Player Matchup

Merlin
Merlin
Herbituairy
Merlin
Level 7
God Stats
0W - 3L
1,294 SR
Queue Stats
246W - 269L
1,685 Elo+
Solo
Bakasura
Bakasura
SkyDreamDouluo
Bakasura
Level 5
God Stats
4W - 1L
1,865 SR
Queue Stats
6W - 11L
1,628 Elo+
Solo
Rama
Rama
SuicidalPoptart1
Rama
Level 20
God Stats
2W - 5L
1,294 SR
Queue Stats
101W - 88L
1,553 Elo+
Solo
Arachne
Arachne
lobo2004
Arachne
Level 5
God Stats
4W - 5L
1,772 SR
Queue Stats
13W - 20L
1,603 Elo+
Solo
King Arthur
King Arthur
sirlusho
King Arthur
Level 13
God Stats
2W - 2L
1,651 SR
Queue Stats
15W - 9L
1,663 Elo+
Solo
Team Averages
Level 10
1,575 SR
1,626 Elo+

VS

Team Averages
Level 33
1,436 SR
1,554 Elo+
Apollo
Apollo
Omega_Storm9
Apollo
Level 26
God Stats
2W - 1L
1,555 SR
Queue Stats
83W - 76L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Siper3000
Morgan Le Fay
Level 13
God Stats
1W - 6L
1,192 SR
Queue Stats
50W - 66L
1,532 Elo+
Solo
Ra
Ra
SirCummington_IV
Ra
Level 8
God Stats
5W - 2L
1,498 SR
Queue Stats
19W - 10L
1,646 Elo+
Party 1
Ymir
Ymir
charsam77
Ymir
Level 101
God Stats
11W - 7L
1,432 SR
Queue Stats
836W - 893L
1,450 Elo+
Party 1
Terra
Terra
jaded yep
Terra
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 105L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 9 / 4
8,176
389
6,959
12,952
4,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
17
7 / 7 / 2
11,857
565
18,440
20,279
8,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 7 / 2
10,145
483
14,327
18,434
5,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
lobo2004
Arachne
11
1 / 11 / 0
7,720
368
2,803
19,488
8,107
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
sirlusho
King Arthur
14
1 / 5 / 2
9,224
439
12,582
26,618
25,977
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 2 / 0
7,272
346
739
2,952
525
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
Siper3000
Morgan Le Fay
15
4 / 6 / 4
10,114
482
5,378
10,387
7,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
14 / 4 / 5
13,056
622
20,951
19,711
9,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
18
11 / 2 / 7
11,744
559
15,518
20,437
13,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
jaded yep
Terra
19
8 / 0 / 4
12,130
578
22,679
23,333
26,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
14
Kills
37
39
Deaths
14
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
9
4
0.33
W
Apollo
0
2
0
0
W
Morgan Le Fay
Siper3000
Morgan Le Fay
4
6
4
1
W
14
4
5
4.13
L
Bakasura
7
7
2
1.14
L
4
7
2
0.71
W
Ymir
11
2
7
7.25
W
Terra
jaded yep
Terra
8
0
4
10
L
Arachne
lobo2004
Arachne
1
11
0
0.09
L
King Arthur
sirlusho
King Arthur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,111
Damage
65,265
97,771
Taken
76,820
52,642
Mitigated
56,819
20,630
Healing
26,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,959
909
96
1,557
12,952
4,103
0
10,119
2,833
36,901
0
W
Apollo
739
313
0
556
2,952
525
240
0
2,896
0
17,412
W
Morgan Le Fay
Siper3000
Morgan Le Fay
5,378
1,371
0
1,518
10,387
7,119
598
2,274
7,812
35,207
0
W
20,951
3,442
1,444
8,572
19,711
9,189
840
1,674
17,047
107,577
0
L
Bakasura
18,440
11,616
0
5,097
20,279
8,727
0
14,017
6,262
0
62,384
L
14,327
9,889
0
3,163
18,434
5,728
1,283
11,447
6,987
0
81,542
W
Ymir
15,518
3,514
0
2,570
20,437
13,042
140
1,848
17,675
72,692
4,950
W
Terra
jaded yep
Terra
22,679
4,175
1,037
10,593
23,333
26,944
0
1,163
21,264
87,360
9,372
L
Arachne
lobo2004
Arachne
2,803
2,469
0
2,674
19,488
8,107
0
7,729
11,759
0
42,972
L
King Arthur
sirlusho
King Arthur
12,582
1,557
0
8,043
26,618
25,977
0
19,109
7,509
0
55,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,122
Gold Earned
54,316
455
Minions Killed
536
0
Camps Cleared
0
1,832,684
Distance Traveled
1,694,311
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,176
389
50
2
0
361,591
5
W
Apollo
7,272
346
34
2
0
124,846
2
W
Morgan Le Fay
10,114
482
61
3
0
330,510
2
W
Ra
13,056
622
177
8
0
372,580
4
L
Bakasura
11,857
565
119
6
0
402,659
2
L
Rama
10,145
483
137
7
0
321,574
2
W
Ymir
11,744
559
114
5
0
419,516
0
W
Terra
12,130
578
150
7
0
446,859
1
L
Arachne
7,720
368
56
3
0
354,483
0
L
King Arthur
9,224
439
93
4
0
392,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role