Player Matchup

Pele
Pele
LuxSparkle
Pele
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,405 Elo+
Solo
Kumbhakarna
Kumbhakarna
ManualReader86
Kumbhakarna
Level 58
God Stats
19W - 27L
1,416 SR
Queue Stats
244W - 263L
1,485 Elo+
Solo
Merlin
Merlin
juampifer20
Merlin
Level 103
God Stats
0W - 2L
1,739 SR
Queue Stats
12W - 19L
1,447 Elo+
Solo
Team Averages
Level 67
1,552 SR
1,446 Elo+

VS

Team Averages
Level 84
1,543 SR
1,353 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Fyrehall
Chronos
Level 20
God Stats
2W - 0L
1,680 SR
Queue Stats
2W - 2L
1,101 Elo+
Solo
Hou Yi
Hou Yi
terrork4m1k4z3
Hou Yi
Level 103
God Stats
7W - 4L
1,449 SR
Queue Stats
97W - 135L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
6,244
624
6,453
8,147
2,797
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
ManualReader86
Kumbhakarna
9
0 / 2 / 3
6,017
602
1,374
5,451
4,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
10
2 / 1 / 1
6,720
672
6,688
2,716
800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 0 / 5
7,878
788
5,991
13,153
6,530
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Fyrehall
Chronos
11
1 / 3 / 5
7,136
714
2,028
4,682
1,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 4
7,609
761
4,846
3,453
1,039
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
3
Kills
8
8
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
3
0
5
5.5
W
Chronos
Fyrehall
Chronos
1
3
5
1.17
L
1
5
2
0.4
L
Kumbhakarna
ManualReader86
Kumbhakarna
0
2
3
0.75
L
Merlin
2
1
1
2.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,515
Damage
12,865
16,314
Taken
21,288
7,819
Mitigated
9,022
1,295
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,991
1,533
190
6,310
13,153
6,530
891
3,583
9,249
0
21,897
W
Chronos
Fyrehall
Chronos
2,028
703
0
1,042
4,682
1,453
0
1,624
2,862
23,978
2,480
L
6,453
1,076
0
662
8,147
2,797
0
879
7,268
0
22,901
L
Kumbhakarna
ManualReader86
Kumbhakarna
1,374
212
0
633
5,451
4,222
0
967
4,484
9,627
0
L
Merlin
6,688
380
0
0
2,716
800
0
0
2,716
20,743
0
W
4,846
1,746
0
500
3,453
1,039
1,857
2,060
1,115
0
27,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,981
Gold Earned
22,623
94
Minions Killed
130
0
Camps Cleared
0
499,063
Distance Traveled
585,387
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,878
788
34
3
0
213,120
1
W
Chronos
7,136
714
40
4
0
189,494
3
L
Pele
6,244
624
27
3
0
200,543
4
L
Kumbhakarna
6,017
602
16
2
0
160,225
3
L
Merlin
6,720
672
51
5
0
138,295
1
W
Hou Yi
7,609
761
56
6
0
182,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role