Player Matchup

Yemoja
Yemoja
OllegDenBoi
Yemoja
Level 25
God Stats
0W - 1L
1,547 SR
Queue Stats
12W - 8L
1,557 Elo+
Solo
Neith
Neith
Tonfiskeen
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,661 Elo+
Party 1
Mercury
Mercury
gretathunbrg
Mercury
Level 13
God Stats
3W - 3L
1,706 SR
Queue Stats
30W - 19L
1,482 Elo+
Party 1
Janus
Janus
pedro112
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 100L
1,502 Elo+
Party 1
Erlang Shen
Erlang Shen
ziyzz
Erlang Shen
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 70L
1,449 Elo+
Party 1
Team Averages
Level 16
1,551 SR
1,530 Elo+

VS

Team Averages
Level 13
1,531 SR
1,457 Elo+
Sun Wukong
Sun Wukong
CHACKJoSeTe
Sun Wukong
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,372 Elo+
Party 2
Neith
Neith
GraefGRN
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,453 Elo+
Solo
Mulan
Mulan
IStealLastHits
Mulan
Level 27
God Stats
25W - 10L
1,867 SR
Queue Stats
281W - 301L
1,467 Elo+
Solo
Ymir
Ymir
MASCOTASEXI
Ymir
Level 7
God Stats
1W - 1L
1,283 SR
Queue Stats
5W - 6L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
gusijasu
Baron Samedi
Level 26
God Stats
2W - 1L
1,504 SR
Queue Stats
58W - 43L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
13
2 / 4 / 6
8,469
471
6,037
13,658
8,801
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
14
4 / 5 / 2
8,521
473
12,732
10,772
2,999
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
gretathunbrg
Mercury
15
5 / 7 / 3
9,811
545
10,559
15,782
6,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
pedro112
Janus
13
2 / 8 / 0
8,804
489
5,390
10,798
2,621
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
ziyzz
Erlang Shen
14
4 / 6 / 3
9,193
511
12,899
18,878
12,868
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CHACKJoSeTe
Sun Wukong
14
2 / 6 / 7
8,964
498
5,302
15,892
12,055
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
GraefGRN
Neith
14
1 / 5 / 7
8,109
451
5,761
10,327
3,214
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
17 / 2 / 6
11,242
625
14,723
14,803
10,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 3 / 13
8,520
473
7,419
13,893
8,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
gusijasu
Baron Samedi
18
10 / 1 / 14
11,124
618
18,350
13,203
6,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
77
17
Kills
30
30
Deaths
17
14
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CHACKJoSeTe
Sun Wukong
2
6
7
0.92
W
Neith
GraefGRN
Neith
1
5
7
0.9
W
17
2
6
10
W
0
3
13
2.17
L
Yemoja
2
4
6
1.25
L
Neith
4
5
2
1
L
Mercury
gretathunbrg
Mercury
5
7
3
0.93
W
Baron Samedi
gusijasu
Baron Samedi
10
1
14
17
L
Janus
pedro112
Janus
2
8
0
0.25
L
Erlang Shen
ziyzz
Erlang Shen
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,617
Damage
51,555
69,888
Taken
68,118
33,302
Mitigated
41,047
11,758
Healing
23,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CHACKJoSeTe
Sun Wukong
5,302
1,341
0
4,842
15,892
12,055
0
2,821
13,071
0
37,839
W
Neith
GraefGRN
Neith
5,761
2,013
0
1,801
10,327
3,214
327
2,427
7,900
0
35,183
W
14,723
4,207
0
4,980
14,803
10,390
174
3,336
11,467
0
66,360
W
7,419
1,214
0
3,428
13,893
8,939
329
2,338
11,555
43,249
0
L
Yemoja
6,037
2,263
1,198
2,795
13,658
8,801
242
5,598
8,060
31,124
0
L
Neith
12,732
5,609
0
1,775
10,772
2,999
578
5,145
5,627
0
43,417
L
Mercury
gretathunbrg
Mercury
10,559
6,909
0
0
15,782
6,013
0
3,960
11,822
0
74,830
W
Baron Samedi
gusijasu
Baron Samedi
18,350
2,251
2,507
6,375
13,203
6,449
669
4,213
8,990
77,870
0
L
Janus
pedro112
Janus
5,390
326
0
917
10,798
2,621
758
6,119
4,679
41,353
0
L
Erlang Shen
ziyzz
Erlang Shen
12,899
5,715
0
5,073
18,878
12,868
0
5,494
13,384
14,346
39,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,798
Gold Earned
47,959
377
Minions Killed
427
0
Camps Cleared
0
1,528,504
Distance Traveled
1,645,597
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,964
498
66
4
0
315,003
0
W
Neith
8,109
451
85
5
0
314,639
0
W
Mulan
11,242
625
98
5
0
375,332
4
W
Ymir
8,520
473
58
3
0
294,695
3
L
Yemoja
8,469
471
32
2
0
317,408
1
L
Neith
8,521
473
76
4
0
281,642
0
L
Mercury
9,811
545
110
6
0
340,883
2
W
Baron Samedi
11,124
618
120
7
0
345,928
5
L
Janus
8,804
489
71
4
0
270,664
1
L
Erlang Shen
9,193
511
88
5
0
317,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role