Player Matchup

Merlin
Merlin
Hxnkss
Merlin
Level 82
God Stats
1W - 0L
1,444 SR
Queue Stats
21W - 18L
1,679 Elo+
Party 1
Anhur
Anhur
SmallClaw942003
Anhur
Level 143
God Stats
1W - 0L
1,667 SR
Queue Stats
4W - 0L
1,874 Elo+
Party 1
Arachne
Arachne
XxRED-ARROW98xX
Arachne
Level 109
God Stats
6W - 2L
1,635 SR
Queue Stats
199W - 167L
1,490 Elo+
Party 2
Fenrir
Fenrir
hegxs
Fenrir
Level 34
God Stats
1W - 0L
1,964 SR
Queue Stats
11W - 4L
1,651 Elo+
Party 1
Sun Wukong
Sun Wukong
lu0204
Sun Wukong
Level 47
God Stats
1W - 3L
1,222 SR
Queue Stats
282W - 283L
1,466 Elo+
Party 2
Team Averages
Level 83
1,586 SR
1,632 Elo+

VS

Team Averages
Level 76
1,560 SR
1,438 Elo+
Mercury
Mercury
Angryneeson5280
Mercury
Level 97
God Stats
24W - 18L
1,607 SR
Queue Stats
313W - 308L
1,492 Elo+
Party 3
Neith
Neith
Dobbo x98x
Neith
Level 65
God Stats
9W - 7L
1,558 SR
Queue Stats
25W - 25L
1,481 Elo+
Party 3
Jormungandr
Jormungandr
Gi1bert x
Jormungandr
Level 128
God Stats
5W - 2L
1,840 SR
Queue Stats
291W - 266L
1,535 Elo+
Party 3
Mulan
Mulan
Hadnonym
Mulan
Level 68
God Stats
38W - 43L
1,462 SR
Queue Stats
197W - 247L
1,375 Elo+
Solo
Anubis
Anubis
HaroldR
Anubis
Level 22
God Stats
12W - 10L
1,336 SR
Queue Stats
18W - 17L
1,306 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Hxnkss
Merlin
20
8 / 5 / 14
14,448
578
17,746
15,902
8,367
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

20
22 / 3 / 16
16,313
653
29,319
22,033
10,963
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 4 / 16
12,474
499
12,351
17,741
9,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
hegxs
Fenrir
19
12 / 4 / 21
14,698
588
15,152
26,879
40,884
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sun Wukong
lu0204
Sun Wukong
18
1 / 1 / 8
11,814
473
3,926
12,469
11,589
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 8 / 3
14,071
563
20,784
20,976
8,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
16
2 / 9 / 6
10,586
423
6,919
14,078
3,925
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Gi1bert x
Jormungandr
18
3 / 5 / 9
12,141
486
21,222
17,980
22,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
Hadnonym
Mulan
13
0 / 14 / 4
9,558
382
5,333
23,916
20,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
HaroldR
Anubis
14
2 / 13 / 2
9,428
377
3,875
19,017
9,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
41
49
Kills
17
17
Deaths
49
75
Assists
24
Player
Kills
Deaths
Assists
KDA
L
10
8
3
1.44
L
Neith
2
9
6
0.56
L
Jormungandr
Gi1bert x
Jormungandr
3
5
9
1.5
L
Mulan
Hadnonym
Mulan
0
14
4
0.14
L
Anubis
HaroldR
Anubis
2
13
2
0.23
W
Merlin
Hxnkss
Merlin
8
5
14
3
W
22
3
16
10
W
6
4
16
3.5
W
Fenrir
hegxs
Fenrir
12
4
21
5.63
W
Sun Wukong
lu0204
Sun Wukong
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,494
Damage
58,133
95,024
Taken
95,967
81,342
Mitigated
64,342
24,916
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,784
12,034
0
1,076
20,976
8,542
0
3,565
17,411
0
124,104
L
Neith
6,919
2,733
0
2,611
14,078
3,925
350
1,396
12,682
0
57,541
L
Jormungandr
Gi1bert x
Jormungandr
21,222
4,374
0
3,610
17,980
22,157
363
5,871
11,853
77,026
0
L
Mulan
Hadnonym
Mulan
5,333
188
625
2,090
23,916
20,685
126
3,176
20,740
0
36,180
L
Anubis
HaroldR
Anubis
3,875
176
0
2,874
19,017
9,033
0
3,967
15,050
34,738
0
W
Merlin
Hxnkss
Merlin
17,746
877
0
3,412
15,902
8,367
1,353
3,106
12,388
108,746
0
W
29,319
20,235
0
10,411
22,033
10,963
5,160
5,255
16,631
0
133,346
W
12,351
8,567
0
6,313
17,741
9,539
630
6,079
11,424
0
59,825
W
Fenrir
hegxs
Fenrir
15,152
4,029
0
3,008
26,879
40,884
206
4,817
21,759
379
45,571
W
Sun Wukong
lu0204
Sun Wukong
3,926
308
0
1,772
12,469
11,589
1,228
6,126
5,717
0
63,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,747
Gold Earned
55,784
548
Minions Killed
518
0
Camps Cleared
0
2,191,371
Distance Traveled
2,103,596
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
14,071
563
169
7
0
535,565
0
L
Neith
10,586
423
99
4
0
418,267
6
L
Jormungandr
12,141
486
144
6
0
428,906
7
L
Mulan
9,558
382
60
2
0
398,839
0
L
Anubis
9,428
377
46
2
0
322,019
8
W
Merlin
14,448
578
169
7
0
420,207
1
W
Anhur
16,313
653
137
5
0
390,246
3
W
Arachne
12,474
499
90
4
0
454,277
0
W
Fenrir
14,698
588
38
2
0
425,838
3
W
Sun Wukong
11,814
473
114
5
0
500,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role