Player Matchup

Zeus
Zeus
Brave_Baboon
Zeus
Level 159
God Stats
7W - 2L
1,604 SR
Queue Stats
472W - 482L
1,408 Elo+
Solo
Medusa
Medusa
Chaser256
Medusa
Level 119
God Stats
18W - 15L
1,504 SR
Queue Stats
173W - 157L
1,437 Elo+
Solo
Yemoja
Yemoja
Gibbay_123
Yemoja
Level 88
God Stats
25W - 16L
1,341 SR
Queue Stats
552W - 643L
1,392 Elo+
Solo
Da Ji
Da Ji
PopeJosephXII
Da Ji
Level 156
God Stats
14W - 21L
1,428 SR
Queue Stats
470W - 446L
1,410 Elo+
Solo
Odin
Odin
Unciviltripod94
Odin
Level 69
God Stats
2W - 1L
1,483 SR
Queue Stats
83W - 78L
1,452 Elo+
Solo
Team Averages
Level 118
1,472 SR
1,420 Elo+

VS

Team Averages
Level 99
1,548 SR
1,315 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BlackSneak0880
Pele
Level 106
God Stats
0W - 1L
1,464 SR
Queue Stats
0W - 4L
1,078 Elo+
Party 1
Cupid
Cupid
SmallzzIV
Cupid
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,134 Elo+
Solo
Athena
Athena
moka_412
Athena
Level 106
God Stats
4W - 6L
1,777 SR
Queue Stats
18W - 26L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
8,303
593
6,315
4,094
1,824
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Chaser256
Medusa
13
8 / 0 / 1
8,315
594
6,220
9,160
2,943
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Gibbay_123
Yemoja
11
0 / 0 / 11
7,481
534
3,291
5,192
3,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
8 / 1 / 1
8,633
617
7,116
8,492
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 1 / 4
7,922
566
4,983
7,742
4,516
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 0
7,232
517
1,772
5,941
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Rama
 
Rama
10
0 / 5 / 1
6,366
455
3,397
8,488
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
7,215
515
3,425
10,085
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
SmallzzIV
Cupid
12
0 / 6 / 0
6,815
487
4,769
9,010
2,446
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Athena
moka_412
Athena
8
0 / 2 / 0
5,498
393
1,883
7,444
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
19
Kills
1
2
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Rama
 
Rama
0
5
1
0.1
L
0
3
1
0.17
W
2
0
4
4
W
Medusa
Chaser256
Medusa
8
0
1
8.5
W
Yemoja
Gibbay_123
Yemoja
0
0
11
5.5
W
8
1
1
8.5
L
Cupid
SmallzzIV
Cupid
0
6
0
0
W
1
1
4
3
L
Athena
moka_412
Athena
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
15,246
34,680
Taken
40,968
15,834
Mitigated
13,988
13,601
Healing
7,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,772
167
88
1,354
5,941
1,773
0
1,291
4,650
45,778
0
L
Rama
 
Rama
3,397
2,146
0
500
8,488
2,442
0
1,075
7,413
0
29,915
L
3,425
952
0
2,696
10,085
4,035
0
2,983
7,102
0
55,868
W
6,315
966
0
2,502
4,094
1,824
950
561
3,533
61,706
0
W
Medusa
Chaser256
Medusa
6,220
2,894
0
3,854
9,160
2,943
1,034
800
8,360
0
39,811
W
Yemoja
Gibbay_123
Yemoja
3,291
1,084
2,496
2,089
5,192
3,199
348
1,084
4,108
17,688
0
W
7,116
2,266
0
200
8,492
3,352
0
1,440
7,052
0
51,302
L
Cupid
SmallzzIV
Cupid
4,769
2,454
82
1,518
9,010
2,446
0
1,102
7,908
0
41,843
W
4,983
695
0
2,460
7,742
4,516
989
0
7,742
6,655
37,262
L
Athena
moka_412
Athena
1,883
192
0
1,482
7,444
3,292
0
3,956
3,488
6,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,654
Gold Earned
33,126
392
Minions Killed
357
0
Camps Cleared
0
1,388,458
Distance Traveled
1,221,058
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,232
517
88
6
0
224,500
5
L
Rama
6,366
455
67
5
0
163,059
2
L
Pele
7,215
515
112
8
0
295,707
2
W
Zeus
8,303
593
124
9
0
263,554
2
W
Medusa
8,315
594
59
4
0
276,325
1
W
Yemoja
7,481
534
27
2
0
252,752
2
W
Da Ji
8,633
617
85
6
0
316,765
0
L
Cupid
6,815
487
79
6
0
250,127
4
W
Odin
7,922
566
97
7
0
279,062
3
L
Athena
5,498
393
11
1
0
287,665
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role