Player Matchup

Set
Set
Falsee
Set
Level 23
God Stats
1W - 2L
1,456 SR
Queue Stats
8W - 5L
1,499 Elo+
Solo
Vulcan
Vulcan
FountainSquatter
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 43L
1,390 Elo+
Solo
Danzaburou
Danzaburou
Mrolazy
Danzaburou
Level 28
God Stats
4W - 4L
1,119 SR
Queue Stats
116W - 133L
1,344 Elo+
Solo
Scylla
Scylla
Nickgorilla7455
Scylla
Level 26
God Stats
45W - 54L
1,424 SR
Queue Stats
65W - 104L
1,254 Elo+
Solo
Hachiman
Hachiman
xxBOOS356xx
Hachiman
Level 17
God Stats
1W - 1L
1,746 SR
Queue Stats
33W - 22L
1,636 Elo+
Solo
Team Averages
Level 25
1,449 SR
1,425 Elo+

VS

Team Averages
Level 8
1,459 SR
1,519 Elo+
Sylvanus
Sylvanus
BIG-JUN004
Sylvanus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,478 Elo+
Party 1
Ra
Ra
JimDunIop_Re
Ra
Level 4
God Stats
7W - 2L
1,500 SR
Queue Stats
30W - 28L
1,587 Elo+
Party 1
Ymir
Ymir
baria_ga_motan
Ymir
Level 2
God Stats
4W - 4L
1,268 SR
Queue Stats
12W - 10L
1,517 Elo+
Party 1
Ares
Ares
chan_rii
Ares
Level 9
God Stats
3W - 4L
1,527 SR
Queue Stats
77W - 62L
1,547 Elo+
Party 1
Da Ji
Da Ji
シラユメ
Da Ji
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 9L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Falsee
Set
11
1 / 12 / 1
7,598
422
7,301
16,437
5,648
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 19 / 1
5,522
307
0
11,481
3,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Mrolazy
Danzaburou
12
1 / 10 / 0
7,670
426
3,650
15,223
4,706
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 10 / 2
6,455
359
1,153
11,037
3,171
Hachiman
xxBOOS356xx
Hachiman
13
2 / 4 / 1
8,850
492
7,208
18,612
5,262
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BIG-JUN004
Sylvanus
15
4 / 2 / 12
9,769
543
6,265
10,372
9,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
23 / 0 / 10
12,060
670
22,047
9,970
6,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 1 / 14
10,571
587
8,427
12,855
7,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
14
1 / 0 / 21
9,216
512
6,124
13,462
14,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
16 / 3 / 2
10,170
565
14,957
10,604
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
114
4
Kills
55
55
Deaths
6
5
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BIG-JUN004
Sylvanus
4
2
12
5
L
Set
Falsee
Set
1
12
1
0.13
L
0
19
1
0.03
W
23
0
10
28
L
Danzaburou
Mrolazy
Danzaburou
1
10
0
0.1
L
0
10
2
0.1
W
11
1
14
18
W
Ares
1
0
21
11.5
L
Hachiman
xxBOOS356xx
Hachiman
2
4
1
0.63
W
16
3
2
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,312
Damage
57,820
72,790
Taken
57,263
22,392
Mitigated
43,423
7,906
Healing
19,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BIG-JUN004
Sylvanus
6,265
2,149
2,467
3,886
10,372
9,373
5,229
66
10,306
39,129
9,898
L
Set
Falsee
Set
7,301
3,974
0
2,747
16,437
5,648
0
11,212
5,225
0
35,400
L
0
0
0
0
11,481
3,605
0
7,581
3,900
111
0
W
22,047
1,738
2,495
5,032
9,970
6,218
1,511
510
9,460
108,513
0
L
Danzaburou
Mrolazy
Danzaburou
3,650
1,050
0
1,290
15,223
4,706
0
7,576
7,647
0
29,543
L
1,153
213
0
0
11,037
3,171
0
6,313
4,724
8,954
0
W
8,427
1,376
0
3,567
12,855
7,327
1,639
484
10,793
58,975
0
W
Ares
6,124
527
0
1,370
13,462
14,352
256
93
12,999
22,400
0
L
Hachiman
xxBOOS356xx
Hachiman
7,208
4,974
0
3,869
18,612
5,262
0
9,490
9,122
0
50,292
W
14,957
4,258
0
989
10,604
6,153
1,148
0
10,604
0
54,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,095
Gold Earned
51,786
221
Minions Killed
501
0
Camps Cleared
0
1,129,934
Distance Traveled
1,729,886
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,769
543
117
7
0
287,216
1
L
Set
7,598
422
64
4
0
265,762
0
L
Vulcan
5,522
307
0
0
0
140,114
0
W
Ra
12,060
670
175
10
0
370,045
1
L
Danzaburou
7,670
426
55
3
0
233,137
0
L
Scylla
6,455
359
18
1
0
222,219
0
W
Ymir
10,571
587
100
6
0
340,526
0
W
Ares
9,216
512
21
1
0
387,138
3
L
Hachiman
8,850
492
84
5
0
268,702
0
W
Da Ji
10,170
565
88
5
0
344,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role