Player Matchup

Chernobog
Chernobog
JeyKingShadow
Chernobog
Level 127
God Stats
4W - 5L
1,757 SR
Queue Stats
312W - 288L
1,567 Elo+
Party 3
Bakasura
Bakasura
Jok3y99
Bakasura
Level 149
God Stats
1W - 3L
1,369 SR
Queue Stats
266W - 277L
1,570 Elo+
Solo
Bellona
Bellona
SleepyAkuma
Bellona
Level 62
God Stats
10W - 8L
1,691 SR
Queue Stats
302W - 272L
1,564 Elo+
Solo
Gilgamesh
Gilgamesh
WeCanWhen
Gilgamesh
Level 103
God Stats
2W - 4L
1,604 SR
Queue Stats
157W - 150L
1,544 Elo+
Party 3
Hel
Hel
crackhead_2526
Hel
Level 108
God Stats
74W - 51L
1,646 SR
Queue Stats
316W - 251L
1,681 Elo+
Solo
Team Averages
Level 110
1,613 SR
1,585 Elo+

VS

Team Averages
Level 134
1,490 SR
1,566 Elo+
Bellona
Bellona
 
Bellona
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Cynical Orca345
Hera
Level 137
God Stats
1W - 4L
1,044 SR
Queue Stats
98W - 105L
1,621 Elo+
Party 1
Medusa
Medusa
Stabbronach
Medusa
Level 141
God Stats
2W - 1L
1,867 SR
Queue Stats
18W - 21L
1,523 Elo+
Party 2
Ymir
Ymir
TheShrexican
Ymir
Level 113
God Stats
2W - 2L
1,538 SR
Queue Stats
42W - 39L
1,580 Elo+
Party 2
Bakasura
Bakasura
whitercash24
Bakasura
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 186L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
JeyKingShadow
Chernobog
15
4 / 3 / 4
9,011
563
7,961
10,221
3,829
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Jok3y99
Bakasura
12
1 / 3 / 3
7,605
475
4,341
13,898
5,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SleepyAkuma
Bellona
15
4 / 5 / 1
9,090
568
6,610
12,648
10,620
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
WeCanWhen
Gilgamesh
10
1 / 5 / 7
7,140
446
6,719
15,416
12,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 5 / 2
7,598
475
3,482
9,835
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
5 / 1 / 4
9,256
579
9,154
9,121
9,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 2 / 5
8,890
556
7,580
6,306
2,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
3 / 1 / 2
8,728
546
4,896
7,429
2,424
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 6
8,135
508
6,028
13,615
12,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
whitercash24
Bakasura
17
9 / 3 / 6
10,458
654
15,929
13,535
7,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
11
Kills
21
21
Deaths
11
17
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
1
4
7
W
2
2
5
2.25
L
Chernobog
JeyKingShadow
Chernobog
4
3
4
2
L
Bakasura
Jok3y99
Bakasura
1
3
3
0.83
L
Bellona
SleepyAkuma
Bellona
4
5
1
0.9
W
Medusa
3
1
2
4
W
2
4
6
1.25
L
Gilgamesh
WeCanWhen
Gilgamesh
1
5
7
0.9
L
1
5
2
0.4
W
Bakasura
whitercash24
Bakasura
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,113
Damage
43,587
62,018
Taken
50,006
36,031
Mitigated
33,728
19,310
Healing
13,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,154
2,175
0
2,762
9,121
9,475
664
184
8,155
0
39,676
W
7,580
1,955
0
1,837
6,306
2,100
1,641
558
5,571
55,589
0
L
Chernobog
JeyKingShadow
Chernobog
7,961
4,250
0
2,566
10,221
3,829
0
3,148
6,568
0
67,472
L
Bakasura
Jok3y99
Bakasura
4,341
3,402
0
4,927
13,898
5,332
0
1,898
11,218
0
36,450
L
Bellona
SleepyAkuma
Bellona
6,610
1,944
0
3,140
12,648
10,620
448
590
10,850
2,658
52,107
W
Medusa
4,896
2,212
0
2,779
7,429
2,424
1,495
546
6,845
0
56,383
W
6,028
1,269
0
1,240
13,615
12,586
377
416
12,796
28,998
0
L
Gilgamesh
WeCanWhen
Gilgamesh
6,719
1,417
0
3,046
15,416
12,345
0
4,914
9,609
0
22,579
L
3,482
204
1,862
3,769
9,835
3,905
330
2,782
6,219
43,266
0
W
Bakasura
whitercash24
Bakasura
15,929
10,029
0
4,964
13,535
7,143
603
1,402
11,551
0
79,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,444
Gold Earned
45,467
449
Minions Killed
481
0
Camps Cleared
0
1,544,731
Distance Traveled
1,547,151
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,256
579
69
4
0
262,667
5
W
Hera
8,890
556
132
8
0
305,133
4
L
Chernobog
9,011
563
118
7
0
299,433
6
L
Bakasura
7,605
475
88
6
0
343,884
5
L
Bellona
9,090
568
121
8
0
292,892
2
W
Medusa
8,728
546
106
7
0
314,983
10
W
Ymir
8,135
508
35
2
0
289,305
2
L
Gilgamesh
7,140
446
22
1
0
308,003
5
L
Hel
7,598
475
100
6
0
300,519
4
W
Bakasura
10,458
654
139
9
0
375,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role