Player Matchup

Janus
Janus
Diamond V
I God Reflex I
Janus
Diamond V
Level 101
God Stats
10W - 9L
1,740 SR
Queue Stats
81W - 73L
2,172 MMR
Solo
Ao Kuang
Ao Kuang
Diamond V
Pullins__32
Ao Kuang
Diamond V
Level 112
God Stats
0W - 2L
1,448 SR
Queue Stats
463W - 545L
2,104 MMR
Solo
Agni
Agni
Masters
ThePrizmParadox
Agni
Masters
Level 160
God Stats
0W - 1L
1,555 SR
Queue Stats
1,419W - 1,701L
2,157 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,581 SR
2,144 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 84
1,581 SR
1,900 MMR
Artemis
Artemis
Diamond I
 
Artemis
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Platinum I
Pained Bunny
Thoth
Platinum I
Level 36
God Stats
9W - 0L
1,618 SR
Queue Stats
74W - 41L
2,378 MMR
Party 1
Tyr
Tyr
Gold II
VeeVilly
Tyr
Gold II
Level 88
God Stats
3W - 1L
1,626 SR
Queue Stats
14W - 4L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 1
7,560
840
4,230
7,258
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Pullins__32
Ao Kuang
10
1 / 5 / 1
6,167
685
2,031
9,759
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 17 / 1
5,454
606
477
12,820
3,221
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AthenaMorgan Le FayTiamatGilgameshFenrir

VS

Bans
CabrakanOdinAh PuchSylvanusNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
11 / 2 / 4
8,325
925
7,807
5,753
4,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

11
3 / 0 / 16
8,081
898
8,304
3,051
2,334
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
10 / 1 / 7
8,972
997
8,511
8,558
5,341
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
3
Kills
24
25
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
11
2
4
6.5
L
2
3
1
0.83
W
3
0
16
11
L
Ao Kuang
Pullins__32
Ao Kuang
1
5
1
0.3
L
0
17
1
0.03
W
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,738
Damage
24,622
29,837
Taken
17,362
8,394
Mitigated
11,762
2,228
Healing
4,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,807
3,230
0
1,227
5,753
4,087
1,348
2,642
2,849
0
24,733
L
4,230
0
0
1,126
7,258
1,994
0
1,864
5,047
22,117
0
W
8,304
583
0
565
3,051
2,334
562
1,115
1,774
22,285
0
L
Ao Kuang
Pullins__32
Ao Kuang
2,031
67
0
1,102
9,759
3,179
0
3,429
5,570
7,896
823
L
477
22
0
0
12,820
3,221
10
2,163
10,011
3,876
0
W
8,511
680
0
2,351
8,558
5,341
557
2,406
6,024
0
21,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,181
Gold Earned
25,378
58
Minions Killed
96
0
Camps Cleared
0
444,807
Distance Traveled
499,983
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,325
925
37
4
0
137,644
1
L
Janus
7,560
840
42
5
0
147,775
4
W
Thoth
8,081
898
27
3
0
158,352
0
L
Ao Kuang
6,167
685
14
2
0
148,868
0
L
Agni
5,454
606
2
0
0
148,164
0
W
Tyr
8,972
997
32
4
0
203,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role