Player Matchup

Baron Samedi
Baron Samedi
Bronze IV
hermesHerald
Baron Samedi
Bronze IV
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 23L
1,124 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 77
1,500 SR
1,124 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,500 SR
1,500 MMR
Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
hermesHerald
Baron Samedi
15
0 / 2 / 0
9,781
699
5,363
13,508
20,260
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AmaterasuAh Muzen CabYmirSetLoki

VS

Bans
ChronosUllrBakasuraOsirisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
19
2 / 0 / 0
11,184
799
10,199
10,189
6,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
0
2
L
Baron Samedi
hermesHerald
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,363
Damage
10,199
13,508
Taken
10,189
20,260
Mitigated
6,370
5,076
Healing
1,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,199
3,684
0
1,248
10,189
6,370
0
5,363
4,826
0
70,384
L
Baron Samedi
hermesHerald
Baron Samedi
5,363
199
0
5,076
13,508
20,260
163
0
13,508
51,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,781
Gold Earned
11,184
101
Minions Killed
123
0
Camps Cleared
0
256,309
Distance Traveled
317,753
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,184
799
123
9
0
317,753
0
L
Baron Samedi
9,781
699
101
7
0
256,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role