Player Matchup

Freya
Freya
 
Freya
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
TidaL Shake
Bellona
Level 71
God Stats
36W - 23L
1,607 SR
Queue Stats
164W - 163L
1,477 Elo+
Solo
Medusa
Medusa
x19_rick_96x
Medusa
Level 105
God Stats
2W - 3L
1,303 SR
Queue Stats
102W - 85L
1,485 Elo+
Party 2
Khepri
Khepri
x19_ruben_96x
Khepri
Level 68
God Stats
26W - 20L
1,470 SR
Queue Stats
152W - 146L
1,482 Elo+
Party 2
Thoth
Thoth
x19_stefan_96x
Thoth
Level 104
God Stats
16W - 11L
1,577 SR
Queue Stats
289W - 258L
1,528 Elo+
Party 2
Team Averages
Level 87
1,491 SR
1,494 Elo+

VS

Team Averages
Level 95
1,502 SR
1,426 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
HypexX_Ghoul03
King Arthur
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,301 Elo+
Party 1
Izanami
Izanami
JumpZz_Scholli95
Izanami
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,323 Elo+
Party 1
Thanatos
Thanatos
winter5
Thanatos
Level 80
God Stats
10W - 12L
1,511 SR
Queue Stats
134W - 122L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
3 / 3 / 4
7,080
644
4,640
7,555
2,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
TidaL Shake
Bellona
14
6 / 0 / 0
8,301
755
5,681
5,082
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
11
2 / 0 / 2
6,414
583
6,409
6,338
2,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 2 / 1
5,738
522
1,965
6,016
3,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
7 / 3 / 3
7,303
664
7,780
6,732
1,651
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 7 / 2
5,949
541
3,116
8,787
3,808
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
9
2 / 3 / 3
5,660
515
6,171
8,965
6,144
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

King Arthur
HypexX_Ghoul03
King Arthur
8
0 / 5 / 0
4,983
453
2,015
8,288
5,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 1
6,251
568
4,916
5,734
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
winter5
Thanatos
11
3 / 3 / 0
6,276
571
3,091
8,113
2,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
19
Kills
8
8
Deaths
19
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
3
4
1.67
L
Anubis
 
Anubis
1
7
2
0.29
L
Bacchus
 
Bacchus
2
3
3
1.17
L
King Arthur
HypexX_Ghoul03
King Arthur
0
5
0
0
L
2
1
1
2.5
W
Bellona
TidaL Shake
Bellona
6
0
0
6
L
Thanatos
winter5
Thanatos
3
3
0
1
W
Medusa
2
0
2
3
W
1
2
1
0.75
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,475
Damage
19,309
31,723
Taken
39,887
13,456
Mitigated
19,278
11,667
Healing
12,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,640
1,709
0
4,317
7,555
2,499
0
1,337
6,177
33,944
8,625
L
Anubis
 
Anubis
3,116
238
0
2,181
8,787
3,808
0
5,963
2,824
28,513
0
L
Bacchus
 
Bacchus
6,171
935
173
2,775
8,965
6,144
0
2,647
6,318
20,791
0
L
King Arthur
HypexX_Ghoul03
King Arthur
2,015
290
0
530
8,288
5,007
0
843
7,445
0
19,511
L
4,916
2,650
0
978
5,734
1,631
0
973
4,761
0
36,333
W
Bellona
TidaL Shake
Bellona
5,681
2,316
0
2,503
5,082
3,604
0
0
4,721
0
46,139
L
Thanatos
winter5
Thanatos
3,091
470
0
5,418
8,113
2,688
0
3,285
4,828
0
36,339
W
Medusa
6,409
2,955
0
2,767
6,338
2,292
895
2,869
3,469
0
39,156
W
1,965
371
0
890
6,016
3,410
81
1,653
4,363
15,947
0
W
7,780
549
0
1,190
6,732
1,651
0
3,428
3,304
35,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,836
Gold Earned
29,119
339
Minions Killed
275
0
Camps Cleared
0
1,067,493
Distance Traveled
1,025,879
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,080
644
69
6
0
196,633
5
L
Anubis
5,949
541
60
5
0
190,076
1
L
Bacchus
5,660
515
28
3
0
212,672
2
L
King Arthur
4,983
453
34
3
0
195,919
0
L
Izanami
6,251
568
78
7
0
188,812
0
W
Bellona
8,301
755
109
10
0
221,486
6
L
Thanatos
6,276
571
75
7
0
238,400
2
W
Medusa
6,414
583
67
6
0
218,828
1
W
Khepri
5,738
522
37
3
0
207,295
2
W
Thoth
7,303
664
57
5
0
223,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role