Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Kieranwaltonn
Danzaburou
Level 26
God Stats
17W - 22L
1,621 SR
Queue Stats
92W - 114L
1,526 Elo+
Solo
Bakasura
Bakasura
Petros Balog
Bakasura
Level 29
God Stats
2W - 2L
1,662 SR
Queue Stats
138W - 85L
1,633 Elo+
Solo
Yemoja
Yemoja
ivarzz
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,461 Elo+
Solo
Anhur
Anhur
zQuick_Peek
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,059 Elo+
Party 2
Team Averages
Level 26
1,557 SR
1,436 Elo+

VS

Team Averages
Level 21
1,602 SR
1,479 Elo+
Sun Wukong
Sun Wukong
CAPP_-_CAPP
Sun Wukong
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
181W - 176L
1,384 Elo+
Party 1
Ares
Ares
MBeams
Ares
Level 21
God Stats
2W - 2L
1,679 SR
Queue Stats
116W - 84L
1,545 Elo+
Solo
Anhur
Anhur
Mr_GoMan
Anhur
Level 16
God Stats
10W - 9L
1,505 SR
Queue Stats
25W - 21L
1,377 Elo+
Party 1
He Bo
He Bo
Worst_-Support
He Bo
Level 22
God Stats
2W - 0L
1,763 SR
Queue Stats
230W - 180L
1,674 Elo+
Solo
Anubis
Anubis
oP_Viziion
Anubis
Level 24
God Stats
39W - 26L
1,563 SR
Queue Stats
108W - 103L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 6 / 1
8,602
506
6,563
14,141
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
Kieranwaltonn
Danzaburou
14
2 / 9 / 1
8,808
518
6,713
14,906
2,689
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Petros Balog
Bakasura
17
5 / 2 / 1
10,611
624
14,916
15,184
10,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
ivarzz
Yemoja
11
0 / 3 / 1
7,036
414
2,549
8,618
3,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
1 / 10 / 3
7,213
424
4,079
12,251
2,592
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CAPP_-_CAPP
Sun Wukong
15
0 / 5 / 1
8,134
478
4,041
14,665
6,011
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
MBeams
Ares
14
6 / 1 / 12
9,303
547
9,119
15,412
14,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Mr_GoMan
Anhur
15
7 / 3 / 6
9,264
545
8,514
9,599
3,184
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
12 / 1 / 3
12,107
712
14,054
8,326
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
oP_Viziion
Anubis
16
5 / 3 / 3
9,600
565
9,990
10,267
5,738
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
55
12
Kills
30
30
Deaths
13
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
6
1
0.75
W
Sun Wukong
CAPP_-_CAPP
Sun Wukong
0
5
1
0.1
L
Danzaburou
Kieranwaltonn
Danzaburou
2
9
1
0.28
W
Ares
MBeams
Ares
6
1
12
12
W
Anhur
Mr_GoMan
Anhur
7
3
6
3.33
L
Bakasura
Petros Balog
Bakasura
5
2
1
2.75
W
12
1
3
13.5
L
Yemoja
ivarzz
Yemoja
0
3
1
0.17
W
Anubis
oP_Viziion
Anubis
5
3
3
2.17
L
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,820
Damage
45,718
65,100
Taken
58,269
25,048
Mitigated
31,600
16,099
Healing
16,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,563
1,807
0
5,010
14,141
5,809
0
6,931
7,210
0
48,937
W
Sun Wukong
CAPP_-_CAPP
Sun Wukong
4,041
1,400
0
5,890
14,665
6,011
680
0
12,202
0
48,324
L
Danzaburou
Kieranwaltonn
Danzaburou
6,713
4,730
0
3,253
14,906
2,689
1,366
10,913
3,993
0
46,602
W
Ares
MBeams
Ares
9,119
537
0
1,630
15,412
14,095
377
1,426
13,286
23,166
0
W
Anhur
Mr_GoMan
Anhur
8,514
1,689
0
231
9,599
3,184
1,237
776
8,823
0
53,971
L
Bakasura
Petros Balog
Bakasura
14,916
8,579
0
7,124
15,184
10,087
1,054
4,797
10,387
0
70,428
W
14,054
1,226
0
5,404
8,326
2,572
712
204
7,842
103,126
0
L
Yemoja
ivarzz
Yemoja
2,549
190
163
0
8,618
3,871
525
5,497
3,121
22,412
0
W
Anubis
oP_Viziion
Anubis
9,990
231
0
2,883
10,267
5,738
150
143
9,564
54,704
0
L
4,079
1,601
0
549
12,251
2,592
1,323
5,025
7,226
0
23,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,270
Gold Earned
48,408
438
Minions Killed
481
0
Camps Cleared
0
1,461,482
Distance Traveled
1,590,364
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,602
506
89
5
0
345,411
0
W
Sun Wukong
8,134
478
88
5
0
335,888
0
L
Danzaburou
8,808
518
98
6
0
242,902
3
W
Ares
9,303
547
20
1
0
325,106
0
W
Anhur
9,264
545
99
6
0
304,014
0
L
Bakasura
10,611
624
169
10
0
385,913
2
W
He Bo
12,107
712
167
10
0
350,294
2
L
Yemoja
7,036
414
35
2
0
198,575
0
W
Anubis
9,600
565
107
6
0
275,062
0
L
Anhur
7,213
424
47
3
0
288,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role