Player Matchup

Pele
Pele
MisterDuggy
Pele
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,459 Elo+
Party 1
Ymir
Ymir
NipponDaemon
Ymir
Level 15
God Stats
32W - 33L
1,522 SR
Queue Stats
133W - 146L
1,486 Elo+
Solo
Kukulkan
Kukulkan
Vivaeler
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,480 Elo+
Solo
Bellona
Bellona
finjess
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,458 Elo+
Party 1
Cernunnos
Cernunnos
killndi3
Cernunnos
Level 26
God Stats
0W - 2L
1,181 SR
Queue Stats
309W - 352L
1,406 Elo+
Solo
Team Averages
Level 16
1,441 SR
1,458 Elo+

VS

Team Averages
Level 17
1,600 SR
1,415 Elo+
Mercury
Mercury
HiTekE
Mercury
Level 8
God Stats
3W - 0L
1,818 SR
Queue Stats
28W - 24L
1,515 Elo+
Solo
Zhong Kui
Zhong Kui
Rustviet
Zhong Kui
Level 28
God Stats
8W - 1L
2,010 SR
Queue Stats
16W - 20L
1,437 Elo+
Solo
Neith
Neith
Snipersmark
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,234 Elo+
Solo
Yemoja
Yemoja
WhiteDruid
Yemoja
Level 28
God Stats
1W - 2L
1,258 SR
Queue Stats
146W - 173L
1,409 Elo+
Solo
Kukulkan
Kukulkan
XxElBrotherxX
Kukulkan
Level 15
God Stats
4W - 2L
1,415 SR
Queue Stats
10W - 10L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 2
11,595
580
9,331
15,223
6,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 7 / 6
8,235
412
5,333
18,759
15,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
Vivaeler
Kukulkan
15
0 / 7 / 0
8,915
446
4,419
13,525
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
finjess
Bellona
16
2 / 4 / 2
9,644
482
5,861
16,531
14,091
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cernunnos
killndi3
Cernunnos
15
4 / 4 / 3
9,202
460
9,500
17,195
7,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HiTekE
Mercury
20
15 / 3 / 3
13,377
669
16,051
15,297
8,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Rustviet
Zhong Kui
16
6 / 3 / 2
10,424
521
19,504
15,327
13,310
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

14
1 / 4 / 5
8,595
430
9,940
11,033
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
WhiteDruid
Yemoja
15
1 / 2 / 8
9,702
485
5,296
12,511
12,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
XxElBrotherxX
Kukulkan
17
4 / 0 / 0
10,740
537
9,742
5,547
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
12
Kills
27
27
Deaths
12
13
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
HiTekE
Mercury
15
3
3
5.5
L
5
5
2
1.2
L
1
7
6
0.57
W
Zhong Kui
Rustviet
Zhong Kui
6
3
2
2.33
W
1
4
5
0.88
L
Kukulkan
Vivaeler
Kukulkan
0
7
0
0
W
Yemoja
WhiteDruid
Yemoja
1
2
8
2.5
W
Kukulkan
XxElBrotherxX
Kukulkan
4
0
0
4
L
Bellona
finjess
Bellona
2
4
2
0.75
L
Cernunnos
killndi3
Cernunnos
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,444
Damage
60,533
81,233
Taken
59,715
49,173
Mitigated
39,296
16,270
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
HiTekE
Mercury
16,051
8,899
0
951
15,297
8,009
592
1,349
13,948
0
141,303
L
9,331
2,077
0
2,000
15,223
6,044
0
6,623
8,600
0
71,808
L
5,333
764
0
3,653
18,759
15,743
145
5,165
13,594
22,538
0
W
Zhong Kui
Rustviet
Zhong Kui
19,504
1,128
0
9,076
15,327
13,310
1,801
1,694
13,633
60,107
0
W
9,940
5,143
0
4,165
11,033
3,348
28
1,796
9,237
0
54,151
L
Kukulkan
Vivaeler
Kukulkan
4,419
44
0
860
13,525
5,419
234
6,600
6,925
61,972
0
W
Yemoja
WhiteDruid
Yemoja
5,296
1,132
673
842
12,511
12,175
430
3,368
9,143
36,601
0
W
Kukulkan
XxElBrotherxX
Kukulkan
9,742
102
0
1,337
5,547
2,454
0
1,841
3,706
81,581
0
L
Bellona
finjess
Bellona
5,861
1,358
0
4,048
16,531
14,091
0
12,320
4,211
0
31,802
L
Cernunnos
killndi3
Cernunnos
9,500
3,626
0
5,709
17,195
7,876
581
3,834
13,361
0
53,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,591
Gold Earned
52,838
450
Minions Killed
590
0
Camps Cleared
0
1,721,238
Distance Traveled
1,733,850
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,377
669
198
10
0
440,600
4
L
Pele
11,595
580
117
6
0
361,769
3
L
Ymir
8,235
412
40
2
0
327,726
7
W
Zhong Kui
10,424
521
106
5
0
331,637
3
W
Neith
8,595
430
89
4
0
279,067
1
L
Kukulkan
8,915
446
137
7
0
324,582
1
W
Yemoja
9,702
485
53
3
0
294,692
1
W
Kukulkan
10,740
537
144
7
0
387,854
3
L
Bellona
9,644
482
62
3
0
387,722
3
L
Cernunnos
9,202
460
94
5
0
319,439
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role