Player Matchup

Ymir
Ymir
Dunkeldork
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,415 Elo+
Solo
Merlin
Merlin
Fatuo91
Merlin
Level 24
God Stats
33W - 41L
1,483 SR
Queue Stats
38W - 48L
1,415 Elo+
Solo
Sun Wukong
Sun Wukong
Jejdhrehbe
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,094 Elo+
Solo
Kukulkan
Kukulkan
msRockinRobin
Kukulkan
Level 18
God Stats
19W - 26L
1,439 SR
Queue Stats
37W - 63L
1,360 Elo+
Solo
Olorun
Olorun
zl PHSYCO lz
Olorun
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Team Averages
Level 11
1,484 SR
1,357 Elo+

VS

Team Averages
Level 14
1,474 SR
1,432 Elo+
Nox
Nox
Alex998822
Nox
Level 24
God Stats
8W - 10L
1,339 SR
Queue Stats
90W - 86L
1,400 Elo+
Solo
Tiamat
Tiamat
Feanexking33
Tiamat
Level 7
God Stats
11W - 11L
1,312 SR
Queue Stats
20W - 25L
1,361 Elo+
Solo
Danzaburou
Danzaburou
SOW248
Danzaburou
Level 26
God Stats
8W - 7L
1,575 SR
Queue Stats
25W - 22L
1,464 Elo+
Solo
Scylla
Scylla
ceanu_Hitzeroth
Scylla
Level 7
God Stats
1W - 5L
1,343 SR
Queue Stats
90W - 81L
1,216 Elo+
Solo
Neith
Neith
ulises_ivanAC
Neith
Level 7
God Stats
4W - 2L
1,798 SR
Queue Stats
5W - 3L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 0
8,041
804
926
17,401
16,249
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Fatuo91
Merlin
16
1 / 6 / 0
9,802
980
9,525
11,696
5,210
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Jejdhrehbe
Sun Wukong
14
0 / 10 / 0
8,513
851
1,768
19,524
9,291
Kukulkan
msRockinRobin
Kukulkan
15
1 / 10 / 0
9,208
921
10,671
16,494
6,493
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
14
1 / 10 / 0
8,549
855
9,336
13,784
4,602
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 0 / 16
11,168
1,117
11,159
6,594
5,800
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiamat
18
6 / 2 / 14
10,551
1,055
9,669
7,737
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SOW248
Danzaburou
19
11 / 1 / 20
12,561
1,256
22,491
9,619
3,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 0 / 15
11,102
1,110
9,786
3,776
1,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

18
9 / 0 / 21
11,907
1,191
17,807
7,228
2,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
128
3
Kills
42
43
Deaths
3
0
Assists
86
Player
Kills
Deaths
Assists
KDA
W
10
0
16
18
L
0
7
0
0
L
Merlin
Fatuo91
Merlin
1
6
0
0.17
W
Tiamat
6
2
14
6.5
L
Sun Wukong
Jejdhrehbe
Sun Wukong
0
10
0
0
W
Danzaburou
SOW248
Danzaburou
11
1
20
21
W
6
0
15
13.5
L
Kukulkan
msRockinRobin
Kukulkan
1
10
0
0.1
W
9
0
21
19.5
L
Olorun
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
70,912
78,899
Taken
34,954
41,845
Mitigated
18,762
3,186
Healing
8,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,159
1,761
0
91
6,594
5,800
0
5,870
724
21,780
0
L
926
262
0
0
17,401
16,249
0
7,173
9,105
4,078
0
L
Merlin
Fatuo91
Merlin
9,525
276
0
820
11,696
5,210
0
2,323
9,373
57,073
0
W
Tiamat
9,669
1,548
0
1,176
7,737
4,890
0
6,846
891
20,310
0
L
Sun Wukong
Jejdhrehbe
Sun Wukong
1,768
890
0
158
19,524
9,291
0
8,695
10,829
0
7,710
W
Danzaburou
SOW248
Danzaburou
22,491
13,614
0
4,174
9,619
3,705
0
8,076
1,543
0
44,957
W
9,786
486
0
177
3,776
1,508
0
3,295
481
26,259
0
L
Kukulkan
msRockinRobin
Kukulkan
10,671
696
0
0
16,494
6,493
0
6,250
10,244
21,370
0
W
17,807
8,640
0
2,428
7,228
2,859
0
6,371
857
0
33,634
L
Olorun
9,336
6,369
69
2,139
13,784
4,602
0
6,173
7,611
12,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,113
Gold Earned
57,289
154
Minions Killed
206
5
Camps Cleared
5
713,829
Distance Traveled
982,454
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,168
1,117
24
2
0
200,629
0
L
Ymir
8,041
804
4
0
1
100,861
0
L
Merlin
9,802
980
109
11
2
177,031
0
W
Tiamat
10,551
1,055
22
2
1
204,729
0
L
Sun Wukong
8,513
851
8
1
2
178,773
0
W
Danzaburou
12,561
1,256
63
6
0
180,416
0
W
Scylla
11,102
1,110
45
5
4
207,014
0
L
Kukulkan
9,208
921
21
2
0
140,434
0
W
Neith
11,907
1,191
52
5
0
189,666
0
L
Olorun
8,549
855
12
1
0
116,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role