Player Matchup

Merlin
Merlin
DoubleH88724
Merlin
Level 28
God Stats
3W - 3L
1,366 SR
Queue Stats
131W - 131L
1,512 Elo+
Party 1
Da Ji
Da Ji
KetaMineSenpai
Da Ji
Level 23
God Stats
9W - 6L
1,504 SR
Queue Stats
12W - 10L
1,439 Elo+
Solo
Heimdallr
Heimdallr
cynnicist
Heimdallr
Level 16
God Stats
4W - 2L
1,165 SR
Queue Stats
134W - 150L
1,359 Elo+
Party 1
Yemoja
Yemoja
that_random17
Yemoja
Level 18
God Stats
2W - 0L
1,640 SR
Queue Stats
42W - 47L
1,467 Elo+
Party 1
Horus
Horus
wetsspaghet
Horus
Level 34
God Stats
4W - 2L
1,773 SR
Queue Stats
94W - 117L
1,500 Elo+
Party 1
Team Averages
Level 24
1,490 SR
1,456 Elo+

VS

Team Averages
Level 17
1,503 SR
1,483 Elo+
Thor
Thor
Dogsquamper
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kali
Kali
Senecal1872
Kali
Level 21
God Stats
5W - 5L
1,493 SR
Queue Stats
11W - 11L
1,586 Elo+
Solo
Anubis
Anubis
SterlingPenn
Anubis
Level 28
God Stats
7W - 6L
1,522 SR
Queue Stats
175W - 198L
1,497 Elo+
Solo
Guan Yu
Guan Yu
bursting_fox69
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,391 Elo+
Solo
Merlin
Merlin
hephaestust
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 133L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 1 / 13
10,361
1,151
18,705
9,406
3,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
9 / 3 / 8
10,436
1,160
12,673
8,598
3,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
cynnicist
Heimdallr
16
3 / 2 / 13
9,677
1,075
11,123
8,164
2,408
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 0 / 11
9,347
1,039
5,260
5,396
3,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 2 / 13
8,699
967
6,432
15,482
10,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

311

VS

Team 2 Tickets

179

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,480
831
605
1,526
396
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 5 / 3
8,506
945
6,162
12,865
5,471
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
16
5 / 0 / 2
10,851
1,206
16,476
7,937
3,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 6 / 4
9,596
1,066
7,542
18,698
23,380
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
16
0 / 7 / 6
9,243
1,027
6,902
16,714
5,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
23
20
Kills
8
8
Deaths
20
58
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Merlin
5
1
13
11.5
W
9
3
8
4.33
L
1
5
3
0.5
L
Anubis
5
0
2
6
L
2
6
4
0.67
W
Heimdallr
cynnicist
Heimdallr
3
2
13
4.75
L
Merlin
0
7
6
0.43
W
3
0
11
8.5
W
0
2
13
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,193
Damage
37,687
47,046
Taken
57,740
24,052
Mitigated
38,208
15,171
Healing
9,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
605
0
0
0
1,526
396
0
571
916
0
605
W
Merlin
18,705
1,929
458
3,444
9,406
3,602
0
5,350
4,056
38,941
0
W
12,673
1,913
0
0
8,598
3,205
0
4,057
4,541
0
20,452
L
6,162
4,941
0
1,661
12,865
5,471
0
7,227
5,590
110
8,812
L
Anubis
16,476
61
0
2,823
7,937
3,510
0
2,172
5,637
50,744
0
L
7,542
368
1,551
3,423
18,698
23,380
0
8,179
10,110
0
16,876
W
Heimdallr
cynnicist
Heimdallr
11,123
4,563
153
369
8,164
2,408
0
3,556
4,608
0
31,489
L
Merlin
6,902
1,163
0
241
16,714
5,451
0
5,816
10,585
19,421
0
W
5,260
1,324
5,817
795
5,396
3,990
0
4,051
1,345
9,828
0
W
6,432
1,457
818
3,317
15,482
10,847
0
6,474
9,008
0
11,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,520
Gold Earned
45,676
139
Minions Killed
139
4
Camps Cleared
6
870,489
Distance Traveled
676,613
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,480
831
0
0
0
19,908
0
W
Merlin
10,361
1,151
45
5
1
159,734
1
W
Da Ji
10,436
1,160
23
3
3
170,975
2
L
Kali
8,506
945
4
0
1
92,624
0
L
Anubis
10,851
1,206
90
10
1
185,258
3
L
Guan Yu
9,596
1,066
19
2
3
229,671
0
W
Heimdallr
9,677
1,075
53
6
0
188,865
0
L
Merlin
9,243
1,027
26
3
1
149,152
0
W
Yemoja
9,347
1,039
5
1
0
174,925
1
W
Horus
8,699
967
13
1
0
175,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role