Player Matchup

Ymir
Ymir
BROIDAS
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
GhostPenguin22
Chaac
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 133L
1,490 Elo+
Solo
Merlin
Merlin
RatSmacker
Merlin
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 120L
1,472 Elo+
Solo
Artemis
Artemis
XNERVGamer
Artemis
Level 108
God Stats
3W - 1L
1,735 SR
Queue Stats
145W - 116L
1,614 Elo+
Party 2
Nemesis
Nemesis
jacobiannn
Nemesis
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 66L
1,307 Elo+
Solo
Team Averages
Level 37
1,547 SR
1,476 Elo+

VS

Team Averages
Level 43
1,600 SR
1,342 Elo+
Fenrir
Fenrir
Asgerin
Fenrir
Level 26
God Stats
2W - 2L
1,687 SR
Queue Stats
103W - 120L
1,368 Elo+
Solo
Merlin
Merlin
D4tBoiii
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
886 Elo+
Solo
Apollo
Apollo
DonChunk
Apollo
Level 9
God Stats
1W - 1L
1,603 SR
Queue Stats
11W - 9L
1,481 Elo+
Party 1
Tyr
Tyr
Krulder
Tyr
Level 26
God Stats
1W - 1L
1,706 SR
Queue Stats
26W - 22L
1,414 Elo+
Solo
Ganesha
Ganesha
US Debt
Ganesha
Level 149
God Stats
37W - 40L
1,504 SR
Queue Stats
644W - 599L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BROIDAS
Ymir
8
0 / 4 / 1
4,822
482
1,425
5,741
2,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
5 / 1 / 1
6,541
654
3,879
5,340
3,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
RatSmacker
Merlin
9
2 / 0 / 1
5,769
577
1,858
2,845
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
XNERVGamer
Artemis
10
1 / 0 / 0
5,345
535
7,845
3,690
963
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
jacobiannn
Nemesis
9
5 / 0 / 1
5,908
591
2,852
3,194
960
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Asgerin
Fenrir
8
1 / 2 / 0
4,934
493
1,384
6,070
1,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
D4tBoiii
Merlin
7
0 / 5 / 0
4,297
430
1,285
5,014
1,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
DonChunk
Apollo
9
3 / 0 / 1
5,236
524
2,829
4,539
1,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
7
1 / 6 / 0
4,664
466
2,873
6,776
2,690
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
US Debt
Ganesha
8
0 / 0 / 4
5,215
522
1,910
7,844
3,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
13
Kills
5
5
Deaths
13
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Asgerin
Fenrir
1
2
0
0.5
W
Ymir
BROIDAS
Ymir
0
4
1
0.13
L
Merlin
D4tBoiii
Merlin
0
5
0
0
L
Apollo
DonChunk
Apollo
3
0
1
3.5
W
5
1
1
5.5
L
Tyr
1
6
0
0.17
W
Merlin
RatSmacker
Merlin
2
0
1
2.5
L
Ganesha
US Debt
Ganesha
0
0
4
2
W
Artemis
XNERVGamer
Artemis
1
0
0
1
W
Nemesis
jacobiannn
Nemesis
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,859
Damage
10,281
20,810
Taken
30,243
8,840
Mitigated
10,753
5,958
Healing
8,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Asgerin
Fenrir
1,384
241
0
2,560
6,070
1,807
0
748
5,322
0
23,210
W
Ymir
BROIDAS
Ymir
1,425
243
0
250
5,741
2,250
0
1,652
4,089
10,774
0
L
Merlin
D4tBoiii
Merlin
1,285
274
0
500
5,014
1,260
343
1,461
3,553
12,087
0
L
Apollo
DonChunk
Apollo
2,829
1,960
0
2,314
4,539
1,115
0
201
4,338
0
27,528
W
3,879
1,128
0
2,492
5,340
3,214
0
10
5,330
0
33,094
L
Tyr
2,873
1,344
0
542
6,776
2,690
0
0
6,776
0
13,072
W
Merlin
RatSmacker
Merlin
1,858
612
0
1,333
2,845
1,453
238
967
1,878
20,134
0
L
Ganesha
US Debt
Ganesha
1,910
147
0
2,560
7,844
3,881
0
873
6,971
13,696
0
W
Artemis
XNERVGamer
Artemis
7,845
4,192
0
1,863
3,690
963
135
258
3,432
0
36,016
W
Nemesis
jacobiannn
Nemesis
2,852
1,744
0
20
3,194
960
0
308
2,886
0
24,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,385
Gold Earned
24,346
252
Minions Killed
186
0
Camps Cleared
0
936,194
Distance Traveled
896,090
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,934
493
56
6
0
186,038
1
W
Ymir
4,822
482
23
2
0
157,579
0
L
Merlin
4,297
430
15
2
0
149,827
0
L
Apollo
5,236
524
77
8
0
180,359
0
W
Chaac
6,541
654
71
7
0
204,566
2
L
Tyr
4,664
466
34
3
0
194,994
0
W
Merlin
5,769
577
45
5
0
172,585
3
L
Ganesha
5,215
522
4
0
0
184,872
6
W
Artemis
5,345
535
68
7
0
176,316
0
W
Nemesis
5,908
591
45
5
0
225,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role