Player Matchup

Fenrir
Fenrir
Silver I
Dr Tigris IV
Fenrir
Silver I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,590 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
RuSh_DuO
Kuzenbo
Gold II
Level 100
God Stats
53W - 53L
1,567 SR
Queue Stats
194W - 183L
1,585 MMR
Party 1
Anhur
Anhur
Gold III
TrojanerR
Anhur
Gold III
Level 125
God Stats
8W - 8L
1,654 SR
Queue Stats
77W - 68L
1,668 MMR
Solo
Cabrakan
Cabrakan
Platinum I
molina73
Cabrakan
Platinum I
Level 123
God Stats
21W - 10L
1,725 SR
Queue Stats
373W - 363L
1,888 MMR
Party 1
Nu Wa
Nu Wa
Gold I
pesdl_
Nu Wa
Gold I
Level 121
God Stats
33W - 19L
1,619 SR
Queue Stats
265W - 264L
1,682 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,613 SR
1,683 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,534 SR
1,682 MMR
Izanami
Izanami
Platinum V
ALFIED999
Izanami
Platinum V
Level 128
God Stats
13W - 19L
1,546 SR
Queue Stats
122W - 109L
1,756 MMR
Solo
Loki
Loki
Gold II
Krome BradderZ
Loki
Gold II
Level 124
God Stats
4W - 4L
1,299 SR
Queue Stats
97W - 83L
1,588 MMR
Solo
Osiris
Osiris
Gold II
Leo_NoCaprio__
Osiris
Gold II
Level 147
God Stats
1W - 1L
1,536 SR
Queue Stats
100W - 104L
1,772 MMR
Solo
Ah Puch
Ah Puch
Gold II
LoliNeXz
Ah Puch
Gold II
Level 127
God Stats
7W - 8L
1,612 SR
Queue Stats
64W - 78L
1,594 MMR
Solo
Ares
Ares
Gold I
TheTallGuyy
Ares
Gold I
Level 110
God Stats
10W - 9L
1,675 SR
Queue Stats
253W - 252L
1,702 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
10 / 2 / 4
12,916
615
25,504
21,860
21,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
RuSh_DuO
Kuzenbo
15
0 / 0 / 12
10,898
519
7,005
19,516
25,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
TrojanerR
Anhur
18
0 / 4 / 7
11,954
569
4,623
13,601
5,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
molina73
Cabrakan
19
9 / 1 / 4
13,048
621
14,358
13,785
9,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
pesdl_
Nu Wa
18
6 / 3 / 8
12,455
593
17,092
11,830
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatOdinSetSolMorgan Le Fay

VS

Bans
Cu ChulainnArtemisJanusDanzaburouAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ALFIED999
Izanami
18
1 / 1 / 5
11,789
561
7,175
13,359
4,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 5 / 3
10,021
477
9,514
14,664
6,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 10 / 2
8,397
400
7,987
26,732
19,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
LoliNeXz
Ah Puch
16
4 / 6 / 2
10,790
514
12,772
13,794
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 3 / 3
8,443
402
6,358
18,987
16,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
25
25
Kills
10
10
Deaths
25
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
ALFIED999
Izanami
1
1
5
3.5
W
Fenrir
10
2
4
6
L
3
5
3
0.9
L
0
10
2
0.1
L
Ah Puch
LoliNeXz
Ah Puch
4
6
2
0.83
W
Kuzenbo
RuSh_DuO
Kuzenbo
0
0
12
6
L
2
3
3
1.17
W
Anhur
TrojanerR
Anhur
0
4
7
0.88
W
Cabrakan
molina73
Cabrakan
9
1
4
11
W
Nu Wa
pesdl_
Nu Wa
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,582
Damage
43,806
80,592
Taken
87,536
65,931
Mitigated
52,389
32,851
Healing
19,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ALFIED999
Izanami
7,175
4,554
0
5,922
13,359
4,199
0
6,768
6,323
0
105,700
W
Fenrir
25,504
7,339
0
9,232
21,860
21,543
342
2,545
19,315
20,073
66,652
L
9,514
2,620
0
1,619
14,664
6,212
0
6,080
8,329
0
73,676
L
7,987
2,274
0
6,696
26,732
19,886
0
8,709
17,831
0
42,770
L
Ah Puch
LoliNeXz
Ah Puch
12,772
217
0
2,647
13,794
5,533
0
10,247
3,227
81,547
0
W
Kuzenbo
RuSh_DuO
Kuzenbo
7,005
2,366
0
7,188
19,516
25,833
1,398
6,749
12,767
36,043
0
L
6,358
658
0
2,994
18,987
16,559
0
11,191
7,406
25,267
0
W
Anhur
TrojanerR
Anhur
4,623
2,066
0
7,632
13,601
5,082
6,274
1,988
11,613
0
83,841
W
Cabrakan
molina73
Cabrakan
14,358
1,644
0
4,812
13,785
9,432
2,889
4,705
9,080
99,673
0
W
Nu Wa
pesdl_
Nu Wa
17,092
3,825
111
3,876
11,830
4,041
2,300
6,811
5,019
81,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,271
Gold Earned
49,440
553
Minions Killed
578
0
Camps Cleared
0
2,087,002
Distance Traveled
1,783,580
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,789
561
220
10
0
370,572
6
W
Fenrir
12,916
615
103
5
0
437,756
0
L
Loki
10,021
477
107
5
0
404,347
1
L
Osiris
8,397
400
70
3
0
322,529
5
L
Ah Puch
10,790
514
146
7
0
358,001
7
W
Kuzenbo
10,898
519
38
2
0
431,878
9
L
Ares
8,443
402
35
2
0
328,131
9
W
Anhur
11,954
569
131
6
0
394,376
3
W
Cabrakan
13,048
621
153
7
0
427,768
0
W
Nu Wa
12,455
593
128
6
0
395,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role