Player Matchup

Arachne
Arachne
AtomicGlo27
Arachne
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 129L
1,512 Elo+
Party 1
Izanami
Izanami
EJSLoNGER19
Izanami
Level 34
God Stats
5W - 7L
1,443 SR
Queue Stats
167W - 128L
1,536 Elo+
Party 1
Zeus
Zeus
LightskinGawd2
Zeus
Level 17
God Stats
1W - 0L
1,731 SR
Queue Stats
23W - 27L
1,427 Elo+
Party 1
Team Averages
Level 55
1,558 SR
1,492 Elo+

VS

Team Averages
Level 70
1,484 SR
1,406 Elo+
Chronos
Chronos
GaySexHaver69
Chronos
Level 66
God Stats
7W - 7L
1,632 SR
Queue Stats
42W - 61L
1,464 Elo+
Solo
Hou Yi
Hou Yi
REDxNASTYxNANCE
Hou Yi
Level 120
God Stats
0W - 2L
1,321 SR
Queue Stats
225W - 294L
1,405 Elo+
Party 2
Thor
Thor
paintedtoad
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 148L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AtomicGlo27
Arachne
16
7 / 1 / 3
10,547
753
8,132
8,743
5,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
EJSLoNGER19
Izanami
16
5 / 1 / 7
10,611
758
8,246
9,055
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 7 / 8
9,150
654
6,836
7,223
2,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
12
4 / 2 / 3
9,160
654
7,542
8,014
2,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 6 / 3
8,798
628
4,470
12,473
4,156
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 5 / 3
8,834
631
4,386
10,345
3,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
13
Kills
9
9
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
AtomicGlo27
Arachne
7
1
3
8.5
W
Izanami
EJSLoNGER19
Izanami
5
1
7
8.5
L
Chronos
4
2
3
2.75
W
1
7
8
0.71
L
2
6
3
0.58
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,214
Damage
16,398
25,021
Taken
30,832
11,957
Mitigated
10,884
5,601
Healing
5,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AtomicGlo27
Arachne
8,132
5,120
0
3,000
8,743
5,928
499
3,100
5,643
0
33,077
W
Izanami
EJSLoNGER19
Izanami
8,246
4,590
0
2,601
9,055
3,906
1,857
2,136
6,919
0
53,892
L
Chronos
7,542
2,979
0
3,252
8,014
2,885
887
1,927
6,087
29,600
0
W
6,836
1,389
0
0
7,223
2,123
567
2,306
4,917
24,473
0
L
4,470
1,280
468
581
12,473
4,156
118
2,535
9,938
0
23,708
L
4,386
1,541
285
855
10,345
3,843
144
2,374
7,971
0
14,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,308
Gold Earned
26,792
162
Minions Killed
122
0
Camps Cleared
0
743,674
Distance Traveled
639,443
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,547
753
39
3
0
261,672
3
W
Izanami
10,611
758
87
6
0
260,152
0
L
Chronos
9,160
654
60
4
0
178,706
4
W
Zeus
9,150
654
36
3
0
221,850
0
L
Hou Yi
8,798
628
41
3
0
232,532
1
L
Thor
8,834
631
21
2
0
228,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role