Player Matchup

Merlin
Merlin
D3JV
Merlin
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 30L
1,576 Elo+
Solo
Tsukuyomi
Tsukuyomi
Firenate
Tsukuyomi
Level 8
God Stats
1W - 2L
1,703 SR
Queue Stats
2W - 6L
1,191 Elo+
Solo
Artemis
Artemis
Krlngs
Artemis
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
131W - 89L
1,544 Elo+
Solo
Sylvanus
Sylvanus
Onigaijin
Sylvanus
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
67W - 55L
1,696 Elo+
Solo
Ymir
Ymir
Robbibob
Ymir
Level 28
God Stats
0W - 1L
1,424 SR
Queue Stats
37W - 33L
1,433 Elo+
Solo
Team Averages
Level 21
1,525 SR
1,488 Elo+

VS

Team Averages
Level 17
1,492 SR
1,444 Elo+
Mercury
Mercury
 
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DVD809
Neith
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 13L
1,438 Elo+
Party 1
Poseidon
Poseidon
TanakaJuniorPT
Poseidon
Level 14
God Stats
1W - 1L
1,660 SR
Queue Stats
7W - 2L
1,764 Elo+
Solo
Athena
Athena
Woytep
Athena
Level 16
God Stats
6W - 10L
1,286 SR
Queue Stats
7W - 12L
1,204 Elo+
Party 1
Sun Wukong
Sun Wukong
jopsski
Sun Wukong
Level 14
God Stats
9W - 9L
1,513 SR
Queue Stats
98W - 103L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D3JV
Merlin
19
1 / 4 / 2
11,604
553
6,738
10,854
5,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Firenate
Tsukuyomi
13
2 / 5 / 1
9,188
438
7,280
16,498
5,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Krlngs
Artemis
16
3 / 4 / 1
10,538
502
9,463
11,314
4,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
Onigaijin
Sylvanus
17
3 / 2 / 4
11,142
531
9,270
10,249
10,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
13
1 / 2 / 3
9,560
455
3,985
16,028
17,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
9 / 1 / 5
12,824
611
15,631
16,468
7,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
DVD809
Neith
14
1 / 1 / 8
8,369
399
7,040
8,639
2,893
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
19
6 / 2 / 5
11,952
569
13,536
13,126
4,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Woytep
Athena
12
0 / 2 / 7
7,317
348
3,600
13,686
13,093
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
jopsski
Sun Wukong
15
0 / 4 / 3
9,063
432
2,345
11,545
8,295
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
10
Kills
16
17
Deaths
10
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
1
5
11.5
L
Merlin
D3JV
Merlin
1
4
2
0.5
W
Neith
DVD809
Neith
1
1
8
5
L
Tsukuyomi
Firenate
Tsukuyomi
2
5
1
0.5
L
Artemis
Krlngs
Artemis
3
4
1
0.88
L
Sylvanus
Onigaijin
Sylvanus
3
2
4
2.5
L
Ymir
1
2
3
1.25
W
Poseidon
6
2
5
4.25
W
Athena
Woytep
Athena
0
2
7
1.75
W
Sun Wukong
jopsski
Sun Wukong
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,736
Damage
42,152
64,943
Taken
63,464
42,301
Mitigated
36,413
16,497
Healing
19,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
15,631
5,858
0
7,419
16,468
7,445
0
3,265
13,053
0
117,331
L
Merlin
D3JV
Merlin
6,738
337
0
3,079
10,854
5,254
1,330
2,686
8,018
89,939
0
W
Neith
DVD809
Neith
7,040
1,932
0
3,096
8,639
2,893
280
2,048
6,591
0
47,953
L
Tsukuyomi
Firenate
Tsukuyomi
7,280
1,532
0
4,948
16,498
5,195
405
1,884
14,492
0
66,195
L
Artemis
Krlngs
Artemis
9,463
3,339
0
1,984
11,314
4,312
869
5,561
5,545
0
68,035
L
Sylvanus
Onigaijin
Sylvanus
9,270
2,236
2,131
3,555
10,249
10,467
1,628
1,942
8,223
51,067
10,139
L
Ymir
3,985
579
0
800
16,028
17,073
405
4,524
11,377
21,268
0
W
Poseidon
13,536
1,086
0
5,945
13,126
4,687
0
4,431
8,441
98,871
0
W
Athena
Woytep
Athena
3,600
772
0
2,050
13,686
13,093
126
3,981
9,657
23,963
0
W
Sun Wukong
jopsski
Sun Wukong
2,345
341
0
510
11,545
8,295
0
5,124
6,367
0
45,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,032
Gold Earned
49,525
544
Minions Killed
580
0
Camps Cleared
0
1,809,196
Distance Traveled
2,101,590
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,824
611
179
9
0
514,467
5
L
Merlin
11,604
553
172
8
0
349,175
9
W
Neith
8,369
399
80
4
0
356,239
1
L
Tsukuyomi
9,188
438
102
5
0
365,439
5
L
Artemis
10,538
502
124
6
0
336,379
5
L
Sylvanus
11,142
531
117
6
0
359,521
4
L
Ymir
9,560
455
29
1
0
398,682
12
W
Poseidon
11,952
569
203
10
0
424,265
2
W
Athena
7,317
348
16
1
0
404,706
13
W
Sun Wukong
9,063
432
102
5
0
401,913
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role