Player Matchup

Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
 
Hercules
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Grimxddd
Fenrir
Level 104
God Stats
37W - 31L
1,593 SR
Queue Stats
523W - 636L
1,385 Elo+
Party 1
Neith
Neith
HooperTrooper
Neith
Level 62
God Stats
57W - 46L
1,480 SR
Queue Stats
91W - 96L
1,395 Elo+
Solo
Team Averages
Level 95
1,515 SR
1,456 Elo+

VS

Team Averages
Level 87
1,528 SR
1,408 Elo+
Chernobog
Chernobog
Almost-Elise
Chernobog
Level 88
God Stats
18W - 11L
1,618 SR
Queue Stats
421W - 424L
1,340 Elo+
Party 2
Loki
Loki
BlackLight_1234
Loki
Level 66
God Stats
0W - 5L
1,136 SR
Queue Stats
273W - 313L
1,402 Elo+
Party 2
Xing Tian
Xing Tian
FANTZ005
Xing Tian
Level 64
God Stats
12W - 8L
1,483 SR
Queue Stats
83W - 97L
1,415 Elo+
Solo
Ymir
Ymir
extracrispy69
Ymir
Level 65
God Stats
5W - 2L
1,761 SR
Queue Stats
30W - 33L
1,464 Elo+
Solo
Nu Wa
Nu Wa
sgath018
Nu Wa
Level 152
God Stats
36W - 21L
1,644 SR
Queue Stats
385W - 410L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
6 / 0 / 6
9,821
614
11,925
12,543
8,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
 
Tiamat
16
5 / 1 / 3
9,213
576
10,431
9,226
6,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
 
Hercules
11
2 / 2 / 2
7,213
451
4,023
10,825
5,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Grimxddd
Fenrir
14
7 / 3 / 6
9,204
575
7,099
12,314
6,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 1 / 5
7,704
482
6,769
6,053
1,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Almost-Elise
Chernobog
14
4 / 3 / 0
8,497
531
6,261
8,514
2,402
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 6 / 1
6,874
430
3,829
12,201
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
FANTZ005
Xing Tian
10
0 / 2 / 3
6,343
396
4,529
10,130
5,578
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 7 / 0
6,577
411
2,811
14,078
9,000
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nu Wa
sgath018
Nu Wa
12
0 / 3 / 0
7,283
455
9,346
8,408
2,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
21
Kills
7
7
Deaths
21
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
6
9
W
Tiamat
 
Tiamat
5
1
3
6.5
W
Hercules
 
Hercules
2
2
2
1.5
L
Chernobog
Almost-Elise
Chernobog
4
3
0
1.33
L
2
6
1
0.42
L
Xing Tian
FANTZ005
Xing Tian
0
2
3
0.75
W
Fenrir
Grimxddd
Fenrir
7
3
6
3.33
W
1
1
5
3.5
L
1
7
0
0.14
L
Nu Wa
sgath018
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,247
Damage
26,776
50,961
Taken
53,331
29,613
Mitigated
23,162
18,613
Healing
10,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,925
1,935
0
6,196
12,543
8,975
0
5,069
7,474
58,490
0
W
Tiamat
 
Tiamat
10,431
829
0
5,311
9,226
6,849
2,345
4,187
5,039
65,416
0
W
Hercules
 
Hercules
4,023
961
0
2,609
10,825
5,565
330
2,372
8,453
0
23,794
L
Chernobog
Almost-Elise
Chernobog
6,261
4,119
0
2,740
8,514
2,402
0
1,832
6,682
0
60,411
L
3,829
557
0
2,378
12,201
3,452
0
4,716
7,485
0
30,232
L
Xing Tian
FANTZ005
Xing Tian
4,529
276
45
835
10,130
5,578
0
1,273
8,857
18,470
0
W
Fenrir
Grimxddd
Fenrir
7,099
917
0
1,391
12,314
6,564
0
3,109
9,205
141
60,867
W
6,769
3,086
416
2,690
6,053
1,660
1,212
1,949
4,104
0
48,794
L
2,811
577
0
2,368
14,078
9,000
0
9,151
4,927
29,130
0
L
Nu Wa
sgath018
Nu Wa
9,346
2,166
0
1,902
8,408
2,730
112
5,544
2,864
47,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,155
Gold Earned
35,574
501
Minions Killed
328
0
Camps Cleared
0
1,512,094
Distance Traveled
1,469,503
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,821
614
128
8
0
293,226
0
W
Tiamat
9,213
576
132
8
0
282,743
3
W
Hercules
7,213
451
44
3
0
324,835
2
L
Chernobog
8,497
531
113
7
0
282,390
0
L
Loki
6,874
430
55
3
0
318,194
0
L
Xing Tian
6,343
396
19
1
0
320,503
3
W
Fenrir
9,204
575
95
6
0
327,846
2
W
Neith
7,704
482
102
6
0
283,444
1
L
Ymir
6,577
411
47
3
0
268,724
2
L
Nu Wa
7,283
455
94
6
0
279,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role