Player Matchup

Yemoja
Yemoja
FNO_Itachi
Yemoja
Level 102
God Stats
63W - 57L
1,582 SR
Queue Stats
318W - 260L
1,621 Elo+
Solo
Sun Wukong
Sun Wukong
ItsLeMonKe
Sun Wukong
Level 123
God Stats
4W - 2L
1,780 SR
Queue Stats
309W - 310L
1,517 Elo+
Solo
Thanatos
Thanatos
Txc_UrAdopted
Thanatos
Level 126
God Stats
7W - 10L
1,554 SR
Queue Stats
645W - 572L
1,633 Elo+
Solo
Freya
Freya
donovandarhk
Freya
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 221L
1,539 Elo+
Solo
Eset
Eset
luckyray81
Eset
Level 123
God Stats
2W - 1L
1,481 SR
Queue Stats
82W - 80L
1,582 Elo+
Solo
Team Averages
Level 121
1,580 SR
1,578 Elo+

VS

Team Averages
Level 126
1,587 SR
1,582 Elo+
Khepri
Khepri
 
Khepri
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ChuChoForever1
Olorun
Level 144
God Stats
6W - 5L
1,693 SR
Queue Stats
128W - 127L
1,583 Elo+
Solo
Tiamat
Tiamat
EdgrAllanDro
Tiamat
Level 108
God Stats
29W - 30L
1,613 SR
Queue Stats
140W - 129L
1,564 Elo+
Solo
Chaac
Chaac
Gavinnnnnn
Chaac
Level 107
God Stats
0W - 2L
1,460 SR
Queue Stats
201W - 149L
1,698 Elo+
Solo
Anhur
Anhur
zEXPEDITIOUSLYz
Anhur
Level 114
God Stats
54W - 35L
1,667 SR
Queue Stats
1,221W - 1,127L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FNO_Itachi
Yemoja
11
2 / 1 / 4
7,539
503
3,108
9,448
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
ItsLeMonKe
Sun Wukong
14
2 / 1 / 1
8,631
575
8,615
9,780
6,573
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Txc_UrAdopted
Thanatos
15
5 / 3 / 3
9,442
629
8,303
11,548
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 7 / 2
6,844
456
4,138
11,793
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 7 / 2
7,633
509
5,896
8,708
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
2 / 2 / 6
7,539
503
4,580
11,735
11,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 0 / 1
8,025
535
4,579
5,177
1,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tiamat
14
8 / 3 / 2
8,714
581
12,355
7,843
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
13
1 / 4 / 0
8,012
534
6,487
12,806
10,082
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 1 / 2
8,663
578
5,602
7,842
2,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
10
Kills
19
19
Deaths
10
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
2
2
6
2.5
L
4
0
1
4.5
L
Tiamat
8
3
2
3
W
Yemoja
FNO_Itachi
Yemoja
2
1
4
4
L
Chaac
1
4
0
0.25
W
Sun Wukong
ItsLeMonKe
Sun Wukong
2
1
1
2.5
W
Thanatos
Txc_UrAdopted
Thanatos
5
3
3
2.17
W
0
7
2
0.14
W
1
7
2
0.29
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,060
Damage
33,603
51,277
Taken
45,403
21,941
Mitigated
30,330
23,865
Healing
15,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
4,580
684
0
2,006
11,735
11,931
0
5,560
6,008
18,725
0
L
4,579
2,421
223
2,346
5,177
1,563
0
713
4,454
48,061
0
L
Tiamat
12,355
1,416
0
1,947
7,843
4,370
641
3,028
4,495
51,213
0
W
Yemoja
FNO_Itachi
Yemoja
3,108
903
2,316
2,107
9,448
6,059
252
6,583
2,640
15,274
0
L
Chaac
6,487
1,031
0
5,739
12,806
10,082
0
2,166
10,640
4,769
41,283
W
Sun Wukong
ItsLeMonKe
Sun Wukong
8,615
2,541
0
2,853
9,780
6,573
0
1,078
7,934
6,484
55,218
W
Thanatos
Txc_UrAdopted
Thanatos
8,303
3,562
0
11,015
11,548
4,614
1,321
4,765
6,596
0
64,533
W
4,138
1,401
0
3,229
11,793
2,209
0
3,142
8,545
30,757
0
W
5,896
648
982
1,363
8,708
2,486
0
6,286
2,254
41,896
0
L
5,602
3,169
0
3,280
7,842
2,384
0
2,869
4,933
0
65,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,089
Gold Earned
40,953
415
Minions Killed
451
0
Camps Cleared
0
1,359,812
Distance Traveled
1,269,060
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,539
503
17
1
0
272,691
5
L
Olorun
8,025
535
102
7
0
200,322
1
L
Tiamat
8,714
581
108
7
0
273,896
4
W
Yemoja
7,539
503
27
2
0
251,594
4
L
Chaac
8,012
534
111
7
0
279,741
5
W
Sun Wukong
8,631
575
126
8
0
282,986
2
W
Thanatos
9,442
629
120
8
0
310,683
2
W
Freya
6,844
456
55
4
0
258,578
3
W
Eset
7,633
509
87
6
0
255,971
2
L
Anhur
8,663
578
113
8
0
242,410
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role