Player Matchup

Ymir
Ymir
AK_Y-47
Ymir
Level 8
God Stats
1W - 4L
1,740 SR
Queue Stats
6W - 16L
1,299 Elo+
Party 2
Bakasura
Bakasura
Bc-1504
Bakasura
Level 6
God Stats
5W - 8L
1,354 SR
Queue Stats
99W - 136L
1,317 Elo+
Solo
Hercules
Hercules
CbKRicanYT
Hercules
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 129L
1,428 Elo+
Solo
Izanami
Izanami
I12_5_15
Izanami
Level 21
God Stats
7W - 16L
1,346 SR
Queue Stats
85W - 118L
1,384 Elo+
Party 2
Ares
Ares
Sigfried_Mex
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 14
1,488 SR
1,386 Elo+

VS

Team Averages
Level 25
1,454 SR
1,345 Elo+
Neith
Neith
D3AIRKING
Neith
Level 29
God Stats
5W - 4L
1,337 SR
Queue Stats
9W - 13L
1,103 Elo+
Solo
Cernunnos
Cernunnos
Fritten_Toni_Flo
Cernunnos
Level 17
God Stats
6W - 6L
1,445 SR
Queue Stats
27W - 21L
1,412 Elo+
Party 1
Izanami
Izanami
girl_Vanessa_op
Izanami
Level 28
God Stats
33W - 22L
1,584 SR
Queue Stats
134W - 145L
1,406 Elo+
Party 1
Thanatos
Thanatos
los_Acosta
Thanatos
Level 28
God Stats
31W - 33L
1,488 SR
Queue Stats
204W - 210L
1,413 Elo+
Solo
Zeus
Zeus
zqSascha
Zeus
Level 22
God Stats
3W - 1L
1,418 SR
Queue Stats
21W - 23L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AK_Y-47
Ymir
11
3 / 6 / 3
8,255
375
1,511
10,847
9,734
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
Bc-1504
Bakasura
9
0 / 6 / 2
7,554
343
2,125
9,038
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hercules
CbKRicanYT
Hercules
17
9 / 2 / 2
10,924
497
13,912
22,196
10,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Izanami
I12_5_15
Izanami
14
4 / 12 / 4
8,911
405
11,066
21,838
6,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 7 / 4
8,874
403
3,639
18,414
17,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
D3AIRKING
Neith
16
6 / 7 / 4
11,529
524
6,683
13,795
5,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
16
7 / 4 / 9
11,410
519
9,521
13,226
4,336
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 3 / 7
12,847
584
18,274
12,366
5,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
los_Acosta
Thanatos
20
8 / 4 / 4
13,267
603
13,034
17,605
10,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
16
7 / 7 / 4
11,321
515
16,429
17,527
5,340
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
61
18
Kills
33
33
Deaths
25
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ymir
AK_Y-47
Ymir
3
6
3
0.75
L
Bakasura
Bc-1504
Bakasura
0
6
2
0.17
L
Hercules
CbKRicanYT
Hercules
9
2
2
5
W
Neith
D3AIRKING
Neith
6
7
4
1.14
W
Cernunnos
7
4
9
2.88
L
Izanami
I12_5_15
Izanami
4
12
4
0.5
L
2
7
4
0.57
W
5
3
7
2.83
W
Thanatos
los_Acosta
Thanatos
8
4
4
2.5
W
Zeus
7
7
4
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,253
Damage
63,941
82,333
Taken
74,519
47,135
Mitigated
30,239
11,746
Healing
24,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AK_Y-47
Ymir
1,511
655
0
0
10,847
9,734
0
1,662
9,185
5,653
0
L
Bakasura
Bc-1504
Bakasura
2,125
1,142
0
1,609
9,038
3,150
0
910
8,128
0
23,181
L
Hercules
CbKRicanYT
Hercules
13,912
4,614
0
5,193
22,196
10,187
561
6,984
15,212
0
55,944
W
Neith
D3AIRKING
Neith
6,683
2,326
0
1,839
13,795
5,248
5,916
609
13,186
0
52,786
W
Cernunnos
9,521
5,204
0
2,385
13,226
4,336
1,032
982
12,189
0
46,243
L
Izanami
I12_5_15
Izanami
11,066
7,299
0
3,205
21,838
6,204
0
3,354
18,484
0
41,650
L
3,639
165
0
1,739
18,414
17,860
0
3,727
14,687
33,036
0
W
18,274
12,487
282
603
12,366
5,186
4,711
1,644
10,722
0
109,476
W
Thanatos
los_Acosta
Thanatos
13,034
3,959
0
13,506
17,605
10,129
1,516
1,089
16,461
0
105,710
W
Zeus
16,429
2,076
942
4,628
17,527
5,340
270
1,593
15,934
51,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,518
Gold Earned
60,374
269
Minions Killed
562
0
Camps Cleared
0
1,556,705
Distance Traveled
2,016,445
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,255
375
10
0
0
218,468
4
L
Bakasura
7,554
343
64
3
0
231,531
1
L
Hercules
10,924
497
89
4
0
437,246
2
W
Neith
11,529
524
107
5
0
385,439
1
W
Cernunnos
11,410
519
67
3
0
422,130
0
L
Izanami
8,911
405
61
3
0
306,099
0
L
Ares
8,874
403
45
2
0
363,361
3
W
Izanami
12,847
584
179
8
0
377,901
2
W
Thanatos
13,267
603
153
7
0
443,437
1
W
Zeus
11,321
515
56
3
0
387,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role