Player Matchup

Skadi
Skadi
ALLL4ONEGAM3R
Skadi
Level 25
God Stats
15W - 5L
1,781 SR
Queue Stats
58W - 66L
1,444 Elo+
Party 1
Hera
Hera
Duava
Hera
Level 25
God Stats
4W - 4L
1,354 SR
Queue Stats
61W - 62L
1,528 Elo+
Party 1
Kali
Kali
PillC0sby
Kali
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
188W - 110L
1,668 Elo+
Solo
Yemoja
Yemoja
THEPUSTHER12
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,521 Elo+
Party 1
Susano
Susano
Vidiac
Susano
Level 27
God Stats
0W - 2L
1,388 SR
Queue Stats
23W - 20L
1,384 Elo+
Party 1
Team Averages
Level 27
1,504 SR
1,509 Elo+

VS

Team Averages
Level 13
1,589 SR
1,587 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DemonicReaper89
Mulan
Level 15
God Stats
6W - 3L
1,288 SR
Queue Stats
85W - 75L
1,420 Elo+
Solo
Hachiman
Hachiman
STABUUU
Hachiman
Level 11
God Stats
4W - 0L
1,930 SR
Queue Stats
11W - 5L
1,674 Elo+
Party 2
Osiris
Osiris
SpriteEnjoyer
Osiris
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,677 Elo+
Party 2
Neith
Neith
jiangyoulong
Neith
Level 4
God Stats
2W - 2L
1,729 SR
Queue Stats
2W - 2L
1,663 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,557
456
4,141
5,569
1,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hera
Duava
Hera
9
1 / 1 / 0
5,118
512
3,168
3,203
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
11
2 / 2 / 0
6,360
636
4,624
7,121
3,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
8
0 / 4 / 0
4,761
476
1,863
6,220
3,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Susano
Vidiac
Susano
7
0 / 4 / 0
4,762
476
822
6,616
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 0 / 5
5,190
519
3,173
5,670
2,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 2 / 1
5,861
586
4,589
6,590
2,935
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
STABUUU
Hachiman
10
2 / 0 / 5
5,500
550
3,837
4,377
1,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 0 / 2
6,864
686
4,732
5,077
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 1 / 1
5,329
533
1,700
4,438
1,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
3
Kills
14
14
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
0
3
0
0
W
3
2
1
1.75
L
Hera
Duava
Hera
1
1
0
1
L
Kali
2
2
0
1
W
Hachiman
STABUUU
Hachiman
2
0
5
4.5
W
8
0
2
9
L
Yemoja
0
4
0
0
L
Susano
Vidiac
Susano
0
4
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,618
Damage
18,031
28,729
Taken
26,152
11,604
Mitigated
10,903
9,411
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,173
311
169
1,500
5,670
2,598
0
906
4,764
15,041
0
L
4,141
1,816
0
891
5,569
1,375
0
1,673
3,896
0
22,453
W
4,589
890
0
1,806
6,590
2,935
0
0
6,590
0
24,199
L
Hera
Duava
Hera
3,168
750
0
557
3,203
689
740
0
3,203
21,320
0
L
Kali
4,624
1,826
0
4,372
7,121
3,960
88
0
7,121
0
29,878
W
Hachiman
STABUUU
Hachiman
3,837
1,814
0
1,613
4,377
1,061
656
684
3,693
0
30,355
W
4,732
1,962
0
2,445
5,077
2,938
482
498
4,579
0
39,842
L
Yemoja
1,863
412
593
284
6,220
3,936
0
1,500
4,720
13,254
0
L
Susano
Vidiac
Susano
822
220
0
2,714
6,616
1,644
0
0
6,616
0
19,661
W
1,700
649
0
389
4,438
1,371
398
2,962
1,270
0
21,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,558
Gold Earned
28,744
201
Minions Killed
264
0
Camps Cleared
0
881,718
Distance Traveled
873,492
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,190
519
25
3
0
188,145
2
L
Skadi
4,557
456
32
3
0
180,424
0
W
Mulan
5,861
586
60
6
0
180,676
3
L
Hera
5,118
512
47
5
0
162,870
1
L
Kali
6,360
636
46
5
0
174,533
3
W
Hachiman
5,500
550
60
6
0
181,322
0
W
Osiris
6,864
686
68
7
0
187,549
2
L
Yemoja
4,761
476
26
3
0
175,031
2
L
Susano
4,762
476
50
5
0
188,860
2
W
Neith
5,329
533
51
5
0
135,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role