Player Matchup

Baron Samedi
Baron Samedi
IsaqueSz-_
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Party 1
Scylla
Scylla
Kobiy-
Scylla
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,682 Elo+
Party 1
Amaterasu
Amaterasu
Nedranz
Amaterasu
Level 19
God Stats
2W - 1L
1,798 SR
Queue Stats
30W - 29L
1,473 Elo+
Solo
Heimdallr
Heimdallr
QueenIseult
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 41L
1,582 Elo+
Solo
Susano
Susano
drclaudio03
Susano
Level 28
God Stats
8W - 9L
1,455 SR
Queue Stats
119W - 118L
1,438 Elo+
Solo
Team Averages
Level 16
1,551 SR
1,571 Elo+

VS

Team Averages
Level 19
1,601 SR
1,417 Elo+
Loki
Loki
Anjospcx
Loki
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,114 Elo+
Solo
Neith
Neith
Hawk_TJH
Neith
Level 29
God Stats
5W - 3L
1,599 SR
Queue Stats
137W - 161L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
PinkOmega0
Cthulhu
Level 11
God Stats
6W - 7L
1,519 SR
Queue Stats
28W - 21L
1,466 Elo+
Party 2
Olorun
Olorun
airborne_lake1
Olorun
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 109L
1,455 Elo+
Solo
Sol
Sol
madremiawillie
Sol
Level 30
God Stats
24W - 5L
1,890 SR
Queue Stats
68W - 32L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IsaqueSz-_
Baron Samedi
7
2 / 10 / 3
5,306
408
3,619
9,681
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

Scylla
Kobiy-
Scylla
8
1 / 5 / 5
5,305
408
2,582
6,682
1,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Nedranz
Amaterasu
10
5 / 7 / 2
6,700
515
5,720
10,508
5,355
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
QueenIseult
Heimdallr
12
4 / 1 / 3
7,035
541
5,423
6,093
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
9
0 / 5 / 6
5,844
450
4,924
7,756
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
4 / 7 / 4
6,389
491
5,276
9,279
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Hawk_TJH
Neith
11
1 / 1 / 5
7,043
542
3,101
4,428
1,394
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
PinkOmega0
Cthulhu
9
3 / 3 / 5
6,784
522
3,844
7,543
6,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
10 / 1 / 2
8,291
638
9,643
7,851
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 0 / 0
10,095
777
8,344
12,554
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
12
Kills
28
28
Deaths
12
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Loki
4
7
4
0.86
W
Neith
Hawk_TJH
Neith
1
1
5
3.5
L
Baron Samedi
IsaqueSz-_
Baron Samedi
2
10
3
0.35
L
Scylla
Kobiy-
Scylla
1
5
5
0.7
L
Amaterasu
Nedranz
Amaterasu
5
7
2
0.86
W
Cthulhu
PinkOmega0
Cthulhu
3
3
5
1.83
L
Heimdallr
QueenIseult
Heimdallr
4
1
3
5.5
W
10
1
2
11
L
Susano
0
5
6
0.6
W
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,268
Damage
30,208
40,720
Taken
41,655
15,447
Mitigated
18,293
4,595
Healing
14,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
5,276
1,647
0
0
9,279
2,781
234
2,694
6,585
0
11,183
W
Neith
Hawk_TJH
Neith
3,101
1,049
0
1,262
4,428
1,394
1,561
42
4,386
0
32,501
L
Baron Samedi
IsaqueSz-_
Baron Samedi
3,619
2,236
125
1,310
9,681
3,867
0
4,415
5,266
9,588
0
L
Scylla
Kobiy-
Scylla
2,582
1,134
0
709
6,682
1,852
0
3,863
2,819
12,403
0
L
Amaterasu
Nedranz
Amaterasu
5,720
2,456
0
1,746
10,508
5,355
0
7,739
2,769
0
21,432
W
Cthulhu
PinkOmega0
Cthulhu
3,844
527
0
250
7,543
6,479
0
882
6,656
14,267
0
L
Heimdallr
QueenIseult
Heimdallr
5,423
2,833
0
705
6,093
2,144
0
1,776
4,317
0
29,513
W
9,643
4,438
60
2,947
7,851
3,145
916
2,231
5,620
35,606
3,464
L
Susano
4,924
439
0
0
7,756
2,229
0
3,162
4,594
0
29,122
W
8,344
2,196
0
9,679
12,554
4,494
2,488
352
12,202
94,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
38,602
185
Minions Killed
302
0
Camps Cleared
0
1,168,914
Distance Traveled
1,251,834
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,389
491
18
1
0
265,313
1
W
Neith
7,043
542
51
4
0
239,145
0
L
Baron Samedi
5,306
408
8
1
0
192,868
5
L
Scylla
5,305
408
22
2
0
203,826
2
L
Amaterasu
6,700
515
45
3
0
245,101
0
W
Cthulhu
6,784
522
18
1
0
244,248
0
L
Heimdallr
7,035
541
58
4
0
239,920
0
W
Olorun
8,291
638
53
4
0
239,558
1
L
Susano
5,844
450
52
4
0
287,199
1
W
Sol
10,095
777
162
12
0
263,570
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role