Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Dr-Dash5
Khepri
Level 86
God Stats
8W - 5L
1,533 SR
Queue Stats
293W - 279L
1,443 Elo+
Party 1
Nemesis
Nemesis
Ez-Slxmp
Nemesis
Level 61
God Stats
11W - 7L
1,580 SR
Queue Stats
192W - 196L
1,437 Elo+
Party 1
Apollo
Apollo
Ryan002207
Apollo
Level 156
God Stats
2W - 4L
1,547 SR
Queue Stats
78W - 91L
1,351 Elo+
Solo
Artio
Artio
mileenakahn6264
Artio
Level 98
God Stats
2W - 6L
1,533 SR
Queue Stats
245W - 271L
1,442 Elo+
Solo
Team Averages
Level 112
1,539 SR
1,435 Elo+

VS

Team Averages
Level 97
1,433 SR
1,439 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
CoffeeIsland335
Achilles
Level 99
God Stats
0W - 4L
1,450 SR
Queue Stats
21W - 28L
1,423 Elo+
Solo
Loki
Loki
JaceTheFace3
Loki
Level 129
God Stats
4W - 8L
1,336 SR
Queue Stats
256W - 281L
1,455 Elo+
Solo
Ares
Ares
Wallybot215
Ares
Level 64
God Stats
13W - 16L
1,438 SR
Queue Stats
143W - 181L
1,488 Elo+
Solo
Heimdallr
Heimdallr
Zsaracho
Heimdallr
Level 88
God Stats
19W - 27L
1,439 SR
Queue Stats
41W - 51L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 1
6,680
607
2,668
3,191
1,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Dr-Dash5
Khepri
8
0 / 1 / 7
5,734
521
2,611
5,640
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Ez-Slxmp
Nemesis
10
0 / 2 / 4
5,714
519
2,006
6,647
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Apollo
Ryan002207
Apollo
10
8 / 2 / 1
6,594
599
7,003
5,797
1,940
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 1 / 0
6,320
575
3,040
7,569
4,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 0
6,006
546
3,353
2,484
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
12
0 / 0 / 2
6,673
607
3,639
6,252
3,508
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
4 / 2 / 2
6,360
578
3,577
5,375
1,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
1 / 4 / 2
4,807
437
3,440
8,621
5,317
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Zsaracho
Heimdallr
7
1 / 5 / 3
4,900
445
4,114
5,943
1,735
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
6
6
Deaths
11
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
1
3.5
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Achilles
0
0
2
1
W
Khepri
Dr-Dash5
Khepri
0
1
7
3.5
W
Nemesis
Ez-Slxmp
Nemesis
0
2
4
1
L
4
2
2
2.5
W
Apollo
Ryan002207
Apollo
8
2
1
4.25
L
1
4
2
0.5
L
Heimdallr
Zsaracho
Heimdallr
1
5
3
0.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,328
Damage
18,123
28,844
Taken
28,675
13,973
Mitigated
12,785
11,797
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,668
337
0
1,673
3,191
1,141
380
885
2,140
39,397
0
L
Nu Wa
 
Nu Wa
3,353
320
0
238
2,484
700
1,132
544
1,940
39,027
0
L
Achilles
3,639
1,637
0
3,452
6,252
3,508
0
2,770
3,482
0
36,353
W
Khepri
Dr-Dash5
Khepri
2,611
606
245
1,650
5,640
3,468
0
1,517
4,067
12,716
0
W
Nemesis
Ez-Slxmp
Nemesis
2,006
548
0
1,272
6,647
2,428
0
822
5,691
0
32,612
L
3,577
1,071
0
250
5,375
1,525
0
1,245
4,130
0
28,202
W
Apollo
Ryan002207
Apollo
7,003
4,529
0
1,657
5,797
1,940
120
2,230
3,463
0
39,351
L
3,440
159
143
2,212
8,621
5,317
0
2,381
6,240
11,377
0
L
Heimdallr
Zsaracho
Heimdallr
4,114
1,698
0
860
5,943
1,735
0
1,379
4,564
0
18,103
W
3,040
166
105
5,195
7,569
4,996
0
771
6,690
35,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,042
Gold Earned
28,746
328
Minions Killed
274
0
Camps Cleared
0
1,104,427
Distance Traveled
917,012
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,680
607
84
8
0
212,932
3
L
Nu Wa
6,006
546
82
7
0
189,281
6
L
Achilles
6,673
607
87
8
0
199,087
1
W
Khepri
5,734
521
21
2
0
239,007
2
W
Nemesis
5,714
519
65
6
0
260,577
2
L
Loki
6,360
578
61
6
0
215,953
1
W
Apollo
6,594
599
58
5
0
180,979
3
L
Ares
4,807
437
20
2
0
161,264
0
L
Heimdallr
4,900
445
24
2
0
151,427
1
W
Artio
6,320
575
100
9
0
210,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role