Player Matchup

Hercules
Hercules
Delva100
Hercules
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 22L
1,779 Elo+
Party 1
Nu Wa
Nu Wa
Dolby93
Nu Wa
Level 26
God Stats
16W - 9L
1,628 SR
Queue Stats
78W - 51L
1,454 Elo+
Party 2
Neith
Neith
Fruddy
Neith
Level 7
God Stats
33W - 16L
1,684 SR
Queue Stats
39W - 26L
1,424 Elo+
Party 2
Athena
Athena
Nightshade_PR
Athena
Level 26
God Stats
4W - 7L
1,573 SR
Queue Stats
159W - 124L
1,512 Elo+
Party 1
Sol
Sol
zteag09
Sol
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 11L
1,595 Elo+
Solo
Team Averages
Level 20
1,577 SR
1,553 Elo+

VS

Team Averages
Level 14
1,400 SR
1,310 Elo+
Cerberus
Cerberus
Luckypesca29
Cerberus
Level 5
God Stats
0W - 3L
1,155 SR
Queue Stats
16W - 23L
1,126 Elo+
Solo
King Arthur
King Arthur
ObitoUchihaKamui
King Arthur
Level 6
God Stats
9W - 15L
1,462 SR
Queue Stats
11W - 15L
1,376 Elo+
Solo
Ymir
Ymir
edushi1108
Ymir
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
6W - 15L
1,171 Elo+
Solo
Ne Zha
Ne Zha
justasadkae
Ne Zha
Level 27
God Stats
8W - 14L
1,440 SR
Queue Stats
240W - 270L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
the_Gunners_king
Ah Muzen Cab
Level 29
God Stats
2W - 9L
1,441 SR
Queue Stats
173W - 196L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Delva100
Hercules
19
3 / 0 / 21
12,390
1,033
6,862
5,395
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Dolby93
Nu Wa
20
14 / 0 / 16
13,368
1,114
32,749
6,444
2,346
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Fruddy
Neith
20
8 / 1 / 19
11,834
986
26,965
8,512
3,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
2 / 2 / 25
12,323
1,027
13,840
15,801
15,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
19
13 / 0 / 15
13,419
1,118
27,132
11,050
4,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

317

VS

Team 2 Tickets

29

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Luckypesca29
Cerberus
16
0 / 9 / 2
9,858
822
3,137
25,949
28,327
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
ObitoUchihaKamui
King Arthur
16
0 / 12 / 1
9,795
816
6,848
34,625
15,055
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
0 / 9 / 2
9,361
780
1,192
21,919
23,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
16
2 / 7 / 1
10,717
893
16,561
23,137
8,973
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
the_Gunners_king
Ah Muzen Cab
16
1 / 3 / 0
10,544
879
14,625
14,068
4,312
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
9
40
Kills
3
3
Deaths
40
96
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Delva100
Hercules
3
0
21
13.5
W
Nu Wa
Dolby93
Nu Wa
14
0
16
22
W
Neith
Fruddy
Neith
8
1
19
17.5
L
Cerberus
Luckypesca29
Cerberus
0
9
2
0.11
W
2
2
25
7.25
L
King Arthur
ObitoUchihaKamui
King Arthur
0
12
1
0.04
L
0
9
2
0.11
L
Ne Zha
2
7
1
0.36
L
Ah Muzen Cab
the_Gunners_king
Ah Muzen Cab
1
3
0
0.33
W
Sol
13
0
15
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,548
Damage
42,363
47,202
Taken
119,698
33,522
Mitigated
80,663
12,886
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Delva100
Hercules
6,862
2,482
0
2,379
5,395
6,534
0
662
4,733
620
11,765
W
Nu Wa
Dolby93
Nu Wa
32,749
11,989
59
1,787
6,444
2,346
0
765
5,679
61,104
0
W
Neith
Fruddy
Neith
26,965
16,640
0
2,451
8,512
3,995
0
1,354
7,158
0
36,236
L
Cerberus
Luckypesca29
Cerberus
3,137
528
0
2,370
25,949
28,327
0
14,921
11,028
14,808
0
W
13,840
4,446
0
0
15,801
15,973
0
1,183
14,618
28,936
0
L
King Arthur
ObitoUchihaKamui
King Arthur
6,848
985
90
1,707
34,625
15,055
0
24,011
10,614
0
16,763
L
1,192
425
0
0
21,919
23,996
0
12,272
9,647
1,716
0
L
Ne Zha
16,561
7,042
149
4,439
23,137
8,973
0
13,503
9,634
0
36,278
L
Ah Muzen Cab
the_Gunners_king
Ah Muzen Cab
14,625
3,479
0
2,092
14,068
4,312
0
9,190
4,878
0
68,147
W
Sol
27,132
11,183
115
6,095
11,050
4,674
0
365
10,685
46,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,334
Gold Earned
50,275
213
Minions Killed
175
5
Camps Cleared
5
1,052,989
Distance Traveled
987,735
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,390
1,033
14
1
0
206,647
0
W
Nu Wa
13,368
1,114
56
5
3
222,483
0
W
Neith
11,834
986
38
3
1
210,416
0
L
Cerberus
9,858
822
36
3
0
221,243
0
W
Athena
12,323
1,027
43
4
0
210,816
0
L
King Arthur
9,795
816
18
2
0
203,536
1
L
Ymir
9,361
780
0
0
0
127,583
0
L
Ne Zha
10,717
893
42
4
4
227,618
0
L
Ah Muzen Cab
10,544
879
79
7
1
207,755
1
W
Sol
13,419
1,118
62
5
1
202,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role