Player Matchup

Jing Wei
Jing Wei
BASerrr
Jing Wei
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
117W - 131L
1,435 Elo+
Solo
Bacchus
Bacchus
Dylixia
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 251L
1,417 Elo+
Party 1
Fenrir
Fenrir
ParesseCooper
Fenrir
Level 18
God Stats
1W - 0L
1,286 SR
Queue Stats
7W - 7L
1,375 Elo+
Party 1
Kukulkan
Kukulkan
Urytsu
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,441 Elo+
Party 1
Gilgamesh
Gilgamesh
Vilyb
Gilgamesh
Level 28
God Stats
2W - 2L
1,274 SR
Queue Stats
59W - 56L
1,482 Elo+
Solo
Team Averages
Level 40
1,412 SR
1,430 Elo+

VS

Team Averages
Level 17
1,406 SR
1,372 Elo+
Ymir
Ymir
Ptipéni
Ymir
Level 26
God Stats
44W - 31L
1,585 SR
Queue Stats
76W - 69L
1,490 Elo+
Solo
Nemesis
Nemesis
SrFurix
Nemesis
Level 3
God Stats
0W - 3L
1,154 SR
Queue Stats
0W - 3L
1,092 Elo+
Party 2
Danzaburou
Danzaburou
pikota314
Danzaburou
Level 29
God Stats
6W - 5L
1,729 SR
Queue Stats
9W - 8L
1,766 Elo+
Solo
Kukulkan
Kukulkan
thubi
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,092 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ylzz
Cu Chulainn
Level 26
God Stats
2W - 9L
1,064 SR
Queue Stats
109W - 100L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BASerrr
Jing Wei
16
1 / 2 / 2
9,700
462
8,625
11,513
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Dylixia
Bacchus
14
2 / 0 / 12
9,713
463
7,914
11,515
12,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 8
9,491
452
4,701
13,448
5,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
Urytsu
Kukulkan
17
7 / 1 / 3
10,513
501
12,092
8,226
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Vilyb
Gilgamesh
18
8 / 2 / 4
11,525
549
12,772
9,277
6,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 4 / 2
8,445
402
6,082
16,774
16,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
SrFurix
Nemesis
12
0 / 6 / 0
8,071
384
2,936
19,674
6,448
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
pikota314
Danzaburou
14
1 / 2 / 1
8,986
428
8,245
11,578
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
thubi
Kukulkan
15
3 / 7 / 1
9,456
450
7,687
11,047
3,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ylzz
Cu Chulainn
16
3 / 2 / 0
10,257
488
6,584
14,079
7,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
21
Kills
8
8
Deaths
21
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BASerrr
Jing Wei
1
2
2
1
W
Bacchus
Dylixia
Bacchus
2
0
12
8
W
3
3
8
2.33
L
Ymir
1
4
2
0.5
L
Nemesis
SrFurix
Nemesis
0
6
0
0
W
Kukulkan
Urytsu
Kukulkan
7
1
3
8.5
W
Gilgamesh
Vilyb
Gilgamesh
8
2
4
5
L
Danzaburou
pikota314
Danzaburou
1
2
1
0.75
L
Kukulkan
thubi
Kukulkan
3
7
1
0.5
L
Cu Chulainn
ylzz
Cu Chulainn
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,104
Damage
31,534
53,979
Taken
73,152
32,472
Mitigated
38,709
17,325
Healing
14,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BASerrr
Jing Wei
8,625
5,564
0
1,564
11,513
3,953
2,735
2,381
9,132
0
64,375
W
Bacchus
Dylixia
Bacchus
7,914
747
1,127
3,142
11,515
12,669
374
3,530
7,985
27,328
0
W
4,701
1,388
0
6,263
13,448
5,938
0
2,313
11,135
0
51,917
L
Ymir
6,082
1,846
52
320
16,774
16,770
278
5,100
11,618
43,314
0
L
Nemesis
SrFurix
Nemesis
2,936
1,732
0
9,004
19,674
6,448
0
1,586
18,051
0
67,839
W
Kukulkan
Urytsu
Kukulkan
12,092
1,632
0
2,229
8,226
3,224
144
4,892
3,334
54,287
0
W
Gilgamesh
Vilyb
Gilgamesh
12,772
4,830
0
3,000
9,277
6,688
658
653
8,624
0
68,901
L
Danzaburou
pikota314
Danzaburou
8,245
2,489
0
2,624
11,578
4,359
50
3,193
8,342
0
50,687
L
Kukulkan
thubi
Kukulkan
7,687
1,546
0
10
11,047
3,855
252
7,193
3,541
41,055
0
L
Cu Chulainn
ylzz
Cu Chulainn
6,584
899
0
2,889
14,079
7,277
968
2,442
11,594
0
47,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,942
Gold Earned
45,215
503
Minions Killed
449
0
Camps Cleared
0
1,909,832
Distance Traveled
1,687,790
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,700
462
125
6
0
362,416
0
W
Bacchus
9,713
463
36
2
0
414,231
12
W
Fenrir
9,491
452
88
4
0
339,561
0
L
Ymir
8,445
402
56
3
0
384,699
7
L
Nemesis
8,071
384
95
5
0
292,585
0
W
Kukulkan
10,513
501
111
5
0
415,318
0
W
Gilgamesh
11,525
549
143
7
0
378,306
0
L
Danzaburou
8,986
428
108
5
0
353,316
4
L
Kukulkan
9,456
450
88
4
0
277,159
0
L
Cu Chulainn
10,257
488
102
5
0
380,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role