Player Matchup

Zeus
Zeus
 
Zeus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BenneBolle
Yemoja
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 71L
1,537 Elo+
Party 2
Hou Yi
Hou Yi
EnderLordGerman
Hou Yi
Level 68
God Stats
1W - 0L
1,661 SR
Queue Stats
21W - 22L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
SecretMichi
Cthulhu
Level 100
God Stats
1W - 1L
1,295 SR
Queue Stats
31W - 35L
1,455 Elo+
Solo
Mercury
Mercury
krigalt
Mercury
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 92
1,491 SR
1,475 Elo+

VS

Team Averages
Level 100
1,586 SR
1,403 Elo+
Fafnir
Fafnir
LastPlay3rYTx
Fafnir
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 63L
1,312 Elo+
Party 1
Bellona
Bellona
Sekatueur
Bellona
Level 67
God Stats
2W - 2L
1,556 SR
Queue Stats
127W - 105L
1,325 Elo+
Solo
Hel
Hel
SetunaArenita
Hel
Level 105
God Stats
2W - 1L
1,703 SR
Queue Stats
62W - 53L
1,507 Elo+
Solo
Scylla
Scylla
ccdemigodcc
Scylla
Level 84
God Stats
1W - 1L
1,749 SR
Queue Stats
22W - 33L
1,434 Elo+
Party 1
Amaterasu
Amaterasu
rjyjackblt
Amaterasu
Level 143
God Stats
0W - 2L
1,420 SR
Queue Stats
94W - 115L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
16 / 7 / 12
14,713
774
41,190
15,818
7,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
BenneBolle
Yemoja
20
1 / 3 / 32
12,713
669
12,716
22,478
26,713
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 4 / 22
14,382
757
23,637
19,630
10,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SecretMichi
Cthulhu
20
5 / 5 / 27
13,710
722
26,971
26,202
34,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
krigalt
Mercury
20
7 / 8 / 15
13,609
716
15,570
19,740
10,302
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 16
14,053
740
10,432
33,173
38,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bellona
Sekatueur
Bellona
20
5 / 8 / 13
12,771
672
17,508
29,317
16,242
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
4 / 8 / 14
13,095
689
10,273
23,149
11,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
20
7 / 5 / 9
13,970
735
21,814
14,260
5,262
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
rjyjackblt
Amaterasu
20
6 / 11 / 14
13,919
733
23,379
40,347
38,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
92
37
Kills
26
27
Deaths
37
108
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
16
7
12
3.14
W
Yemoja
BenneBolle
Yemoja
1
3
32
5.67
W
8
4
22
4.75
L
4
5
16
2.4
W
Cthulhu
SecretMichi
Cthulhu
5
5
27
3.7
L
Bellona
Sekatueur
Bellona
5
8
13
1.44
L
4
8
14
1.38
L
Scylla
7
5
9
2.3
W
Mercury
krigalt
Mercury
7
8
15
1.81
L
Amaterasu
rjyjackblt
Amaterasu
6
11
14
1.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,084
Damage
83,406
103,868
Taken
140,246
89,799
Mitigated
110,057
41,424
Healing
63,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
41,190
2,117
1,758
2,462
15,818
7,336
883
7,161
8,657
63,755
0
W
Yemoja
BenneBolle
Yemoja
12,716
2,137
11,991
6,259
22,478
26,713
995
9,215
13,263
27,186
0
W
23,637
9,937
1,833
2,440
19,630
10,513
3,215
10,723
8,907
0
48,964
L
10,432
4,308
2,178
11,750
33,173
38,701
702
19,365
13,808
18,000
0
W
Cthulhu
SecretMichi
Cthulhu
26,971
920
4,809
4,445
26,202
34,935
0
14,619
11,583
53,013
0
L
Bellona
Sekatueur
Bellona
17,508
4,707
1,046
7,829
29,317
16,242
1,126
18,071
11,246
0
33,344
L
10,273
1,152
15,458
9,980
23,149
11,416
996
15,026
8,123
28,812
0
L
Scylla
21,814
1,671
731
3,880
14,260
5,262
1,155
10,210
4,050
50,605
0
W
Mercury
krigalt
Mercury
15,570
8,123
2,343
3,084
19,740
10,302
1,441
7,692
12,048
0
29,010
L
Amaterasu
rjyjackblt
Amaterasu
23,379
7,710
988
9,639
40,347
38,436
917
18,205
22,142
16,300
25,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,127
Gold Earned
67,808
181
Minions Killed
175
0
Camps Cleared
0
1,546,141
Distance Traveled
1,613,121
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
14,713
774
46
2
0
247,260
0
W
Yemoja
12,713
669
19
1
0
319,075
3
W
Hou Yi
14,382
757
39
2
0
322,706
2
L
Fafnir
14,053
740
8
0
0
365,123
4
W
Cthulhu
13,710
722
39
2
0
332,845
0
L
Bellona
12,771
672
35
2
0
314,387
1
L
Hel
13,095
689
45
2
0
303,108
1
L
Scylla
13,970
735
56
3
0
340,272
1
W
Mercury
13,609
716
38
2
0
324,255
0
L
Amaterasu
13,919
733
31
2
0
290,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role