Player Matchup

Nemesis
Nemesis
Gold III
ILov3Razorback
Nemesis
Gold III
Level 117
God Stats
17W - 21L
1,535 SR
Queue Stats
299W - 293L
1,405 MMR
Solo
Chang'e
Chang'e
Gold III
IsmaelLuzuriaga
Chang'e
Gold III
Level 61
God Stats
30W - 29L
1,619 SR
Queue Stats
323W - 311L
1,482 MMR
Party 3
Cernunnos
Cernunnos
Gold IV
JustTwiiss
Cernunnos
Gold IV
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 36L
1,560 MMR
Party 2
Cu Chulainn
Cu Chulainn
Silver I
Lipera99
Cu Chulainn
Silver I
Level 151
God Stats
2W - 8L
1,188 SR
Queue Stats
219W - 218L
1,200 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
lusubarbate
Kuzenbo
Silver I
Level 108
God Stats
7W - 8L
1,579 SR
Queue Stats
437W - 433L
1,268 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,484 SR
1,383 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,478 SR
1,385 MMR
Chronos
Chronos
Gold IV
CFD l ZnZ 10
Chronos
Gold IV
Level 103
God Stats
4W - 5L
1,403 SR
Queue Stats
309W - 291L
1,404 MMR
Solo
Hera
Hera
Gold IV
Dr-Stoss_oT
Hera
Gold IV
Level 94
God Stats
6W - 4L
1,530 SR
Queue Stats
226W - 239L
1,391 MMR
Solo
Neith
Neith
Bronze III
Slifixx
Neith
Bronze III
Level 63
God Stats
0W - 3L
1,597 SR
Queue Stats
9W - 20L
1,338 MMR
Party 1
Gilgamesh
Gilgamesh
Silver IV
Tr_Erkan_PLG
Gilgamesh
Silver IV
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 57L
1,419 MMR
Solo
Mercury
Mercury
Bronze III
dinkelbureg
Mercury
Bronze III
Level 96
God Stats
0W - 1L
1,359 SR
Queue Stats
9W - 20L
1,375 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 11
10,701
595
8,881
14,739
6,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
12 / 2 / 9
11,329
629
9,598
13,615
6,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
JustTwiiss
Cernunnos
17
5 / 1 / 4
11,047
614
8,565
13,587
5,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
Lipera99
Cu Chulainn
17
8 / 1 / 11
11,787
655
11,445
15,588
11,694
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
lusubarbate
Kuzenbo
15
5 / 0 / 14
10,307
573
4,054
18,901
30,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
TiamatThanatosMorgan Le FayArachneAthena

VS

Bans
KaliYmirGaneshaChaacCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CFD l ZnZ 10
Chronos
7
0 / 3 / 0
6,630
368
2,385
4,638
1,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
3 / 8 / 2
9,714
540
9,605
13,920
4,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Slifixx
Neith
12
1 / 5 / 0
7,978
443
4,486
8,979
2,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Tr_Erkan_PLG
Gilgamesh
13
0 / 11 / 0
7,947
442
6,632
17,086
12,553
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
dinkelbureg
Mercury
10
1 / 9 / 1
7,344
408
3,626
11,519
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
8
36
Kills
5
6
Deaths
36
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chronos
CFD l ZnZ 10
Chronos
0
3
0
0
L
3
8
2
0.5
W
6
2
11
5.75
W
12
2
9
8.25
W
Cernunnos
JustTwiiss
Cernunnos
5
1
4
7
W
Cu Chulainn
Lipera99
Cu Chulainn
8
1
11
13.5
L
Neith
Slifixx
Neith
1
5
0
0.2
L
Gilgamesh
Tr_Erkan_PLG
Gilgamesh
0
11
0
0
L
Mercury
dinkelbureg
Mercury
1
9
1
0.17
W
Kuzenbo
lusubarbate
Kuzenbo
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,543
Damage
26,734
76,430
Taken
56,142
60,497
Mitigated
25,917
35,058
Healing
8,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
CFD l ZnZ 10
Chronos
2,385
539
0
716
4,638
1,080
0
1,514
3,124
15,802
0
L
9,605
2,602
0
2,838
13,920
4,851
780
4,639
9,281
51,965
0
W
8,881
3,827
0
5,315
14,739
6,919
1,083
3,723
11,016
0
70,153
W
9,598
705
4,931
7,395
13,615
6,084
1,648
6,234
7,381
76,793
0
W
Cernunnos
JustTwiiss
Cernunnos
8,565
4,054
0
7,205
13,587
5,514
3,779
2,801
10,786
0
84,584
W
Cu Chulainn
Lipera99
Cu Chulainn
11,445
2,364
0
3,859
15,588
11,694
622
3,234
11,769
2,690
71,794
L
Neith
Slifixx
Neith
4,486
2,193
0
2,984
8,979
2,240
698
883
8,096
0
28,527
L
Gilgamesh
Tr_Erkan_PLG
Gilgamesh
6,632
815
0
1,158
17,086
12,553
870
4,427
12,659
0
51,135
L
Mercury
dinkelbureg
Mercury
3,626
1,163
0
621
11,519
5,193
520
2,464
9,055
0
27,535
W
Kuzenbo
lusubarbate
Kuzenbo
4,054
1,741
1,111
5,242
18,901
30,286
186
5,233
13,668
26,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,171
Gold Earned
39,613
498
Minions Killed
303
0
Camps Cleared
0
1,860,529
Distance Traveled
1,432,165
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,630
368
27
2
0
166,288
0
L
Hera
9,714
540
87
5
0
311,478
8
W
Nemesis
10,701
595
97
5
0
413,366
2
W
Chang'e
11,329
629
94
5
0
364,173
0
W
Cernunnos
11,047
614
121
7
0
312,344
0
W
Cu Chulainn
11,787
655
152
8
0
389,822
0
L
Neith
7,978
443
67
4
0
304,180
0
L
Gilgamesh
7,947
442
73
4
0
287,615
2
L
Mercury
7,344
408
49
3
0
362,604
0
W
Kuzenbo
10,307
573
34
2
0
380,824
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role