Player Matchup

Ares
Ares
BiNUts
Ares
Level 72
God Stats
17W - 14L
1,468 SR
Queue Stats
114W - 153L
1,404 Elo+
Party 1
Neith
Neith
Fincharus
Neith
Level 47
God Stats
5W - 3L
1,488 SR
Queue Stats
221W - 271L
1,402 Elo+
Solo
Fenrir
Fenrir
Hezsun
Fenrir
Level 103
God Stats
6W - 8L
1,375 SR
Queue Stats
175W - 207L
1,357 Elo+
Party 1
Anubis
Anubis
Lexandre
Anubis
Level 28
God Stats
14W - 16L
1,489 SR
Queue Stats
141W - 152L
1,527 Elo+
Party 1
Tyr
Tyr
SrangeGUy223
Tyr
Level 106
God Stats
14W - 13L
1,566 SR
Queue Stats
168W - 175L
1,507 Elo+
Party 1
Team Averages
Level 71
1,477 SR
1,439 Elo+

VS

Team Averages
Level 52
1,489 SR
1,335 Elo+
Serqet
Serqet
LuffyDiMonky
Serqet
Level 53
God Stats
0W - 3L
1,172 SR
Queue Stats
25W - 24L
1,478 Elo+
Party 2
Ymir
Ymir
MRSOFT69
Ymir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,252 Elo+
Party 2
Hera
Hera
MrHabs
Hera
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 209L
1,628 Elo+
Solo
Odin
Odin
StalkeZ
Odin
Level 19
God Stats
2W - 1L
1,775 SR
Queue Stats
2W - 8L
1,266 Elo+
Party 2
Medusa
Medusa
homey1984
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,049 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BiNUts
Ares
14
3 / 0 / 15
9,275
546
9,660
14,101
16,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
Fincharus
Neith
14
5 / 2 / 7
8,856
521
12,860
7,387
3,120
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Hezsun
Fenrir
14
7 / 2 / 4
9,297
547
8,380
12,406
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Lexandre
Anubis
15
4 / 2 / 7
9,158
539
9,570
8,037
5,440
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
3 / 2 / 3
10,248
603
6,075
7,533
9,250
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
4 / 6 / 3
7,725
454
6,415
14,694
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
11
0 / 4 / 3
6,671
392
2,485
13,763
8,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hera
MrHabs
Hera
13
1 / 4 / 2
7,976
469
9,692
13,094
3,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
StalkeZ
Odin
15
2 / 3 / 1
8,273
487
5,070
9,231
4,803
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
homey1984
Medusa
11
1 / 5 / 1
7,012
412
5,962
11,312
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
22
Kills
8
8
Deaths
22
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
BiNUts
Ares
3
0
15
10.5
W
Neith
Fincharus
Neith
5
2
7
4.25
W
Fenrir
Hezsun
Fenrir
7
2
4
4.5
W
Anubis
Lexandre
Anubis
4
2
7
3.75
L
Serqet
4
6
3
0.92
L
Ymir
0
4
3
0.38
L
Hera
MrHabs
Hera
1
4
2
0.5
W
3
2
3
2.25
L
Odin
StalkeZ
Odin
2
3
1
0.83
L
Medusa
homey1984
Medusa
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,545
Damage
29,624
49,464
Taken
62,094
40,081
Mitigated
24,952
12,822
Healing
10,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
BiNUts
Ares
9,660
545
0
2,336
14,101
16,962
554
4,049
10,052
31,687
0
W
Neith
Fincharus
Neith
12,860
6,256
0
2,435
7,387
3,120
1,521
1,874
5,321
0
48,082
W
Fenrir
Hezsun
Fenrir
8,380
1,788
0
3,225
12,406
5,309
1,687
3,730
8,394
0
48,122
W
Anubis
Lexandre
Anubis
9,570
378
0
3,688
8,037
5,440
1,615
2,761
5,084
54,030
0
L
Serqet
6,415
2,229
0
807
14,694
4,325
0
3,198
11,496
0
34,811
L
Ymir
2,485
131
0
1,860
13,763
8,892
0
5,501
8,262
13,104
0
L
Hera
MrHabs
Hera
9,692
1,751
120
3,833
13,094
3,735
428
3,928
9,166
48,814
0
W
6,075
1,317
0
1,138
7,533
9,250
1,193
978
6,555
0
68,633
L
Odin
StalkeZ
Odin
5,070
1,403
0
1,620
9,231
4,803
0
3,122
6,109
8,492
33,828
L
Medusa
homey1984
Medusa
5,962
2,422
0
2,371
11,312
3,197
0
3,481
7,831
0
35,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,834
Gold Earned
37,657
448
Minions Killed
322
0
Camps Cleared
0
1,696,400
Distance Traveled
1,527,816
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,275
546
42
2
0
345,117
4
W
Neith
8,856
521
82
5
0
297,400
5
W
Fenrir
9,297
547
79
5
0
370,311
4
W
Anubis
9,158
539
92
5
0
314,146
5
L
Serqet
7,725
454
61
4
0
331,089
2
L
Ymir
6,671
392
16
1
0
279,165
5
L
Hera
7,976
469
93
5
0
288,947
1
W
Tyr
10,248
603
153
9
0
369,426
5
L
Odin
8,273
487
89
5
0
319,912
6
L
Medusa
7,012
412
63
4
0
308,703
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role