Player Matchup

Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
YouNotFound
Thoth
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,650 Elo+
Party 1
Anhur
Anhur
l Khepri I
Anhur
Level 147
God Stats
46W - 23L
1,752 SR
Queue Stats
842W - 277L
1,890 Elo+
Solo
Team Averages
Level 111
1,584 SR
1,680 Elo+

VS

Team Averages
Level 132
1,574 SR
1,671 Elo+
Ra
Ra
Micfireball
Ra
Level 139
God Stats
0W - 1L
1,715 SR
Queue Stats
34W - 18L
1,772 Elo+
Party 2
Odin
Odin
Sayhaaa
Odin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,469 Elo+
Solo
Ne Zha
Ne Zha
bluechevy94
Ne Zha
Level 159
God Stats
0W - 2L
1,509 SR
Queue Stats
33W - 18L
1,771 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
5 / 1 / 6
9,379
853
5,852
13,669
15,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
2 / 3 / 8
7,967
724
7,448
6,149
1,575
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
14
5 / 2 / 6
8,847
804
7,905
7,366
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 1
9,010
819
7,742
8,547
3,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Sayhaaa
Odin
7
0 / 5 / 3
6,608
601
2,348
6,591
2,516
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
11
1 / 3 / 4
7,582
689
8,258
11,960
6,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
12
Kills
6
6
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
1
6
8
L
5
4
1
1.38
L
Odin
Sayhaaa
Odin
0
5
3
0.3
W
2
3
8
2
L
Ne Zha
1
3
4
1
W
Anhur
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,205
Damage
18,348
27,184
Taken
27,098
19,631
Mitigated
12,222
7,064
Healing
8,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,852
420
221
4,929
13,669
15,258
87
4,563
8,525
15,372
0
L
7,742
634
1,186
3,126
8,547
3,437
358
4,371
4,176
45,090
0
L
Odin
Sayhaaa
Odin
2,348
282
0
0
6,591
2,516
315
3,884
2,707
0
5,091
W
7,448
785
0
430
6,149
1,575
338
1,066
4,879
25,864
0
L
Ne Zha
8,258
1,596
0
4,485
11,960
6,269
382
5,045
6,915
0
25,740
W
Anhur
7,905
4,417
0
1,484
7,366
2,798
1,325
2,113
5,005
0
40,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,193
Gold Earned
23,200
136
Minions Killed
126
0
Camps Cleared
0
629,993
Distance Traveled
629,851
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,379
853
17
2
0
246,772
5
L
Ra
9,010
819
102
9
0
223,298
4
L
Odin
6,608
601
8
1
0
166,668
3
W
Thoth
7,967
724
54
5
0
182,439
0
L
Ne Zha
7,582
689
16
1
0
239,885
5
W
Anhur
8,847
804
65
6
0
200,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role