Player Matchup

Cthulhu
Cthulhu
BahhPiazadah
Cthulhu
Level 7
God Stats
1W - 3L
1,516 SR
Queue Stats
2W - 7L
1,211 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gamisumi
Tsukuyomi
Level 3
God Stats
0W - 1L
1,257 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
LuisC
Morgan Le Fay
Level 153
God Stats
0W - 2L
1,521 SR
Queue Stats
120W - 109L
1,553 Elo+
Party 2
Sun Wukong
Sun Wukong
OroyCarbón
Sun Wukong
Level 25
God Stats
4W - 1L
1,500 SR
Queue Stats
145W - 135L
1,489 Elo+
Party 3
Neith
Neith
RawrXDowo
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,486 Elo+
Party 3
Team Averages
Level 41
1,459 SR
1,448 Elo+

VS

Team Averages
Level 25
1,419 SR
1,437 Elo+
Nu Wa
Nu Wa
Dead_Boy_Ghost
Nu Wa
Level 24
God Stats
39W - 58L
1,360 SR
Queue Stats
50W - 72L
1,309 Elo+
Party 1
Fenrir
Fenrir
Mas-ueh
Fenrir
Level 44
God Stats
2W - 2L
1,432 SR
Queue Stats
111W - 124L
1,419 Elo+
Party 1
Hou Yi
Hou Yi
NoobThanaPlays
Hou Yi
Level 21
God Stats
3W - 2L
1,364 SR
Queue Stats
49W - 49L
1,407 Elo+
Party 1
Hera
Hera
TheØbliteratør
Hera
Level 13
God Stats
2W - 1L
1,220 SR
Queue Stats
48W - 25L
1,604 Elo+
Solo
Bellona
Bellona
streamer-mulekin
Bellona
Level 22
God Stats
4W - 1L
1,718 SR
Queue Stats
31W - 25L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BahhPiazadah
Cthulhu
20
2 / 14 / 15
12,094
930
13,456
33,148
25,129
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
Gamisumi
Tsukuyomi
19
4 / 16 / 14
13,065
1,005
10,837
26,309
8,779
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
LuisC
Morgan Le Fay
20
6 / 6 / 18
14,351
1,104
28,582
25,221
8,846
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
OroyCarbón
Sun Wukong
20
6 / 6 / 16
13,803
1,062
18,086
25,721
18,117
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Neith
RawrXDowo
Neith
20
8 / 4 / 14
14,506
1,116
19,506
15,259
5,265
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

0

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 29
13,281
1,022
19,816
12,479
5,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Mas-ueh
Fenrir
20
11 / 5 / 22
15,000
1,154
21,040
21,934
24,224
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
12 / 7 / 21
14,934
1,149
20,792
18,286
8,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 4 / 25
15,016
1,155
41,034
19,173
9,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
8 / 6 / 22
13,448
1,034
16,602
25,358
27,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
165
26
Kills
46
46
Deaths
26
77
Assists
119
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BahhPiazadah
Cthulhu
2
14
15
0.68
W
2
4
29
4.13
L
Tsukuyomi
Gamisumi
Tsukuyomi
4
16
14
0.69
L
Morgan Le Fay
LuisC
Morgan Le Fay
6
6
18
2.5
W
Fenrir
Mas-ueh
Fenrir
11
5
22
4.4
W
12
7
21
3.21
L
Sun Wukong
OroyCarbón
Sun Wukong
6
6
16
2.33
L
Neith
RawrXDowo
Neith
8
4
14
3.75
W
13
4
25
6.38
W
8
6
22
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,467
Damage
119,284
125,658
Taken
97,230
66,136
Mitigated
75,447
10,818
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BahhPiazadah
Cthulhu
13,456
960
259
0
33,148
25,129
0
20,885
12,263
42,028
0
W
19,816
5,287
286
1,274
12,479
5,371
0
4,020
8,459
41,218
0
L
Tsukuyomi
Gamisumi
Tsukuyomi
10,837
3,941
0
329
26,309
8,779
0
8,657
17,652
0
33,744
L
Morgan Le Fay
LuisC
Morgan Le Fay
28,582
3,890
933
3,045
25,221
8,846
0
10,873
14,348
68,080
0
W
Fenrir
Mas-ueh
Fenrir
21,040
4,357
0
1,707
21,934
24,224
0
10,352
11,324
0
31,367
W
20,792
10,784
0
2,328
18,286
8,331
0
7,270
11,016
0
48,556
L
Sun Wukong
OroyCarbón
Sun Wukong
18,086
3,700
0
1,969
25,721
18,117
0
14,180
11,462
0
38,226
L
Neith
RawrXDowo
Neith
19,506
11,122
0
4,283
15,259
5,265
0
6,255
8,970
0
50,553
W
41,034
10,674
97
4,142
19,173
9,934
0
7,889
11,284
67,324
0
W
16,602
7,582
0
2,985
25,358
27,587
0
12,507
12,851
0
25,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,819
Gold Earned
71,679
254
Minions Killed
226
4
Camps Cleared
5
1,204,442
Distance Traveled
1,086,018
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,094
930
41
3
1
223,045
2
W
Nu Wa
13,281
1,022
44
3
0
202,814
0
L
Tsukuyomi
13,065
1,005
35
3
0
223,373
0
L
Morgan Le Fay
14,351
1,104
78
6
1
252,316
3
W
Fenrir
15,000
1,154
13
1
1
232,442
0
W
Hou Yi
14,934
1,149
75
6
0
196,582
0
L
Sun Wukong
13,803
1,062
27
2
1
271,728
1
L
Neith
14,506
1,116
73
6
1
233,980
0
W
Hera
15,016
1,155
68
5
3
228,635
0
W
Bellona
13,448
1,034
26
2
1
225,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role