Player Matchup

Merlin
Merlin
DoubleH88724
Merlin
Level 28
God Stats
3W - 3L
1,224 SR
Queue Stats
131W - 131L
1,508 Elo+
Party 1
Hera
Hera
QueenNimuey
Hera
Level 13
God Stats
22W - 28L
1,341 SR
Queue Stats
26W - 37L
1,211 Elo+
Solo
Bacchus
Bacchus
cynnicist
Bacchus
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
134W - 150L
1,340 Elo+
Party 1
Yemoja
Yemoja
that_random17
Yemoja
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 47L
1,460 Elo+
Party 1
Da Ji
Da Ji
wetsspaghet
Da Ji
Level 34
God Stats
2W - 3L
1,287 SR
Queue Stats
94W - 117L
1,495 Elo+
Party 1
Team Averages
Level 22
1,370 SR
1,403 Elo+

VS

Team Averages
Level 8
1,294 SR
1,253 Elo+
Amaterasu
Amaterasu
IGNATHAN
Amaterasu
Level 15
God Stats
5W - 4L
1,454 SR
Queue Stats
22W - 21L
1,397 Elo+
Solo
Neith
Neith
Laguia G
Neith
Level 6
God Stats
0W - 3L
1,265 SR
Queue Stats
0W - 4L
1,127 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mozzanity
Tsukuyomi
Level 6
God Stats
1W - 3L
1,386 SR
Queue Stats
1W - 4L
1,245 Elo+
Solo
Ymir
Ymir
Trust Jesus6644
Ymir
Level 6
God Stats
0W - 2L
1,305 SR
Queue Stats
6W - 10L
1,356 Elo+
Solo
Merlin
Merlin
arc-dinei
Merlin
Level 5
God Stats
21W - 20L
1,059 SR
Queue Stats
41W - 43L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
9 / 0 / 20
13,796
1,061
24,800
10,342
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 3 / 18
12,190
938
7,058
10,566
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
cynnicist
Bacchus
20
6 / 3 / 21
12,907
993
15,755
18,155
17,813
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
4 / 1 / 24
12,582
968
3,774
7,961
7,305
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
14 / 1 / 15
14,827
1,141
30,008
16,969
7,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

235

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IGNATHAN
Amaterasu
16
0 / 1 / 1
9,710
747
423
1,055
453
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Laguia G
Neith
18
2 / 8 / 4
11,826
910
10,253
21,246
8,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Mozzanity
Tsukuyomi
18
3 / 15 / 4
12,536
964
16,738
29,837
11,977
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
0 / 8 / 3
10,395
800
6,253
24,701
23,819
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
arc-dinei
Merlin
18
3 / 5 / 4
12,929
995
24,469
14,122
5,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
24
36
Kills
8
8
Deaths
37
98
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
0
20
19
L
Amaterasu
IGNATHAN
Amaterasu
0
1
1
0.5
L
Neith
Laguia G
Neith
2
8
4
0.5
L
Tsukuyomi
Mozzanity
Tsukuyomi
3
15
4
0.33
W
3
3
18
4
L
0
8
3
0.19
L
Merlin
arc-dinei
Merlin
3
5
4
1
W
Bacchus
cynnicist
Bacchus
6
3
21
5.5
W
4
1
24
16
W
14
1
15
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,395
Damage
58,136
63,993
Taken
90,961
41,391
Mitigated
50,107
21,194
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
24,800
1,846
302
4,125
10,342
4,723
0
4,918
5,424
54,461
0
L
Amaterasu
IGNATHAN
Amaterasu
423
344
0
66
1,055
453
0
494
561
0
1,417
L
Neith
Laguia G
Neith
10,253
6,059
0
2,198
21,246
8,688
0
11,446
9,800
0
36,688
L
Tsukuyomi
Mozzanity
Tsukuyomi
16,738
4,772
0
320
29,837
11,977
0
20,216
9,621
0
40,844
W
7,058
2,777
170
743
10,566
3,868
0
3,976
6,590
46,273
0
L
6,253
584
0
0
24,701
23,819
0
10,385
12,324
11,091
0
L
Merlin
arc-dinei
Merlin
24,469
306
665
2,929
14,122
5,170
0
8,846
5,276
68,016
0
W
Bacchus
cynnicist
Bacchus
15,755
1,348
341
1,887
18,155
17,813
0
9,088
9,067
27,947
0
W
3,774
1,567
9,022
1,623
7,961
7,305
0
6,105
1,856
7,920
0
W
30,008
18,116
0
2,981
16,969
7,682
0
6,635
10,165
0
41,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,302
Gold Earned
57,396
238
Minions Killed
214
7
Camps Cleared
5
1,144,019
Distance Traveled
854,751
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,796
1,061
74
6
1
231,609
1
L
Amaterasu
9,710
747
1
0
0
13,874
0
L
Neith
11,826
910
55
4
0
206,812
0
L
Tsukuyomi
12,536
964
52
4
3
225,423
0
W
Hera
12,190
938
94
7
1
175,356
0
L
Ymir
10,395
800
8
1
1
173,217
1
L
Merlin
12,929
995
98
8
1
235,425
0
W
Bacchus
12,907
993
29
2
1
257,511
0
W
Yemoja
12,582
968
15
1
0
214,415
0
W
Da Ji
14,827
1,141
26
2
4
265,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role