Player Matchup

Heimdallr
Heimdallr
FlavioKiller0
Heimdallr
Level 27
God Stats
63W - 71L
1,513 SR
Queue Stats
92W - 101L
1,371 Elo+
Solo
Thor
Thor
HAMILTONLIMA61
Thor
Level 28
God Stats
6W - 7L
1,476 SR
Queue Stats
12W - 20L
1,280 Elo+
Solo
Bellona
Bellona
NANDOMITE
Bellona
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
White beard9580
Morgan Le Fay
Level 24
God Stats
3W - 8L
1,314 SR
Queue Stats
259W - 307L
1,350 Elo+
Solo
Neith
Neith
recrutacwb
Neith
Level 27
God Stats
3W - 6L
1,500 SR
Queue Stats
125W - 165L
1,356 Elo+
Solo
Team Averages
Level 22
1,461 SR
1,371 Elo+

VS

Team Averages
Level 18
1,553 SR
1,454 Elo+
Thoth
Thoth
Afrlcano_F4minto
Thoth
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,575 Elo+
Solo
Sun Wukong
Sun Wukong
Ghost_213567
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 164L
1,222 Elo+
Party 1
Bakasura
Bakasura
Messiblack17
Bakasura
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Vulcan
Vulcan
VanderleiS1190
Vulcan
Level 23
God Stats
2W - 0L
1,764 SR
Queue Stats
5W - 1L
1,678 Elo+
Solo
Heimdallr
Heimdallr
ViniGD01
Heimdallr
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 35L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FlavioKiller0
Heimdallr
13
4 / 12 / 6
9,123
415
15,026
18,898
6,902
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

5
0 / 6 / 1
6,215
283
1,062
4,564
1,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bellona
NANDOMITE
Bellona
15
5 / 7 / 3
10,025
456
9,623
17,326
13,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
White beard9580
Morgan Le Fay
18
9 / 7 / 1
11,339
515
13,910
22,091
7,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
15
3 / 9 / 2
9,121
415
7,144
20,008
6,334
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 6 / 6
12,472
567
14,366
13,985
5,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Ghost_213567
Sun Wukong
15
6 / 4 / 7
10,329
470
7,044
14,037
10,398
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Messiblack17
Bakasura
15
3 / 5 / 5
9,857
448
4,071
16,263
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
14 / 1 / 6
13,600
618
26,806
9,868
4,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
ViniGD01
Heimdallr
16
8 / 5 / 9
11,196
509
13,330
14,277
6,263
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
21
Kills
40
41
Deaths
21
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
9
6
6
2
L
Heimdallr
FlavioKiller0
Heimdallr
4
12
6
0.58
W
Sun Wukong
Ghost_213567
Sun Wukong
6
4
7
2.38
L
0
6
1
0.08
W
Bakasura
Messiblack17
Bakasura
3
5
5
1.1
L
Bellona
NANDOMITE
Bellona
5
7
3
0.93
W
14
1
6
17
W
Heimdallr
ViniGD01
Heimdallr
8
5
9
2.5
L
Morgan Le Fay
White beard9580
Morgan Le Fay
9
7
1
1.36
L
Neith
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,765
Damage
65,617
82,887
Taken
68,430
36,092
Mitigated
34,125
12,583
Healing
8,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,366
898
0
1,707
13,985
5,031
3,581
4,375
9,610
61,849
0
L
Heimdallr
FlavioKiller0
Heimdallr
15,026
8,788
167
906
18,898
6,902
304
7,390
11,156
0
42,437
W
Sun Wukong
Ghost_213567
Sun Wukong
7,044
2,596
0
1,180
14,037
10,398
662
4,316
9,721
0
23,095
L
1,062
266
0
0
4,564
1,171
68
359
4,153
0
5,034
W
Bakasura
Messiblack17
Bakasura
4,071
2,350
0
2,539
16,263
7,533
219
3,288
12,975
0
57,172
L
Bellona
NANDOMITE
Bellona
9,623
2,655
0
3,614
17,326
13,937
0
5,291
11,821
0
40,817
W
26,806
6,304
150
2,803
9,868
4,900
3,753
868
9,000
100,905
0
W
Heimdallr
ViniGD01
Heimdallr
13,330
6,557
0
0
14,277
6,263
2,828
1,235
13,042
0
53,099
L
Morgan Le Fay
White beard9580
Morgan Le Fay
13,910
1,741
0
2,156
22,091
7,748
0
13,785
7,402
67,302
0
L
Neith
7,144
4,147
0
5,740
20,008
6,334
1,461
12,777
6,439
0
42,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,823
Gold Earned
57,454
301
Minions Killed
489
0
Camps Cleared
0
1,675,925
Distance Traveled
2,175,037
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,472
567
125
6
0
374,834
5
L
Heimdallr
9,123
415
64
3
0
429,013
0
W
Sun Wukong
10,329
470
33
2
0
456,642
1
L
Thor
6,215
283
9
0
0
150,495
0
W
Bakasura
9,857
448
78
4
0
469,465
2
L
Bellona
10,025
456
61
3
0
487,507
1
W
Vulcan
13,600
618
172
8
0
412,267
4
W
Heimdallr
11,196
509
81
4
0
461,829
1
L
Morgan Le Fay
11,339
515
104
5
0
325,037
2
L
Neith
9,121
415
63
3
0
283,873
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role