320
36
761
3,917
1,026
120
1,841
2,076
33,315
0
W
Nemesis
alnwimi
Nemesis
5,766
2,315
0
3,326
9,119
4,402
0
2,253
6,761
0
49,945
W
Athena
dohom
Athena
3,688
905
0
3,364
11,669
7,976
138
1,877
9,602
13,902
0
L
2,547
1,738
0
2,372
8,177
3,181
690
3,101
5,076
0
27,943
W
Persephone
opCRYO
Persephone
11,826
1,059
0
1,526
7,516
2,708
801
4,220
3,190
55,831
0
W
Morgan Le Fay
opRB3
Morgan Le Fay
8,244
451
97
1,228
4,903
1,904
0
1,662
3,071
48,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,429
Gold Earned
35,697
389
Minions Killed
331
0
Camps Cleared
0
1,383,972
Distance Traveled
1,262,497
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,692
549
78
6
0
220,746
0
L
Izanami
7,210
515
77
6
0
247,415
0
W
Rama
7,808
558
99
7
0
240,458
2
L
Ymir
6,382
456
18
1
0
260,253
1
L
Ra
6,391
457
75
5
0
207,956
0
W
Nemesis
8,067
576
81
6
0
301,846
5
W
Athena
7,315
523
15
1
0
287,456
6
L
Bakasura
8,022
573
83
6
0
326,127
0
W
Persephone
9,195
657
108
8
0
253,934
3
W
Morgan Le Fay
8,044
575
86
6
0
300,278
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role