Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ArmanGWboi
Fenrir
Level 18
God Stats
3W - 2L
1,881 SR
Queue Stats
25W - 29L
1,390 Elo+
Solo
Discordia
Discordia
Mathiasbn123
Discordia
Level 27
God Stats
5W - 1L
1,748 SR
Queue Stats
165W - 198L
1,365 Elo+
Solo
Artemis
Artemis
crossss77777
Artemis
Level 2
God Stats
0W - 2L
1,304 SR
Queue Stats
2W - 3L
1,423 Elo+
Solo
King Arthur
King Arthur
veryfancyhat
King Arthur
Level 6
God Stats
3W - 1L
1,745 SR
Queue Stats
76W - 75L
1,304 Elo+
Solo
Team Averages
Level 14
1,636 SR
1,396 Elo+

VS

Team Averages
Level 11
1,522 SR
1,501 Elo+
Pele
Pele
CrisAraujoPT
Pele
Level 26
God Stats
1W - 0L
1,298 SR
Queue Stats
20W - 16L
1,440 Elo+
Solo
Anubis
Anubis
IAmCamazotz
Anubis
Level 17
God Stats
5W - 3L
1,841 SR
Queue Stats
17W - 12L
1,942 Elo+
Solo
Sun Wukong
Sun Wukong
Keck2021
Sun Wukong
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 5L
1,400 Elo+
Solo
Neith
Neith
KoBaYaShi-Gaming
Neith
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Khepri
Khepri
lvl2lentil
Khepri
Level 5
God Stats
4W - 4L
1,469 SR
Queue Stats
8W - 10L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 1 / 0
4,253
532
983
6,027
1,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
ArmanGWboi
Fenrir
4
1 / 2 / 0
4,002
500
963
3,724
1,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Discordia
Mathiasbn123
Discordia
7
0 / 4 / 1
4,120
515
1,540
3,406
406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
crossss77777
Artemis
1
0 / 0 / 0
3,108
389
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
veryfancyhat
King Arthur
9
2 / 1 / 0
5,310
664
3,320
5,123
4,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,242
655
1,541
5,029
1,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
11
6 / 1 / 0
6,185
773
4,722
4,877
2,546
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Keck2021
Sun Wukong
8
1 / 1 / 1
4,590
574
1,617
4,515
1,536
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 0 / 1
4,531
566
1,565
2,710
680
Short Bow

Short Bow

+15%
Attack Speed

Khepri
lvl2lentil
Khepri
8
0 / 0 / 1
4,792
599
953
1,989
1,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
3
Kills
8
8
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
1
0
0
L
Fenrir
ArmanGWboi
Fenrir
1
2
0
0.5
W
1
1
0
1
W
Anubis
6
1
0
6
W
Sun Wukong
Keck2021
Sun Wukong
1
1
1
1.5
W
0
0
1
0.5
L
Discordia
Mathiasbn123
Discordia
0
4
1
0.13
L
Artemis
crossss77777
Artemis
0
0
0
0
W
Khepri
lvl2lentil
Khepri
0
0
1
0.5
L
King Arthur
veryfancyhat
King Arthur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,806
Damage
10,398
18,280
Taken
19,120
7,955
Mitigated
7,598
5,259
Healing
9,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
983
299
0
2,122
6,027
1,961
0
1,807
4,220
0
13,358
L
Fenrir
ArmanGWboi
Fenrir
963
300
0
1,092
3,724
1,156
0
931
2,793
0
8,204
W
1,541
353
0
3,195
5,029
1,772
0
93
4,779
0
30,794
W
Anubis
4,722
668
0
2,682
4,877
2,546
364
1,070
3,476
33,512
0
W
Sun Wukong
Keck2021
Sun Wukong
1,617
358
0
834
4,515
1,536
0
0
4,115
0
13,976
W
1,565
768
0
1,448
2,710
680
468
0
2,710
0
21,117
L
Discordia
Mathiasbn123
Discordia
1,540
50
0
333
3,406
406
0
2,937
469
12,353
0
L
Artemis
crossss77777
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Khepri
lvl2lentil
Khepri
953
0
0
1,135
1,989
1,064
182
0
1,989
7,920
0
L
King Arthur
veryfancyhat
King Arthur
3,320
463
0
1,712
5,123
4,432
0
0
5,123
0
21,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,793
Gold Earned
25,340
109
Minions Killed
227
0
Camps Cleared
0
558,650
Distance Traveled
783,225
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,253
532
25
3
0
148,964
3
L
Fenrir
4,002
500
17
2
0
119,814
0
W
Pele
5,242
655
68
9
0
165,818
1
W
Anubis
6,185
773
71
9
0
149,585
1
W
Sun Wukong
4,590
574
27
3
0
158,388
0
W
Neith
4,531
566
52
7
0
134,332
0
L
Discordia
4,120
515
22
3
0
129,276
2
L
Artemis
3,108
389
0
0
0
0
0
W
Khepri
4,792
599
9
1
0
175,102
2
L
King Arthur
5,310
664
45
6
0
160,596
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role