Player Matchup

Sun Wukong
Sun Wukong
AlbetMumakil
Sun Wukong
Level 25
God Stats
1W - 1L
1,428 SR
Queue Stats
8W - 9L
1,574 Elo+
Solo
Guan Yu
Guan Yu
Blame Medic
Guan Yu
Level 28
God Stats
11W - 10L
1,817 SR
Queue Stats
216W - 230L
1,490 Elo+
Solo
Anubis
Anubis
Red_Fire_2_0
Anubis
Level 26
God Stats
0W - 1L
1,019 SR
Queue Stats
3W - 3L
1,806 Elo+
Party 1
Kukulkan
Kukulkan
TheFartEater
Kukulkan
Level 26
God Stats
1W - 2L
1,499 SR
Queue Stats
27W - 21L
1,521 Elo+
Solo
Horus
Horus
thifasinaco
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,663 Elo+
Party 1
Team Averages
Level 26
1,453 SR
1,611 Elo+

VS

Team Averages
Level 30
1,480 SR
1,598 Elo+
Arachne
Arachne
AleXIIIander
Arachne
Level 20
God Stats
10W - 11L
1,434 SR
Queue Stats
17W - 17L
1,426 Elo+
Solo
Ra
Ra
KV2IsLife
Ra
Level 65
God Stats
12W - 11L
1,495 SR
Queue Stats
740W - 349L
1,761 Elo+
Party 2
Ymir
Ymir
Trifrostworm
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 11L
1,953 Elo+
Party 2
Baba Yaga
Baba Yaga
artaixete
Baba Yaga
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,387 Elo+
Solo
Nemesis
Nemesis
Алариek
Nemesis
Level 29
God Stats
3W - 2L
1,471 SR
Queue Stats
61W - 48L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AlbetMumakil
Sun Wukong
20
7 / 7 / 7
14,873
992
18,874
32,507
39,498
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
Blame Medic
Guan Yu
20
6 / 11 / 10
14,671
978
17,909
35,388
51,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
20
2 / 19 / 11
13,523
902
18,539
35,377
18,734
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kukulkan
TheFartEater
Kukulkan
20
2 / 1 / 15
15,809
1,054
24,481
14,009
12,048
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
2 / 10 / 7
13,303
887
12,331
36,550
39,830
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

132

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AleXIIIander
Arachne
20
17 / 9 / 16
16,000
1,067
32,065
22,894
9,392
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
21 / 0 / 21
17,618
1,175
59,874
12,215
5,632
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 2 / 34
15,846
1,056
23,545
24,169
30,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baba Yaga
artaixete
Baba Yaga
20
0 / 4 / 28
13,759
917
12,107
16,218
6,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Алариek
Nemesis
20
3 / 4 / 26
14,621
975
18,151
24,459
10,453
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
173
19
Kills
48
48
Deaths
19
50
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AlbetMumakil
Sun Wukong
7
7
7
1.5
W
Arachne
AleXIIIander
Arachne
17
9
16
2.78
L
Guan Yu
Blame Medic
Guan Yu
6
11
10
1
W
21
0
21
31.5
L
Anubis
2
19
11
0.39
L
Kukulkan
TheFartEater
Kukulkan
2
1
15
9.5
W
7
2
34
12
W
Baba Yaga
artaixete
Baba Yaga
0
4
28
3.5
L
2
10
7
0.55
W
Nemesis
Алариek
Nemesis
3
4
26
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,134
Damage
145,742
153,831
Taken
99,955
161,126
Mitigated
62,914
30,993
Healing
31,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AlbetMumakil
Sun Wukong
18,874
4,169
0
4,371
32,507
39,498
0
15,305
17,202
0
52,994
W
Arachne
AleXIIIander
Arachne
32,065
27,734
0
3,791
22,894
9,392
0
10,937
11,957
0
43,927
L
Guan Yu
Blame Medic
Guan Yu
17,909
2,102
5,512
8,418
35,388
51,016
0
20,113
15,275
101
39,370
W
59,874
5,510
11,761
7,573
12,215
5,632
0
5,257
6,958
92,325
0
L
Anubis
18,539
1,778
516
2,864
35,377
18,734
0
25,654
9,723
42,428
0
L
Kukulkan
TheFartEater
Kukulkan
24,481
5,072
0
1,682
14,009
12,048
0
11,574
2,435
57,719
0
W
23,545
3,240
0
5,142
24,169
30,948
0
12,711
11,458
45,083
0
W
Baba Yaga
artaixete
Baba Yaga
12,107
231
0
2,601
16,218
6,489
0
4,702
11,516
33,116
0
L
12,331
4,979
1,942
5,688
36,550
39,830
0
22,880
13,670
0
27,786
W
Nemesis
Алариek
Nemesis
18,151
10,246
0
847
24,459
10,453
0
9,514
14,945
0
38,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,179
Gold Earned
77,844
271
Minions Killed
241
8
Camps Cleared
8
1,332,243
Distance Traveled
1,452,286
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,873
992
76
5
0
277,053
1
W
Arachne
16,000
1,067
35
2
0
252,040
0
L
Guan Yu
14,671
978
40
3
3
322,445
0
W
Ra
17,618
1,175
75
5
4
313,128
0
L
Anubis
13,523
902
48
3
1
204,454
4
L
Kukulkan
15,809
1,054
75
5
0
260,853
0
W
Ymir
15,846
1,056
48
3
2
266,310
2
W
Baba Yaga
13,759
917
52
3
1
278,385
0
L
Horus
13,303
887
32
2
4
267,438
0
W
Nemesis
14,621
975
31
2
1
342,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role