Player Matchup

Gilgamesh
Gilgamesh
Bozmando
Gilgamesh
Level 129
God Stats
8W - 10L
1,656 SR
Queue Stats
196W - 199L
1,581 Elo+
Party 2
Hel
Hel
Eksed
Hel
Level 148
God Stats
1W - 1L
1,509 SR
Queue Stats
91W - 87L
1,533 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
GayPuppy
Morgan Le Fay
Level 107
God Stats
1W - 1L
1,469 SR
Queue Stats
89W - 82L
1,533 Elo+
Party 3
Anhur
Anhur
Harlaww
Anhur
Level 58
God Stats
5W - 1L
1,874 SR
Queue Stats
30W - 31L
1,495 Elo+
Party 2
Ymir
Ymir
ToxicBiscu1t
Ymir
Level 65
God Stats
6W - 2L
1,723 SR
Queue Stats
31W - 26L
1,504 Elo+
Party 2
Team Averages
Level 101
1,646 SR
1,529 Elo+

VS

Team Averages
Level 123
1,512 SR
1,510 Elo+
He Bo
He Bo
Aharuz
He Bo
Level 155
God Stats
0W - 1L
1,246 SR
Queue Stats
42W - 45L
1,526 Elo+
Party 1
Ymir
Ymir
Deamonus
Ymir
Level 157
God Stats
8W - 9L
1,535 SR
Queue Stats
197W - 172L
1,538 Elo+
Solo
Ratatoskr
Ratatoskr
NоМercy
Ratatoskr
Level 147
God Stats
0W - 1L
1,567 SR
Queue Stats
24W - 32L
1,436 Elo+
Party 1
Sylvanus
Sylvanus
Wilbertius
Sylvanus
Level 89
God Stats
8W - 6L
1,750 SR
Queue Stats
275W - 265L
1,508 Elo+
Solo
Ullr
Ullr
derSaas
Ullr
Level 69
God Stats
1W - 2L
1,463 SR
Queue Stats
65W - 64L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bozmando
Gilgamesh
18
7 / 3 / 13
11,615
553
15,039
20,368
11,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hel
Eksed
Hel
20
5 / 4 / 8
13,174
627
16,188
19,727
7,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Morgan Le Fay
GayPuppy
Morgan Le Fay
17
8 / 8 / 6
11,375
542
12,552
16,236
6,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
Harlaww
Anhur
19
7 / 4 / 6
12,322
587
11,446
15,325
5,647
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 3 / 15
10,872
518
8,705
21,247
18,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aharuz
He Bo
16
3 / 8 / 7
10,403
495
20,240
15,287
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
15
3 / 4 / 7
10,539
502
8,620
20,469
17,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ratatoskr
NоМercy
Ratatoskr
20
10 / 4 / 4
12,931
616
13,997
17,987
6,212
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Wilbertius
Sylvanus
16
4 / 6 / 1
10,912
520
15,887
18,934
10,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
derSaas
Ullr
16
2 / 8 / 6
10,494
500
8,707
14,764
4,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
47
30
Kills
22
22
Deaths
30
48
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
Aharuz
He Bo
3
8
7
0.81
W
Gilgamesh
Bozmando
Gilgamesh
7
3
13
4.5
L
Ymir
3
4
7
1.63
W
Hel
Eksed
Hel
5
4
8
2.25
W
Morgan Le Fay
GayPuppy
Morgan Le Fay
8
8
6
1.38
W
Anhur
Harlaww
Anhur
7
4
6
2.5
L
Ratatoskr
NоМercy
Ratatoskr
10
4
4
3
W
3
3
15
3.5
L
Sylvanus
Wilbertius
Sylvanus
4
6
1
0.75
L
Ullr
derSaas
Ullr
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,930
Damage
67,451
92,903
Taken
87,441
49,751
Mitigated
44,228
36,881
Healing
14,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Aharuz
He Bo
20,240
390
0
3,205
15,287
5,053
205
5,712
9,162
79,004
0
W
Gilgamesh
Bozmando
Gilgamesh
15,039
3,430
0
6,676
20,368
11,958
713
11,105
9,263
0
72,093
L
Ymir
8,620
788
0
445
20,469
17,725
58
9,447
10,911
36,903
0
W
Hel
Eksed
Hel
16,188
507
7,651
11,492
19,727
7,852
3,374
10,517
9,210
91,398
0
W
Morgan Le Fay
GayPuppy
Morgan Le Fay
12,552
1,314
183
3,189
16,236
6,105
402
8,188
8,048
55,474
0
W
Anhur
Harlaww
Anhur
11,446
6,911
0
6,680
15,325
5,647
3,466
5,732
9,506
0
79,960
L
Ratatoskr
NоМercy
Ratatoskr
13,997
3,592
0
3,982
17,987
6,212
0
8,210
9,623
0
82,399
W
8,705
1,906
0
1,010
21,247
18,189
257
7,273
13,583
40,647
0
L
Sylvanus
Wilbertius
Sylvanus
15,887
4,622
678
4,662
18,934
10,277
727
10,037
8,815
72,072
13,924
L
Ullr
derSaas
Ullr
8,707
2,525
0
1,294
14,764
4,961
284
3,229
11,485
0
66,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,358
Gold Earned
55,279
558
Minions Killed
551
0
Camps Cleared
0
1,916,407
Distance Traveled
1,901,344
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,403
495
116
6
0
359,675
4
W
Gilgamesh
11,615
553
93
4
0
420,687
1
L
Ymir
10,539
502
52
2
0
378,558
6
W
Hel
13,174
627
192
9
0
354,805
2
W
Morgan Le Fay
11,375
542
86
4
0
384,914
4
W
Anhur
12,322
587
143
7
0
358,804
3
L
Ratatoskr
12,931
616
124
6
0
452,656
3
W
Ymir
10,872
518
44
2
0
397,197
4
L
Sylvanus
10,912
520
148
7
0
335,484
8
L
Ullr
10,494
500
111
5
0
374,971
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role