Player Matchup

Khepri
Khepri
GODZ__ZAC-1
Khepri
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JillStarsUC
Gilgamesh
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
Semtex-MH-YT
Set
Level 16
God Stats
8W - 11L
1,332 SR
Queue Stats
64W - 71L
1,232 Elo+
Party 1
Artemis
Artemis
d3cibell
Artemis
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Janus
Janus
soldat_massif
Janus
Level 7
God Stats
11W - 11L
1,331 SR
Queue Stats
18W - 30L
1,093 Elo+
Party 1
Team Averages
Level 6
1,433 SR
1,365 Elo+

VS

Team Averages
Level 8
1,270 SR
1,126 Elo+
Nemesis
Nemesis
Aguss-FN
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
ITz__Bate
Ra
Level 8
God Stats
2W - 3L
1,252 SR
Queue Stats
65W - 64L
1,050 Elo+
Party 2
Loki
Loki
ITz__Keso
Loki
Level 17
God Stats
19W - 19L
1,005 SR
Queue Stats
23W - 22L
1,099 Elo+
Party 2
Raijin
Raijin
RasenganDesuka
Raijin
Level 4
God Stats
8W - 6L
1,500 SR
Queue Stats
104W - 102L
946 Elo+
Solo
Hel
Hel
rocket_15rt
Hel
Level 8
God Stats
52W - 42L
1,095 SR
Queue Stats
52W - 43L
1,035 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
0 / 7 / 3
6,587
347
929
10,710
6,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
JillStarsUC
Gilgamesh
7
0 / 14 / 0
5,962
314
1,623
11,779
5,307
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 1
10,203
537
8,109
16,078
5,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
d3cibell
Artemis
13
3 / 6 / 1
7,900
416
6,862
10,798
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 12 / 1
7,466
393
4,567
13,608
4,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aguss-FN
Nemesis
5
0 / 3 / 3
6,460
340
344
2,661
491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
6 / 4 / 5
8,712
459
7,272
7,329
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
16
13 / 2 / 8
11,188
589
10,058
9,792
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
10 / 1 / 11
11,305
595
12,891
8,538
3,279
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 1 / 4
10,705
563
12,594
11,386
8,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
9
Kills
38
41
Deaths
11
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Aguss-FN
Nemesis
0
3
3
0.5
L
Khepri
0
7
3
0.21
W
6
4
5
2.13
W
Loki
13
2
8
8.5
L
Gilgamesh
JillStarsUC
Gilgamesh
0
14
0
0
W
10
1
11
15.5
L
4
2
1
2.25
L
Artemis
d3cibell
Artemis
3
6
1
0.58
W
9
1
4
11
L
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
43,159
62,973
Taken
39,706
25,275
Mitigated
17,649
5,107
Healing
10,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Aguss-FN
Nemesis
344
190
0
272
2,661
491
0
386
2,275
0
2,848
L
Khepri
929
150
0
1,356
10,710
6,690
64
6,211
4,144
8,063
0
W
7,272
1,895
385
1,291
7,329
2,405
1,995
237
7,092
28,129
0
W
Loki
10,058
4,264
0
489
9,792
3,461
2,330
2,868
6,924
0
40,331
L
Gilgamesh
JillStarsUC
Gilgamesh
1,623
564
0
168
11,779
5,307
57
3,526
7,916
0
14,971
W
12,891
1,677
98
2,741
8,538
3,279
1,636
783
7,755
73,295
0
L
8,109
4,523
0
2,031
16,078
5,388
545
6,447
9,333
0
65,878
L
Artemis
d3cibell
Artemis
6,862
3,292
0
777
10,798
3,520
0
8,318
2,360
0
26,809
W
12,594
3,174
1,003
4,672
11,386
8,013
1,858
1,222
10,164
53,717
0
L
4,567
882
0
775
13,608
4,370
142
6,731
6,463
37,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,118
Gold Earned
48,370
242
Minions Killed
355
0
Camps Cleared
0
1,449,115
Distance Traveled
1,541,827
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,460
340
8
0
0
105,282
0
L
Khepri
6,587
347
8
0
0
188,678
4
W
Ra
8,712
459
47
2
0
309,161
0
W
Loki
11,188
589
82
4
0
405,708
0
L
Gilgamesh
5,962
314
16
1
0
245,805
2
W
Raijin
11,305
595
124
7
0
328,150
0
L
Set
10,203
537
107
6
0
392,848
1
L
Artemis
7,900
416
43
2
0
311,656
0
W
Hel
10,705
563
94
5
0
393,526
0
L
Janus
7,466
393
68
4
0
310,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role