Player Matchup

Tyr
Tyr
Blotus25
Tyr
Level 106
God Stats
6W - 11L
1,544 SR
Queue Stats
167W - 149L
1,601 Elo+
Party 1
Mercury
Mercury
EL ASESINO3001
Mercury
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 75L
1,502 Elo+
Party 1
Sol
Sol
byALEX05
Sol
Level 124
God Stats
20W - 8L
1,602 SR
Queue Stats
205W - 179L
1,537 Elo+
Party 1
Team Averages
Level 91
1,549 SR
1,546 Elo+

VS

Team Averages
Level 75
1,591 SR
1,452 Elo+
Anhur
Anhur
DiceandEASuck
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,434 Elo+
Party 2
Serqet
Serqet
Lunacy Royal
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
NooBeau
Cthulhu
Level 86
God Stats
6W - 3L
1,773 SR
Queue Stats
15W - 16L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 2 / 10
10,679
763
13,111
11,070
4,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 3 / 10
8,769
626
3,862
8,615
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
11 / 0 / 10
11,743
839
19,340
12,587
4,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,654
618
5,151
9,547
2,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
10
0 / 11 / 1
7,399
529
3,338
17,581
5,160
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
NooBeau
Cthulhu
13
3 / 6 / 2
9,405
672
10,411
16,527
14,396
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
22
Kills
5
5
Deaths
22
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
2
10
7.5
L
2
5
2
0.6
W
1
3
10
2
L
Serqet
0
11
1
0.05
L
Cthulhu
NooBeau
Cthulhu
3
6
2
0.67
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,313
Damage
18,900
32,272
Taken
43,655
12,688
Mitigated
22,281
10,467
Healing
1,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,111
1,098
512
1,109
11,070
4,515
334
4,010
7,060
0
19,245
L
5,151
1,276
0
306
9,547
2,725
221
4,101
5,446
0
25,616
W
3,862
644
0
889
8,615
3,256
713
2,841
5,294
0
10,034
L
Serqet
3,338
242
0
0
17,581
5,160
0
5,402
12,179
0
17,240
L
Cthulhu
NooBeau
Cthulhu
10,411
490
59
1,259
16,527
14,396
0
8,133
8,394
32,852
0
W
19,340
8,098
0
7,957
12,587
4,917
1,629
3,560
8,529
66,770
6,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,191
Gold Earned
25,458
145
Minions Killed
126
0
Camps Cleared
0
813,418
Distance Traveled
731,130
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,679
763
13
1
0
268,986
1
L
Anhur
8,654
618
60
4
0
246,420
3
W
Mercury
8,769
626
13
1
0
277,549
1
L
Serqet
7,399
529
23
2
0
233,689
0
L
Cthulhu
9,405
672
43
3
0
251,021
3
W
Sol
11,743
839
119
9
0
266,883
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role