Player Matchup

Janus
Janus
Athenaseyelash
Janus
Level 28
God Stats
10W - 13L
1,719 SR
Queue Stats
55W - 75L
1,339 Elo+
Solo
Ares
Ares
Deskstoplay4
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
InzantoR
Nemesis
Level 8
God Stats
30W - 27L
1,155 SR
Queue Stats
36W - 37L
1,209 Elo+
Solo
Thor
Thor
lPako-TryHz
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
myrealnameart
Cerberus
Level 5
God Stats
0W - 2L
1,318 SR
Queue Stats
3W - 4L
1,205 Elo+
Solo
Team Averages
Level 9
1,438 SR
1,350 Elo+

VS

Team Averages
Level 16
1,467 SR
1,201 Elo+
Yemoja
Yemoja
Hiroshisora7448
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,144 Elo+
Solo
Neith
Neith
JoeExotic5768
Neith
Level 13
God Stats
1W - 1L
1,485 SR
Queue Stats
10W - 16L
1,111 Elo+
Solo
Guan Yu
Guan Yu
aniller4
Guan Yu
Level 29
God Stats
6W - 2L
1,651 SR
Queue Stats
67W - 70L
1,336 Elo+
Solo
Susano
Susano
hen_shinobi
Susano
Level 6
God Stats
1W - 2L
1,546 SR
Queue Stats
19W - 27L
1,104 Elo+
Solo
Fenrir
Fenrir
shadow_gojo7
Fenrir
Level 26
God Stats
4W - 4L
1,151 SR
Queue Stats
104W - 95L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 0
8,568
612
10,139
9,182
2,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 8 / 0
6,195
443
1,436
11,015
4,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
InzantoR
Nemesis
12
3 / 1 / 0
7,229
516
3,350
9,158
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 6 / 1
5,704
407
858
8,167
2,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
myrealnameart
Cerberus
8
0 / 7 / 1
5,693
407
2,403
11,735
5,704
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 7
7,209
515
4,575
6,655
3,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 4 / 4
8,172
584
7,879
6,818
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
aniller4
Guan Yu
14
3 / 0 / 2
8,109
579
2,949
7,092
4,588
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Susano
11
5 / 3 / 4
7,419
530
2,938
7,611
2,817
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
12
8 / 1 / 2
7,870
562
5,714
8,985
4,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
10
Kills
24
26
Deaths
10
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
6
4
0
1.5
L
1
8
0
0.13
W
2
2
7
2.75
L
Nemesis
InzantoR
Nemesis
3
1
0
3
W
6
4
4
2
W
Guan Yu
aniller4
Guan Yu
3
0
2
4
W
Susano
5
3
4
2.33
L
0
6
1
0.08
L
Cerberus
myrealnameart
Cerberus
0
7
1
0.07
W
Fenrir
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,186
Damage
24,055
49,257
Taken
37,161
18,836
Mitigated
17,239
10,347
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,139
1,263
0
2,235
9,182
2,522
560
1,114
8,068
53,189
0
L
1,436
314
0
310
11,015
4,979
596
968
10,047
6,475
0
W
4,575
1,205
876
26
6,655
3,488
621
4,486
1,899
21,533
0
L
Nemesis
InzantoR
Nemesis
3,350
996
0
4,149
9,158
3,293
466
1,252
7,906
0
31,554
W
7,879
3,818
0
744
6,818
2,182
2,485
2,177
4,607
0
49,826
W
Guan Yu
aniller4
Guan Yu
2,949
540
178
2,696
7,092
4,588
1,065
2,361
4,531
0
47,316
W
Susano
2,938
661
0
506
7,611
2,817
936
2,623
4,902
0
27,714
L
858
292
0
1,464
8,167
2,338
0
1,046
7,121
0
20,987
L
Cerberus
myrealnameart
Cerberus
2,403
459
0
2,189
11,735
5,704
722
195
11,540
19,599
0
W
Fenrir
5,714
2,031
0
2,955
8,985
4,164
118
1,862
7,080
0
26,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,389
Gold Earned
38,779
238
Minions Killed
307
0
Camps Cleared
0
1,165,214
Distance Traveled
1,235,001
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,568
612
91
7
0
250,984
3
L
Ares
6,195
443
14
1
0
221,346
0
W
Yemoja
7,209
515
26
2
0
221,856
2
L
Nemesis
7,229
516
58
4
0
282,567
0
W
Neith
8,172
584
68
5
0
238,732
4
W
Guan Yu
8,109
579
110
8
0
276,635
0
W
Susano
7,419
530
55
4
0
242,551
0
L
Thor
5,704
407
38
3
0
214,693
1
L
Cerberus
5,693
407
37
3
0
195,624
0
W
Fenrir
7,870
562
48
3
0
255,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role