Player Matchup

Sol
Sol
PasusMaximus
Sol
Level 8
God Stats
1W - 1L
1,368 SR
Queue Stats
6W - 6L
1,592 Elo+
Solo
Heimdallr
Heimdallr
SuN4SoN
Heimdallr
Level 18
God Stats
5W - 2L
1,745 SR
Queue Stats
87W - 118L
1,265 Elo+
Party 1
Fenrir
Fenrir
cheburritoss
Fenrir
Level 15
God Stats
13W - 16L
1,387 SR
Queue Stats
70W - 91L
1,220 Elo+
Party 1
Team Averages
Level 14
1,500 SR
1,359 Elo+

VS

Team Averages
Level 46
1,585 SR
1,486 Elo+
Tiamat
Tiamat
Blitzgolem
Tiamat
Level 32
God Stats
8W - 4L
1,524 SR
Queue Stats
36W - 31L
1,402 Elo+
Solo
Osiris
Osiris
ImRunningThings
Osiris
Level 21
God Stats
23W - 17L
1,560 SR
Queue Stats
76W - 61L
1,517 Elo+
Solo
Hou Yi
Hou Yi
KonTLorcK
Hou Yi
Level 86
God Stats
9W - 9L
1,671 SR
Queue Stats
624W - 541L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,288
629
3,628
9,503
3,600
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
SuN4SoN
Heimdallr
9
1 / 6 / 0
6,193
619
3,468
10,416
3,365
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
9
2 / 8 / 1
7,254
725
5,808
15,966
11,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Blitzgolem
Tiamat
12
4 / 0 / 14
8,327
833
7,194
4,426
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
8 / 0 / 8
8,963
896
8,763
9,046
9,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hou Yi
KonTLorcK
Hou Yi
11
6 / 3 / 8
8,256
826
13,092
6,661
2,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
3
Kills
18
18
Deaths
3
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Blitzgolem
Tiamat
4
0
14
11
W
8
0
8
12
W
Hou Yi
KonTLorcK
Hou Yi
6
3
8
3.33
L
0
4
1
0.13
L
Heimdallr
SuN4SoN
Heimdallr
1
6
0
0.17
L
Fenrir
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,904
Damage
29,049
35,885
Taken
20,133
18,804
Mitigated
13,612
3,380
Healing
6,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Blitzgolem
Tiamat
7,194
388
116
2,708
4,426
2,031
611
1,416
3,010
20,210
0
W
8,763
1,736
0
2,547
9,046
9,187
288
1,611
7,435
5,765
13,584
W
Hou Yi
KonTLorcK
Hou Yi
13,092
6,252
0
1,586
6,661
2,394
1,266
647
5,952
0
30,449
L
3,628
644
0
1,546
9,503
3,600
0
2,164
6,872
21,270
0
L
Heimdallr
SuN4SoN
Heimdallr
3,468
871
0
616
10,416
3,365
0
2,282
7,623
0
11,931
L
Fenrir
5,808
1,132
0
1,218
15,966
11,839
0
3,819
11,400
46
10,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,735
Gold Earned
25,546
54
Minions Killed
98
0
Camps Cleared
0
526,686
Distance Traveled
646,309
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,327
833
17
2
0
197,540
0
W
Osiris
8,963
896
30
3
0
284,065
2
W
Hou Yi
8,256
826
51
5
0
164,704
1
L
Sol
6,288
629
37
4
0
167,443
0
L
Heimdallr
6,193
619
12
1
0
210,042
0
L
Fenrir
7,254
725
5
1
0
149,201
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role