Player Matchup

Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
GachiinSug4r
Fafnir
Level 61
God Stats
30W - 11L
1,717 SR
Queue Stats
173W - 90L
1,655 Elo+
Party 1
Raijin
Raijin
Lukeropc
Raijin
Level 29
God Stats
2W - 0L
1,624 SR
Queue Stats
115W - 63L
1,637 Elo+
Party 1
Thor
Thor
ModernQuit
Thor
Level 17
God Stats
1W - 1L
1,424 SR
Queue Stats
21W - 6L
1,733 Elo+
Party 1
Danzaburou
Danzaburou
oxiTomoNoKu
Danzaburou
Level 64
God Stats
26W - 14L
1,544 SR
Queue Stats
474W - 352L
1,644 Elo+
Party 1
Team Averages
Level 66
1,562 SR
1,634 Elo+

VS

Team Averages
Level 43
1,449 SR
1,405 Elo+
Neith
Neith
GPRF21
Neith
Level 48
God Stats
39W - 49L
1,391 SR
Queue Stats
144W - 163L
1,392 Elo+
Party 2
King Arthur
King Arthur
Pandita-Max
King Arthur
Level 69
God Stats
22W - 44L
1,347 SR
Queue Stats
570W - 557L
1,490 Elo+
Party 2
Arachne
Arachne
Rsz-Maxi7
Arachne
Level 60
God Stats
67W - 70L
1,490 SR
Queue Stats
378W - 415L
1,477 Elo+
Party 2
Ymir
Ymir
Ruleado_MANCO
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,262 Elo+
Party 2
Sol
Sol
mc7436633mc74366
Sol
Level 26
God Stats
74W - 78L
1,515 SR
Queue Stats
157W - 188L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
11 / 2 / 5
11,030
649
12,600
12,379
7,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
16
5 / 1 / 21
10,506
618
10,544
14,939
18,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Lukeropc
Raijin
17
6 / 1 / 7
10,368
610
11,299
8,018
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 4 / 2
9,144
538
9,147
12,555
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
oxiTomoNoKu
Danzaburou
17
17 / 1 / 6
11,097
653
20,934
12,873
6,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GPRF21
Neith
12
1 / 9 / 1
7,729
455
9,332
13,747
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Pandita-Max
King Arthur
16
5 / 4 / 0
9,776
575
10,830
18,505
15,307
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Rsz-Maxi7
Arachne
15
1 / 6 / 3
9,007
530
5,173
15,220
6,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 15 / 0
6,347
373
3,137
21,609
14,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 6 / 1
8,274
487
8,656
16,643
6,360
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
40
Kills
9
9
Deaths
40
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
11
2
5
6.75
L
Neith
GPRF21
Neith
1
9
1
0.17
W
Fafnir
5
1
21
15.5
W
Raijin
Lukeropc
Raijin
6
1
7
9.5
W
1
4
2
0.5
L
King Arthur
Pandita-Max
King Arthur
5
4
0
1.25
L
Arachne
Rsz-Maxi7
Arachne
1
6
3
0.42
L
1
15
0
0.07
L
1
6
1
0.25
W
Danzaburou
oxiTomoNoKu
Danzaburou
17
1
6
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,524
Damage
37,128
60,764
Taken
85,724
44,458
Mitigated
46,759
20,340
Healing
20,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
12,600
2,275
0
4,228
12,379
7,386
0
2,035
10,344
0
65,390
L
Neith
GPRF21
Neith
9,332
3,041
0
2,574
13,747
3,984
0
4,453
9,294
0
39,374
W
Fafnir
10,544
2,671
0
4,117
14,939
18,683
697
3,849
11,090
31,790
0
W
Raijin
Lukeropc
Raijin
11,299
1,254
0
2,536
8,018
2,943
1,443
3,405
4,613
63,084
0
W
9,147
2,436
0
2,473
12,555
9,440
918
0
12,555
0
55,481
L
King Arthur
Pandita-Max
King Arthur
10,830
1,809
0
5,702
18,505
15,307
0
1,840
15,493
0
65,399
L
Arachne
Rsz-Maxi7
Arachne
5,173
2,792
0
4,695
15,220
6,828
0
1,857
13,322
0
56,483
L
3,137
1,871
0
799
21,609
14,280
0
6,570
15,039
13,244
0
L
8,656
2,870
0
6,344
16,643
6,360
0
7,123
9,520
61,839
0
W
Danzaburou
oxiTomoNoKu
Danzaburou
20,934
14,320
0
6,986
12,873
6,006
3,278
2,504
10,369
0
77,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,145
Gold Earned
41,133
502
Minions Killed
423
0
Camps Cleared
0
1,630,844
Distance Traveled
1,559,239
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,030
649
110
6
0
357,647
2
L
Neith
7,729
455
53
3
0
285,165
2
W
Fafnir
10,506
618
30
2
0
326,981
2
W
Raijin
10,368
610
123
7
0
335,302
3
W
Thor
9,144
538
113
7
0
304,459
1
L
King Arthur
9,776
575
133
8
0
334,317
6
L
Arachne
9,007
530
103
6
0
367,618
3
L
Ymir
6,347
373
21
1
0
271,242
1
L
Sol
8,274
487
113
7
0
300,897
0
W
Danzaburou
11,097
653
126
7
0
306,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role