Player Matchup

Hercules
Hercules
DharokBomb
Hercules
Level 28
God Stats
7W - 3L
1,834 SR
Queue Stats
107W - 34L
1,754 Elo+
Party 1
Cthulhu
Cthulhu
Tsarpus
Cthulhu
Level 25
God Stats
2W - 0L
1,964 SR
Queue Stats
86W - 19L
1,805 Elo+
Party 1
Ra
Ra
purepwnerb
Ra
Level 87
God Stats
4W - 1L
1,702 SR
Queue Stats
123W - 33L
1,803 Elo+
Party 1
Team Averages
Level 47
1,833 SR
1,787 Elo+

VS

Team Averages
Level 76
1,495 SR
1,539 Elo+
Artemis
Artemis
elzbthb
Artemis
Level 106
God Stats
137W - 141L
1,567 SR
Queue Stats
1,232W - 1,335L
1,502 Elo+
Solo
Osiris
Osiris
iNF Colt
Osiris
Level 17
God Stats
0W - 2L
1,355 SR
Queue Stats
36W - 26L
1,621 Elo+
Solo
Zeus
Zeus
ult_fighter-1
Zeus
Level 104
God Stats
2W - 2L
1,562 SR
Queue Stats
132W - 144L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DharokBomb
Hercules
10
2 / 2 / 4
8,014
729
6,841
10,249
7,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Tsarpus
Cthulhu
12
1 / 0 / 8
7,922
720
8,045
13,209
11,266
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 3
9,015
820
9,272
7,596
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
elzbthb
Artemis
11
0 / 2 / 2
6,790
617
5,240
8,991
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
iNF Colt
Osiris
11
0 / 3 / 3
7,089
644
8,603
11,227
8,144
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 4 / 0
7,846
713
13,843
8,851
2,853
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
3
3
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
DharokBomb
Hercules
2
2
4
2
W
Cthulhu
Tsarpus
Cthulhu
1
0
8
5
L
Artemis
elzbthb
Artemis
0
2
2
0.5
L
Osiris
iNF Colt
Osiris
0
3
3
0.5
W
6
1
3
7.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,158
Damage
27,686
31,054
Taken
29,069
21,373
Mitigated
14,398
10,974
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DharokBomb
Hercules
6,841
1,169
0
1,713
10,249
7,165
288
4,163
6,086
0
11,744
W
Cthulhu
Tsarpus
Cthulhu
8,045
1,391
508
3,164
13,209
11,266
99
6,828
6,381
28,277
0
L
Artemis
elzbthb
Artemis
5,240
1,746
0
1,383
8,991
3,401
140
5,309
3,682
0
21,823
L
Osiris
iNF Colt
Osiris
8,603
2,233
431
1,372
11,227
8,144
0
6,252
4,975
0
22,190
W
9,272
1,184
2,854
2,735
7,596
2,942
651
2,852
4,744
40,899
0
L
13,843
1,882
458
2,521
8,851
2,853
0
5,756
3,095
35,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
21,725
130
Minions Killed
113
0
Camps Cleared
0
604,413
Distance Traveled
599,183
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,014
729
12
1
0
170,526
1
W
Cthulhu
7,922
720
47
4
0
217,925
2
L
Artemis
6,790
617
35
3
0
215,719
3
L
Osiris
7,089
644
26
2
0
220,406
1
W
Ra
9,015
820
71
6
0
215,962
3
L
Zeus
7,846
713
52
5
0
163,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role